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Pensonally I feel that Skye was a bit lackluster compared to the other Core Guardians previously. Her ability could need a bit of a rework to keep her more in line with the other Guardians regardless of which (rapid fire) weapon she uses.
So I think the problem here is not in its damage or how could it killed a super heavy for you in 20 seconds, or how it work with Skye's innate passive since Skye's passive is pretty weak in terms of numbers (as I recall it was 0.2% dmg increase per successive hit in a limited time, correct me if I'm wrong) and due to the fact that the drones from both sources does exactly the same thing.
Which is to say, the real question here ought to be what made other sources of drones namely Drone Towers which is also currently the one and only source of drones other than Drone launcher so less favorable by the players?
As this sequel of Sanctum is more action-packed, players are given with powerful weapons and perks to perk them on top of their loadout selections. And as for the towers they'll start out as sidekicks then get stronger as the players upgrade, over-charge with resources over time and synergize them with other things such as maze layout and tactic. Simply put, every weapons used by the players had the nature of strong/enough performance for them to handle punch-you-in-the-face-till-you-die fighting style with the enemies they face in the game while in contrast the performance of towers needed to be developed over time with resources and tower bases.
So as you can see there's really nothing to do about their damage neither how Skye's passive boost their armor ingoring capability to a unbalanced level, but rather more about how the same quality is delivered in my opinion.
*gonna call the drones from tower tower drones and drones from launcher launcher drones.
Tower drones are less effective in many ways compare to launcher drones because their lack in how they select their target and how they reach to it. Tower drones can always send to where they are needed because they are sent through the ability of aiming by the players, and they can pretty much make use of (abuse) their ability in a nonstop pace with unlimited deploy range utterly unlike tower drones on the contrary.
All these factors above did not only made tower drones not capable of being able to utilize their biggest quality but also fettered them within the severely limited deploy range as well as deploy rate of their sender, even the sender has been upgraded they are still nowhere close to be valued as a tower that is utility enough hence able to convince the players to invest their precious resources on them early on because they are not designed to be utility and main battle tower (all-around tower) is not their role.
We playtested the drone launcher with Skye before the DLC went live. It's an awesome strategy, but we want to test it a little bit more before we nerf it to shreds. Not all fights are timed one-on-one fights with a super heavy - there are a lot of other factors involved in a good strategy than a good character and secondary weapon combo. Skye's special ability only lasts for 4 seconds as well, so you won't be doing huge damage all the time. Another important factor is that the drone launcher doesn't do instant damage as soon as you fire, like most weapons do. It actually takes a second or more for the drone to reach it's target, which effects the efficiency of the weapon (i.e if you see a walker warrior running towards you, you want to kill it asap with a well-aimed sniper shot in the weakspot, and not wait for your drones to stack up on him). Finally, dps isn't everything either, in terms of versatility, the drone launcher doesn't do very well as it isn't as effective as other weapons at handling pups, runners, etc.
I just wanted to drop a comment to let you know that we're having a look at it, but that there are a lot of other factors in gameplay balance than just the damage output a weapon does on a super heavy :)
This combo also killed Pliskeblaske on 5 feats of strength before the third magazine was fully emptied. The waves leading up to it felt much easier than they ever did before.
It's midnight, I will edit this in the morning, when I'm more awake. I know this is a call for a balance change regaurding a combo, however it sounds more like a nitch tool. If I could rip apart armor stuff, and leave the smaller junk to my friend. I think we would get much further. As it stands, dot spam+AS spam into the heavy walkers, just isn't cutting it as Skye. My newbie two pennys on the matter.
and plus you need level 30 just to get the drone luncher so most of the game is way past you and now you are just mostly having fun...
and dornes dont attack faster to my observation, they are just lunched faster
On skye, its pretty good, but I feel its sort of balanced by her already somewhat weak primary weapon. Her secondary also tends to use up all of the ammo as well and leaves a noticiable delay before you can switch weapons.
Then you have to factor in that firing the drones don't seem to always target what you want them to. With waves of enemies crowding a super heavy, some might wander off to do attack something else, while other times the drones seem content to just buzz around in the sky without targeting anything.
All in all, Skye with the Drone launcher feels much more specialized now. She seems to be more of a heavy/boss killer but kind of weak when dealing with weaker enemies. Especially fast runners and the like.
I recently did the end 5 FoS again on solo while just firing drones on the side of the map, and ended dealing more damage than towers, every boss just melted as soon as it spawned.
While I agree it shouldn't be overnerfed, (it's good to see some good builds for skye, i was getting tired of survival runs with only sweet and haigen) the damage output seems really too much right now.