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Do you have custom settings in your Local.variables file?
"And finally, if you think you've broken your game, or made it worse, you can just delete everything you added and it'll go back to defaults."
I assumed that this meant delete the Local.variables file and the game will rebuild it. However, it did not create a new Local.variables file, which I think was part of the problem.
So I decided to completely remove and reinstall the game. This fixed the problem of the game not starting. However, when I went back and tried to edit the Local.variables file, I figured out that the line below causes the game to crash on startup.
:/render/high
As long as I change it too
:/render
It will start ok.
Also the problem with the game not starting is not the only technical problem I am having with the game. After about 30min - 2 hours of playing the game will randomly crash do to a driver issue.
Most of the time the game will just freeze then close, but sometimes it will give me a blue screen of death. The strangest part about it is that there doesn't seem to be any relationship between what is happening in game and the game crashing. It is also a different BSOD code each time it happens.
Below is my newest log file, it was generated a the time of a crash. Unfortunately, I don't see anything that looks significant.
The Witness - x64 - D3D11 - Final
Version 0.944M
Built 2016/01/23 14:35:20 from 131468
User: Andrew on Machine: ANDREW-PC
Init app:
Init core:
Init asset loader:
Using unbundled processed asset list
20.73 ms elapsed
22.10 ms elapsed
Init render:
OS: PlatformId 2, Version 6.2, Build 9200
D3D11: Found 1 adapter outputs.
D3D11: SDK version 7
D3D11: Adapter = 'NVIDIA GeForce GTX 770'
D3D11: Output device = '\\.\DISPLAY1'
D3D11: VendorId = 0x10DE (NVIDIA)
D3D11: DeviceId = 0x1184
NVAPI: Driver 361.75
NVAPI: 1 attached displays, 4 unattached displays.
Render_Profile: profile_to_set is -2
Render_Profile: profile_actually_set is -1
WIN: Refresh rate = 59.94 Hz (0.02 s)
D3D11: Created D3D11 device with feature level 11.0
win32_create_window(in_windowed_mode = false)
D3D11: hwnd is 00031344
D3D11: Dedicated Video Memory = 4003200.00 MB
D3D11: Dedicated System Memory = 0.00 MB
D3D11: Shared System Memory = 8356580.00 MB
NVAPI: 1 AFR groups.
D3D11: concurrent_resource_creation = true
D3D11: max_texture_size = 16384
D3D11: max_texture_buffer_size = 16384
Render extents = 1920 x 1080
2.32 s elapsed
Minimal initialization:
Set up shaders:
cache file operations (shaders):
2.65 ms elapsed
Set up shader flags:
209.93 ms elapsed
213.50 ms elapsed
213.83 ms elapsed
WM_DISPLAYCHANGE 2560 1440
GetClientRect: 0 0 - 2560 1440
Init catalogs:
101.08 ms elapsed
Load global assets:
82.46 ms elapsed
Init shared resources:
Allocated 512 KB for translucent vertex buffer.
Allocated 128 KB for translucent index buffer.
Loading footsteps.
5.64 ms elapsed
Init game:
CPU clock frequency: 3.500 GHz
GPU clock frequency: 1.000 GHz
Sound Caps:
NON-EMULATED driver.
dwTotalHwMemBytes: 0
dwFreeHwMemBytes: 0
dwPlayCpuOverheadSwBuffers: 0
DSBCAPS for primary buffer:
GetCurrentPosition2: NO
LocHardware: NO
Static: NO
TruePlayPosition: NO
DSBCAPS for fill buffer:
GetCurrentPosition2: YES
LocHardware: NO
Static: NO
TruePlayPosition: NO
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
Load asset dependencies:
30.76 ms elapsed
Load common assets (package):
345.20 ms elapsed
Load shared assets (package):
590.99 ms elapsed
Init level:
Loading processed entities.
29.00 ms elapsed
Lightmap asset failed to load: 'save_249756_00'
Process queries
12.90 ms elapsed
Loaded 48689 entities.
- 248 cluster entities.
