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Nahlásit problém s překladem
build supply depots where the enemy stacks so you can build defenses , and i would not auto resolve anything other than a stalemate or minor victory or loss. as the player you can go against a doom stack with 3 corp vs 9 if you set your defenses right you can bleed them to a cease fire. this is a game of attrition if you bleed the enemy and still get a great loss they suffered for it in gold and supply so they might not attack next turn, giving you a turn to counter attack. for early game tech i recommend the MG nest upgrade for damage and infantry health and damage, these will help you hold out early game. i recommend placing 1-3 corp on every tile except near the big stacks or where you want to attack. i hope this helps
if the enemy is doom stacking you doom stack them. pick a spot you want and siege it this will pull the Ai to you off off a weak spot most of the time. again the idea is to bleed them dry, turn a minor loss into a stalemate enough times and they run out of money to attack.
since you play allies a lot of your guys are around verdun, try and stack at verdun as a base and push south to encircle the enemy , if you cut a hex off from their territory it dies in turns equal to its star count
and it adjusts towards the Allies Over Time(with a temporary reversal late on when Germany gets a bunch of Infantry from the East)
Other than stuff you can learn in the tutorial, my advice is:
1. If the autoresolve bar shows you having a great loss than DO.NOT.AUTORESOLVE. Likewise but less so if it says great victory. You the player will most def be able to fight the battle bette rthan the autoresolve bar.
2. Every turn look at the enemy placements. Before any fighting, move your men accordingly.
3. For defense one single trench line will never work, youll want mulriple lines with infantry in them to drive off the guys who will inevitably take your first line.
4. for offense, light artiallary is your friend. dont aimlessly charge your men into MG nests to watch them get mowed down. light arty suppresses the enemy and does more damage to them than you.
5.for both MANAGE YOUR RESOURCES. Seriously, the absolute LAST thing you want to do is be caught with no supply or no gold. You will very quickly begin losing areas since you cant refund your lost men, and in a game that takes multiple assaults to capture a single territory you will definitely feel those losses.
6. For early battles: Your territories will not be as built up as youd like them to. dont try to spam trenches accross the whole map with MGS pointing out everywhere. Build a few areas that will effectively protect your points, and let that be that. For offense build up trenches to protect a certain flank, then build some trenches close to the other side where youll be spamming men on the other.
7. There's multiple ways to play. Some guys like to waste their supplies in battle and have tactical assaults losing few men but a lot of arty and planes and such, some guys (like me) love to throw their gold supply in the trash by doing mass human wave assaults with maybe 1 or 2 arty for suppression, and everything in between.
8. MORE EXPENSIVE DOESNT MEAN BETTER. Theres a time and place for everything. Gas is great for kicking an enemy out of a trench, but if youre trying to use it on every trench youre quickly gonna run out of supplies. Try to think about what you need and when you need it.
9. Infantry is everything. Everything else is a compliment to them. arty, planes, even tanks. Make sure whatever your use, youre using it to help get your men in the enemy trenches and capture their points.
10. seriously, do the tutorial.