The Great War: Western Front™

The Great War: Western Front™

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what am i doing wrong.
So i tried one allied campaign a while ago when the game first came out. I had two great loss battles by turn 2 so i rage quit.

I tried another allied campaign today since the big update and the same exact thing happened.

It looked like this. Turn one i placed all available infantry reinforcements in various tiles. Obviously i dont have enough to spread everywhere. I also make a successful attack at one tile. At turn one german turn they have 2 doom stacks in the center near verdun. My turn 2 i get no extra infantry or any other troops so im unable to do anything but build supply depots. on german turn 2 they send their doom stacks to attack 2 of my tiles both ending in great losses (auto resolved). Plus i look at german hq tile and they have another doom stack ready to go for turn 3

I dont get what im doing wrong or what im supposed to do about the german troops at the start. even if i place my initial reinforcing troops center theyll just create doom stacks north or south and ill get obliterated by turn 2 again. It just seems incredibly unfair as the allies early game. i just lose fight after fight because germans have infantry constantly every turn and i get new infantry like every 3 turns if im lucky and at that a very small amount. I just dont get how im supposed to defend against constant doom stacks at the start of the game.
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Zobrazeno 110 z 10 komentářů
so i think the first thing your doing wrong is thinking the Germans get new troops. there are no new troops out side events and some tech tree talents. your infantry never "die" in theater mode, if you lose a sector those units simple move to a new space. you want to move your troops to where the enemy is weak like a 2 star sector and make a push there if you can.
build supply depots where the enemy stacks so you can build defenses , and i would not auto resolve anything other than a stalemate or minor victory or loss. as the player you can go against a doom stack with 3 corp vs 9 if you set your defenses right you can bleed them to a cease fire. this is a game of attrition if you bleed the enemy and still get a great loss they suffered for it in gold and supply so they might not attack next turn, giving you a turn to counter attack. for early game tech i recommend the MG nest upgrade for damage and infantry health and damage, these will help you hold out early game. i recommend placing 1-3 corp on every tile except near the big stacks or where you want to attack. i hope this helps
For defense, I always have good results by stacking half as much standart infantry as the AI has in the bordering regions. Meaning the largest stack, not all regions combined.
Androgos původně napsal:
so i think the first thing your doing wrong is thinking the Germans get new troops. there are no new troops out side events and some tech tree talents. your infantry never "die" in theater mode, if you lose a sector those units simple move to a new space. you want to move your troops to where the enemy is weak like a 2 star sector and make a push there if you can.
build supply depots where the enemy stacks so you can build defenses , and i would not auto resolve anything other than a stalemate or minor victory or loss. as the player you can go against a doom stack with 3 corp vs 9 if you set your defenses right you can bleed them to a cease fire. this is a game of attrition if you bleed the enemy and still get a great loss they suffered for it in gold and supply so they might not attack next turn, giving you a turn to counter attack. for early game tech i recommend the MG nest upgrade for damage and infantry health and damage, these will help you hold out early game. i recommend placing 1-3 corp on every tile except near the big stacks or where you want to attack. i hope this helps
thats actually very helpful info. i guess my main question still stands though as to how im supposed to deal with the german doom stacks. after spreadinng units around i still just get attacked in my 2 to 3 stack areas by german doom stacks of like 10 or 12. and if what you say is true that infantry just gets replenished every turn then i really dont see how early game allies is even viable if im just always out manned and out gunned by the germans. should i just never play allies then? just seems a bit unbalanced.
PussNuggets původně napsal:
Androgos původně napsal:
so i think the first thing your doing wrong is thinking the Germans get new troops. there are no new troops out side events and some tech tree talents. your infantry never "die" in theater mode, if you lose a sector those units simple move to a new space. you want to move your troops to where the enemy is weak like a 2 star sector and make a push there if you can.
build supply depots where the enemy stacks so you can build defenses , and i would not auto resolve anything other than a stalemate or minor victory or loss. as the player you can go against a doom stack with 3 corp vs 9 if you set your defenses right you can bleed them to a cease fire. this is a game of attrition if you bleed the enemy and still get a great loss they suffered for it in gold and supply so they might not attack next turn, giving you a turn to counter attack. for early game tech i recommend the MG nest upgrade for damage and infantry health and damage, these will help you hold out early game. i recommend placing 1-3 corp on every tile except near the big stacks or where you want to attack. i hope this helps
thats actually very helpful info. i guess my main question still stands though as to how im supposed to deal with the german doom stacks. after spreadinng units around i still just get attacked in my 2 to 3 stack areas by german doom stacks of like 10 or 12. and if what you say is true that infantry just gets replenished every turn then i really dont see how early game allies is even viable if im just always out manned and out gunned by the germans. should i just never play allies then? just seems a bit unbalanced.
It should be noted here that the game, like WW1 is heavily weighted towards the defender. In this case having 1/3 the number of 1 of those doom stacks is enough to counter the attack. You really only need this in a hex that borders 2 stacks if it is also a two star hex. Toss a supply depot on a hex that looks like it will get hit and with 4 corps your effectively have 6 there to counter those 12. Which is heavily weighed in your favor. Also succesful attack force the AI to defend threatened hexes. and can be a good way to tie down their forces in a place not attacking you. Keep attacking each turn to keep the armies pinned and just don't lose to many men between your two doom stacks and your other armies will be free to maneuver.
the key to defending is building supply depots this allows you to build more defenses. its ok to lose a fight its expected , what you dont want is a sweep( great victory). in the early game where no one has any tech all you need is trenches and MG nests. i dont know how you play but when you make your trench lines try not to connect them. eg: first line should not connect to send line, but first line can connect to first. this makes the enemy have to run over open ground to get your trenches.