Load campaign:
Process queries
0.05 ms elapsed
6.81 ms elapsed
world bounding box (-389.959, -372.600, -225.943) to (365.146, 352.906, 549.984)
Game_Resource_Manager::on_post_load:
Streaming entities:
248 clusters
7540 unclustered entities
1122 dynamic
14.51 ms elapsed
231.38 ms elapsed
Warm up streaming data:
Lightmap asset failed to load: 'save_186031_00'
Lightmap asset failed to load: 'save_211769_00'
2.55 s elapsed
3.89 s elapsed
7.00 s elapsed
Lightmap asset failed to load: 'save_951_00'
Lightmap asset failed to load: 'save_246052_00'
Lightmap asset failed to load: 'save_249398_00'
Lightmap asset failed to load: 'save_246050_00'
Lightmap asset failed to load: 'save_246051_00'
Lightmap asset failed to load: 'save_231018_00'
Lightmap asset failed to load: 'save_951_00'
Lightmap asset failed to load: 'save_246051_00'
Lightmap asset failed to load: 'save_246050_00'
Lightmap asset failed to load: 'save_249398_00'
Lightmap asset failed to load: 'save_246052_00'
Lightmap asset failed to load: 'save_246051_00'
Lightmap asset failed to load: 'save_246050_00'
Lightmap asset failed to load: 'save_249398_00'
Lightmap asset failed to load: 'save_246052_00'
Other shortcut.
Other shortcut.
Other shortcut.
Other shortcut.
Lightmap asset failed to load: 'save_246051_00'
Other shortcut.
Other shortcut.
Other shortcut.
Lightmap asset failed to load: 'save_246050_00'
Other shortcut.
Lightmap asset failed to load: 'save_246051_00'
Lightmap asset failed to load: 'save_246050_00'
Lightmap asset failed to load: 'save_249398_00'
Lightmap asset failed to load: 'save_246052_00'
error : The D3D11 device in use has been removed. Reason: HUNG
D3D11: Created D3D11 device with feature level 11.0
win32_create_window(in_windowed_mode = false)
D3D11: Dedicated Video Memory = 4003200.00 MB
D3D11: Dedicated System Memory = 0.00 MB
D3D11: Shared System Memory = 8356580.00 MB
NVAPI: 1 AFR groups.
D3D11: concurrent_resource_creation = true
D3D11: max_texture_size = 16384
D3D11: max_texture_buffer_size = 16384
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
Allocated 512 KB for translucent vertex buffer.
Allocated 128 KB for translucent index buffer.
CPU clock frequency: 3.500 GHz
GPU clock frequency: 1.000 GHz
save/shadow_map_8192 : error : texture asset failed to load.
Load common assets (package):
316.03 ms elapsed
Load shared assets (package):
60.29 ms elapsed
Warm up streaming data:
1.74 ms elapsed
WM_DISPLAYCHANGE 2560 1440
GetClientRect: 0 0 - 2560 1440
error : The D3D11 device in use has been removed. Reason: HUNG
D3D11: Created D3D11 device with feature level 11.0
win32_create_window(in_windowed_mode = false)
D3D11: Dedicated Video Memory = 4003200.00 MB
D3D11: Dedicated System Memory = 0.00 MB
D3D11: Shared System Memory = 8356580.00 MB
NVAPI: 1 AFR groups.
D3D11: concurrent_resource_creation = true
D3D11: max_texture_size = 16384
D3D11: max_texture_buffer_size = 16384
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
Allocated 512 KB for translucent vertex buffer.
Allocated 128 KB for translucent index buffer.
CPU clock frequency: 3.500 GHz
GPU clock frequency: 1.000 GHz
save/shadow_map_8192 : error : texture asset failed to load.
Load common assets (package):
292.21 ms elapsed
Load shared assets (package):
39.45 ms elapsed
Warm up streaming data:
0.04 ms elapsed
WM_DISPLAYCHANGE 2560 1440
GetClientRect: 0 0 - 2560 1440
error : The D3D11 device in use has been removed. Reason: HUNG
D3D11: Created D3D11 device with feature level 11.0
win32_create_window(in_windowed_mode = false)
D3D11: Dedicated Video Memory = 4003200.00 MB
D3D11: Dedicated System Memory = 0.00 MB
D3D11: Shared System Memory = 8356580.00 MB
NVAPI: 1 AFR groups.
D3D11: concurrent_resource_creation = true
D3D11: max_texture_size = 16384
D3D11: max_texture_buffer_size = 16384
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
Allocated 512 KB for translucent vertex buffer.
Allocated 128 KB for translucent index buffer.
CPU clock frequency: 3.500 GHz
GPU clock frequency: 1.000 GHz
save/shadow_map_8192 : error : texture asset failed to load.
Load common assets (package):
287.21 ms elapsed
Load shared assets (package):
39.32 ms elapsed
Warm up streaming data:
0.04 ms elapsed
WM_DISPLAYCHANGE 2560 1440
GetClientRect: 0 0 - 2560 1440
error : The D3D11 device in use has been removed. Reason: HUNG
D3D11: Created D3D11 device with feature level 11.0
win32_create_window(in_windowed_mode = false)
D3D11: Dedicated Video Memory = 4003200.00 MB
D3D11: Dedicated System Memory = 0.00 MB
D3D11: Shared System Memory = 8356580.00 MB
NVAPI: 1 AFR groups.
