Endless Space

Endless Space

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Masterhummel Apr 14, 2013 @ 6:16pm
Struggling with Rocket Players.

i have some trouble with matching up with rocket players. Even if i have the same tier of defense as they have offense and play the +40% rocket defense card during the first turn, in most of the cases my entire fleet gets erased. I feel like i do something terrible wrong.

Any advice?
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Showing 1-7 of 7 comments
Biskwik Apr 15, 2013 @ 8:18am 
I deal with that by building rocket class destroyers. If you've ever played tribal wars, they are like axe men.. They are meant for clearing the way.. Problem with big heavy ships is, while they are strong, they are an easy target, and take up lots of slots in your fleet. Once they get destroyed, you have nothing. You need axe men to clear the way.. I build fleets, 22 strong of these little suckers and they do the job well.. Click my avatar and look at the screen shots. I've included a snapshot of my curent destroyer build that I use for exactly what ails you..
Last edited by Biskwik; Apr 15, 2013 @ 8:18am
Masterhummel Apr 15, 2013 @ 11:19am 
I'll give it a try. Thanks. Hoped for some way to counter rockets without, uhm, using rockets.
gia Apr 15, 2013 @ 5:07pm 
you need flak, if the game hasnt been updated in that regard you need the lowest tier of flak that still manages to stop one rocket, why the lowest tier? because they aren't as heavy so you can put more of it on your ship.

The first flak is usually able to last half the game, but at some point you may need to use bigger flak because their rockets manage to dodge 100% of the time (never the latest flak however, it is usually overkill)

A pilot will lower the enemy accuracy with the right ability, so less rockets will hit. The sniper custom faction ability will give you extra accuracy for your non-rockets on the first turn of battle. You can use extra strong kinetics or lasers (you have to devote to have them at the first opportunity however) with the extra accuracy giving you a boost to damage on first turn, and try to kill the enemy fleet on the first attack, before the rockets hit
Old Ben Apr 15, 2013 @ 6:33pm 
Its my understanding the rocket defense card only helps if you have rocket defense (flak) installed in your ships, it alows then for better defense. I usually put 3-4 units of flak in my ship and have no problems with the rockets. I also upgrade my ships as my tech improves.
Good luck...
Last edited by Old Ben; Apr 15, 2013 @ 6:33pm
Rofl_Lobster May 18, 2013 @ 5:53pm 
The main issue is rockets are most effective in the long range round of combat. Their accuracy is insane, and they do massive damage. Each weapon type is great in one range, okay in another and poor in the last.

The main issue here, which you're experiencing, is that you lose a good portion of your ships before you enter your most effective range. Flakk is unreliable, unfortunately, due to it's % based defense. You're not reducing damage, but reducing their to hit chance. The AI gains bonuses to accuracy on some difficulties which can be a real pain in the♥♥♥♥♥

I enjoy lasers, but rushing missile tech is waaay more effective. Couldn't really suggest a way to balance this without changing the game, though.
Evil713 May 19, 2013 @ 7:47am 
each defence works diffrently. the missile defence card only increases the chance of interception not the ammount of missiles blocked. kenetic defence boost increases number of projectiles delfected and laser defence boost increases damage absorbed.
Ordinary_Night May 19, 2013 @ 7:38pm 
this might be blunt, but if they are attacking with only missiles, upgrade your ships a bunch of FLAK, if you have enough, i bet you won't have to worry about any missiles hitting your ships
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Date Posted: Apr 14, 2013 @ 6:16pm
Posts: 7