Guns of Icarus Online

Guns of Icarus Online

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More Engaging encirclement.
Right now both sides of the war have territory surrounded on all sides by enemies, but forces can still enter and leave these "beseiged" positions at the push of the button. Changing the rules of the game whilst its being played is generally unsportsman like, but i have a proposal for the future wars to make the encirclement of regions more engaging and impactful, and increase the depth of the strategy play.


Right now we can deploy our ships to any region that our faction, and its allies controls or is currently attacking, regardless of its connection to friendly territory.

I propose that players can only deploy to a region if two conditions are met:
1. The region is being controlled or attacked by your faction's forces or its allies.
2. The region is connected to a region that meets condition 1.

These restrictions on deployments would significantly increase the impact of encirclements of territory, and introduces the possiblility of separateing groups of players. Encircled regions would become the locations of valient last stands or daring blockade runs.
Players would either have to:
A.hold out until their faction leaders could organize a break out attack (attacking a neighboring region to allow the trapped players to retreat). or
B. break out themselves out by completeing some form of exfiltration mission.

Additionally it grants faction leaders another tool to use on the strategic side of the game. Wise faction leaders could use encirclement to quickly snatch up encircled territories, or intentionally leave them occupied by the enemy to prevent the trapped defenders from intervening in battles elsewhere.

Thoughts?
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Showing 1-3 of 3 comments
Daft Helmet May 2, 2017 @ 6:19pm 
Anything that makes movement on the map less like teleportation is fine by me, same goes for adding strategy beyond simple prioritisation.
[VGM] Hilliard May 3, 2017 @ 12:15pm 
These are afterthoughts, but:
Encircled players could have a "commander" appointed to them based on effort gained if no faction leaders were trapped with them.
Faction chat could also be limited as well based on the above conditions to simulate the cutting of communications. Forcing players to use runners to ferry messages. but i think this may be taking things a bit too far. Especially since steam chat and other social media could easily make this limits on comms uninforcible.
Belgard MaxKell May 4, 2017 @ 2:49pm 
The map system is a mess. Encirclement is the least of the glaring issues.
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Showing 1-3 of 3 comments
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Date Posted: May 2, 2017 @ 3:57pm
Posts: 3