D3D11: concurrent_resource_creation = true
D3D11: max_texture_size = 16384
D3D11: max_texture_buffer_size = 16384
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
Allocated 512 KB for translucent vertex buffer.
Allocated 128 KB for translucent index buffer.
CPU clock frequency: 3.500 GHz
GPU clock frequency: 1.000 GHz
save/shadow_map_8192 : error : texture asset failed to load.
Load common assets (package):
411.54 ms elapsed
Load shared assets (package):
39.70 ms elapsed
Warm up streaming data:
0.04 ms elapsed
WM_DISPLAYCHANGE 2560 1440
GetClientRect: 0 0 - 2560 1440
error : The D3D11 device in use has been removed. Reason: HUNG
D3D11: Created D3D11 device with feature level 11.0
win32_create_window(in_windowed_mode = false)
D3D11: Dedicated Video Memory = 4003200.00 MB
D3D11: Dedicated System Memory = 0.00 MB
D3D11: Shared System Memory = 8356580.00 MB
NVAPI: 1 AFR groups.
D3D11: concurrent_resource_creation = true
D3D11: max_texture_size = 16384
D3D11: max_texture_buffer_size = 16384
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
Allocated 512 KB for translucent vertex buffer.
Allocated 128 KB for translucent index buffer.
CPU clock frequency: 3.500 GHz
GPU clock frequency: 1.000 GHz
save/shadow_map_8192 : error : texture asset failed to load.
Load common assets (package):
454.65 ms elapsed
Load shared assets (package):
55.19 ms elapsed
Warm up streaming data:
0.04 ms elapsed
WM_DISPLAYCHANGE 2560 1440
GetClientRect: 0 0 - 2560 1440
error : The D3D11 device in use has been removed. Reason: HUNG
D3D11: Created D3D11 device with feature level 11.0
win32_create_window(in_windowed_mode = false)
D3D11: Dedicated Video Memory = 4003200.00 MB
D3D11: Dedicated System Memory = 0.00 MB
D3D11: Shared System Memory = 8356580.00 MB
NVAPI: 1 AFR groups.
D3D11: concurrent_resource_creation = true
D3D11: max_texture_size = 16384
D3D11: max_texture_buffer_size = 16384
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
Allocated 512 KB for translucent vertex buffer.
Allocated 128 KB for translucent index buffer.
CPU clock frequency: 3.500 GHz
GPU clock frequency: 1.000 GHz
save/shadow_map_8192 : error : texture asset failed to load.
Load common assets (package):
448.47 ms elapsed
Load shared assets (package):
45.20 ms elapsed
Warm up streaming data:
0.04 ms elapsed
WM_DISPLAYCHANGE 2560 1440
GetClientRect: 0 0 - 2560 1440
error : The D3D11 device in use has been removed. Reason: HUNG
D3D11: Created D3D11 device with feature level 11.0
win32_create_window(in_windowed_mode = false)
D3D11: Dedicated Video Memory = 4003200.00 MB
D3D11: Dedicated System Memory = 0.00 MB
D3D11: Shared System Memory = 8356580.00 MB
NVAPI: 1 AFR groups.
D3D11: concurrent_resource_creation = true
D3D11: max_texture_size = 16384
D3D11: max_texture_buffer_size = 16384
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
Allocated 512 KB for translucent vertex buffer.
Allocated 128 KB for translucent index buffer.
CPU clock frequency: 3.500 GHz
GPU clock frequency: 1.000 GHz
save/shadow_map_8192 : error : texture asset failed to load.
Load common assets (package):
423.32 ms elapsed
Load shared assets (package):
61.31 ms elapsed
Warm up streaming data:
0.06 ms elapsed
WM_DISPLAYCHANGE 2560 1440
GetClientRect: 0 0 - 2560 1440
error : The D3D11 device in use has been removed. Reason: HUNG
D3D11: Created D3D11 device with feature level 11.0
win32_create_window(in_windowed_mode = false)
D3D11: Dedicated Video Memory = 4003200.00 MB
D3D11: Dedicated System Memory = 0.00 MB
D3D11: Shared System Memory = 8356580.00 MB
NVAPI: 1 AFR groups.
D3D11: concurrent_resource_creation = true
D3D11: max_texture_size = 16384
D3D11: max_texture_buffer_size = 16384
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
Allocated 512 KB for translucent vertex buffer.
Allocated 128 KB for translucent index buffer.
CPU clock frequency: 3.500 GHz
GPU clock frequency: 1.000 GHz
save/shadow_map_8192 : error : texture asset failed to load.
Load common assets (package):
360.51 ms elapsed
Load shared assets (package):
42.83 ms elapsed
Warm up streaming data:
0.04 ms elapsed
I will reply back if it works.