if the enemy is doom stacking you doom stack them. pick a spot you want and siege it this will pull the Ai to you off off a weak spot most of the time. again the idea is to bleed them dry, turn a minor loss into a stalemate enough times and they run out of money to attack.

since you play allies a lot of your guys are around verdun, try and stack at verdun as a base and push south to encircle the enemy , if you cut a hex off from their territory it dies in turns equal to its star count
To be fair in regards to History, I'm fairly sure in the early stages of the War Germany did have the upper hand when it comes to men to go onto the offensive with

and it adjusts towards the Allies Over Time(with a temporary reversal late on when Germany gets a bunch of Infantry from the East)
Agree with much of this guidance, I was frustrated for the first campaign until I watched the tutorial, I'm starting at Trainee level on Allies in 1915. Brits are pushing hard in the north, French are just defense in the south. I bled a 9 German corps attack with 3 French corps sitting in trenches and lots of MG nests to a stalemate, which was in my favor.
I recommend playing the tutorial, even as one of the guys who never usually does myself. Its crazy, the game is simple... but its diffewrent than what most people are used to where you make a building that magically farts out new guys,

Other than stuff you can learn in the tutorial, my advice is:
1. If the autoresolve bar shows you having a great loss than DO.NOT.AUTORESOLVE. Likewise but less so if it says great victory. You the player will most def be able to fight the battle bette rthan the autoresolve bar.
2. Every turn look at the enemy placements. Before any fighting, move your men accordingly.
3. For defense one single trench line will never work, youll want mulriple lines with infantry in them to drive off the guys who will inevitably take your first line.
4. for offense, light artiallary is your friend. dont aimlessly charge your men into MG nests to watch them get mowed down. light arty suppresses the enemy and does more damage to them than you.
5.for both MANAGE YOUR RESOURCES. Seriously, the absolute LAST thing you want to do is be caught with no supply or no gold. You will very quickly begin losing areas since you cant refund your lost men, and in a game that takes multiple assaults to capture a single territory you will definitely feel those losses.
6. For early battles: Your territories will not be as built up as youd like them to. dont try to spam trenches accross the whole map with MGS pointing out everywhere. Build a few areas that will effectively protect your points, and let that be that. For offense build up trenches to protect a certain flank, then build some trenches close to the other side where youll be spamming men on the other.
7. There's multiple ways to play. Some guys like to waste their supplies in battle and have tactical assaults losing few men but a lot of arty and planes and such, some guys (like me) love to throw their gold supply in the trash by doing mass human wave assaults with maybe 1 or 2 arty for suppression, and everything in between.
8. MORE EXPENSIVE DOESNT MEAN BETTER. Theres a time and place for everything. Gas is great for kicking an enemy out of a trench, but if youre trying to use it on every trench youre quickly gonna run out of supplies. Try to think about what you need and when you need it.
9. Infantry is everything. Everything else is a compliment to them. arty, planes, even tanks. Make sure whatever your use, youre using it to help get your men in the enemy trenches and capture their points.
10. seriously, do the tutorial.
PussNuggets původně napsal:
Androgos původně napsal:
so i think the first thing your doing wrong is thinking the Germans get new troops. there are no new troops out side events and some tech tree talents. your infantry never "die" in theater mode, if you lose a sector those units simple move to a new space. you want to move your troops to where the enemy is weak like a 2 star sector and make a push there if you can.
build supply depots where the enemy stacks so you can build defenses , and i would not auto resolve anything other than a stalemate or minor victory or loss. as the player you can go against a doom stack with 3 corp vs 9 if you set your defenses right you can bleed them to a cease fire. this is a game of attrition if you bleed the enemy and still get a great loss they suffered for it in gold and supply so they might not attack next turn, giving you a turn to counter attack. for early game tech i recommend the MG nest upgrade for damage and infantry health and damage, these will help you hold out early game. i recommend placing 1-3 corp on every tile except near the big stacks or where you want to attack. i hope this helps
thats actually very helpful info. i guess my main question still stands though as to how im supposed to deal with the german doom stacks. after spreadinng units around i still just get attacked in my 2 to 3 stack areas by german doom stacks of like 10 or 12. and if what you say is true that infantry just gets replenished every turn then i really dont see how early game allies is even viable if im just always out manned and out gunned by the germans. should i just never play allies then? just seems a bit unbalanced.
the number of stacks is not representative of the total force you will face. that said, as pointed out, dont auto resolve anything. youll find you do much better
It sounds to me like you just aren't shifting troops around to address the German doom stacks. You can't evenly spread your troops across the front and expect to hold like that. When you see at the beginning of a turn that the Germans have created death stacks you deprioritize areas of the frontline where there are relatively few German corps and send them to the regions adjacent the death stacks. These corps will then be able to participate in defensive battles.
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Zobrazeno 110 z 10 komentářů
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Datum zveřejnění: 22. dub. 2023 v 17.59
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