Posted: April 13
Oh boy, where to begin? This game is a mess. It's buggy, unpolished, the combat is laughably bad, there really isn't anything going for it outside of the aesthetics. And this is after the batch of post-release updates outlined in the roadmap have all been delivered.
For combat, enemies come from the Elden Ring school of delayed attack animations, which beyond being obnoxious to fight also makes them look utterly ridiculous in motion. Enemy damage is extremely inflated, where even with HP as my primary stat throughout the game, enemies would be hitting me for 70% of my HP bar in a single attack. The player has access to four spells that charge by hitting enemies, but these have ridiculously long start up animations and the slightest poke from any enemy will knock you out of them, leaving their charge empty. This similarly applies to the game's slow and heavy weapons, which almost make up for it with how much damage they deal in a single hit.
At the same time, the game wants to have rapid parrying in combat which pairs badly with the enemies' absurd attack animations, and enemies can begin attacks and hit you in the time it takes to activate a single spell, meaning all you can do in combat is play defensively and wait for the few enemy attacks you've identified as safe, or you easily deal with the enemies that don't have hyperarmour and stunlock them to death; there's no in between here. Additionally, default stamina regen in this game is extremely slow by Souls-likes standards, though there are means to speed it up.
The visuals of the world are probably the best element, but at the same time this is marred by extremely low quality distant LoDs, so vistas that should be stunning are instead a blurry mess of messed up assets. The locations in the game are huge and wrap around themselves well, but at the same time an inundation of bonfires means you have little reason not to just warp everywhere instead, and you inexplicably teleport between various game areas, leaving the various levels feeling totally disconnected.
The player has various masks that serve as both outfits and equipment. Most of these are gained from beating bosses or talking to NPCs, but some are from enemy drops, but rather than being dropped themselves, enemies drop anywhere from 0-10 shards on defeat, and a given mask requires 100-300 shards to create. This makes all of these masks an extreme and unreasonable grind to acquire.
There are a large number of weapons throughout the game, but with so many repeated movesets and so little differences in scaling between them they probably could've cut an entire half of them and little would have changed.
The game is extremely unpolished, from the UI having the game constantly trying to switch back to M&K while using a gamepad, to enemies snapping between animations with no transitions, cutscenes having delayed transitions in which it'll cut back to gameplay with characters that were dead briefly standing around, to bugs where talking to an NPC refused to let me close the dialogue box and required an alt+F4 (which I can see being talked about 5 months ago and still hasn't been fixed), or one instance where mid-combat an NPC started talking which locked my controls and forced me to close the dialogue before continuing to fight. Opening the menu completely covers the game screen with the menu making you think the game would be paused, but it actually keeps going underneath; an inexplicable choice given the game is purely single player.
Enemies are also heavily reused. You'll fight the same enemies over and over, sometimes with different elemental boosts and stats, other times as minibosses with even more inflated stats, and additionally various animations are reused across different enemies, resulting in different enemies with the same attacks or throwing animations, and laughably death animations being shared across different enemies too, which makes it extra funny when you fight skeletons and they slowly fall to the ground clutching their wounds because they didn't think to give them their own death animations. Just something more that pulls you out of the game world.
Lastly, NPCs in the first area of the game are voiced; NPCs throughout the rest of the game are not. Surely it could not have been that much extra work to get some people to read a few extra lines of dialogue throughout the game rather than create such a noticeable discrepancy?
In summary I don't really recommend this for anything, it's a sub-par game in everything except aesthetics, and aesthetics alone cannot carry a game this badly designed otherwise.