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By logging into Steam I prove that I am who I say I am (or at least that I have access). Steam trackes each user with a unique ID. And when a company is trying to get me to GIVE THEM MONEY, every hurdle they set up is potentially dollars lost.
I also get that the whole "sign up for an account" process has to exist for those crazy people who still buy the game directly, rather than through a service (be it Steam, GfW, D2D, GamersGate, whatever).
I do wonder how much stat tracking or other "good" uses for the account for demo users matter to players if/when they become full game purchasers.
And to finish this post off, this could very well just be a viewpoint that never came up during design. "Hanlon's Razor" and all that.
If you're worried about recieving spam, I think that you'd like to know that inputting your e-mail ID is purely optional. I'm sure that the login box you get mentions this, as well.
I hope that allays your fears about spam.
Cheers,
The BlueGiant Team
I do not want to be giving more faceless companies any details about my life, to many abuse the simple act of giving them an email address, and that pisses me off.
The only reason a company imho should need an account made is so you can use their forums and or for promotional items (that the client can opt in to), fact is most companies say they don't sell the email databases but what they say and do are two different things,e specially if the companie needs to gain capital.
Anyways i guess our opinion means little others are to impulsive and driven by what they want not what they need.
Maintaining their own infrastructure such as a masterserver isn't cheap either.
Heard what happened to CoD World at War? Their online account-list went on the fritz, making it almost impossible to join co-op games or maintain an online profile. Since the game was no longer being suppourted, the issue is taking awhile to address since Blops 2 was released.
When I buy I game, I do it out of convenience instead of the "alternative". I am already logged into Steam, other small-studio games like Killing Floor don't require me to have yet ANOTHER account. If this game was F2P, then it would be more acceptable, but it isn't.
Or maybe he's one of the many of us who don't want our information stolen when yet another underfunded server protection service fails to prevent hackers from stealing it.
Imagine if every game did that, you would have to create accounts and passwords for each game you play, not to mention you wouldnt be able to play anything if your connection was down for whatever reason, or if their authentication server was down.
If you were upfront and honest about your additional DRM on the store page, instead of hiding it under "Other Requirements:Broadband Internet connection"
Just maybe people wouldn't be upset about finding about it after making the purchase.
Cheers,
A Lost Customer
Hi,
While Multiplayer does require an account to be created (e-mail info is optional here) Tryst's single Player campaign and skirmish mode DO NOT require an account to be created or the player to be online.
Hopefully this can partially address your concerns regarding account creation
Regards,
Blue Giant Team
I decided to try the demo only to find out it has no Single-player. That was when I uninstalled it.
However, I had it in my WishList - but I sure will be removing it after this!
In the past I have been suckered in (Gatling Gears was the last one I remember); however, loggin on more than one Networks (or Digital Distributors or Clients) is something I will avoid at all costs. Even if it means missing on a number of good games. So far I managed to stay out of ORIGIN even if it meant I had to sit out on MassEffect3.