Sacred Citadel

Sacred Citadel

Why can't I use a controller for solo play?
The game isn't recognizing my controller for Solo play, what is going on?
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Not sure but in other topics people reported they were able to play with an XBOX360 controller (wired) and a PS3 controller (assuming wired).

EDIT: You needed to press a button on the controller before the keyboard. And the Q&A pinned states the game supports 1 keyboard and up to 3 controllers.
Legutóbb szerkesztette: Anogonek; 2013. ápr. 16., 17:44
Shattered LIght eredeti hozzászólása:
Not sure but in other topics people reported they were able to play with an XBOX360 controller (wired) and a PS3 controller (assuming wired).

EDIT: You needed to press a button on the controller before the keyboard. And the Q&A pinned states the game supports 1 keyboard and up to 3 controllers.

Aye, I don't touch the Keyboard but the Main screen says "Press Enter to Start"
It will not respond to my gamepad in any way sadly.

Make sure you're using an actual corded controller and not just the charging cord (Assuming xbox). The charging cord only sorks for charging, there's no data connection.
Dragmysack eredeti hozzászólása:
Make sure you're using an actual corded controller and not just the charging cord (Assuming xbox). The charging cord only sorks for charging, there's no data connection.

Nope, PS3 controller with the correct drivers installed.
I use the same controller to play DungeonLand so I know it works.
Ok seriously,
I am using a wired PS3 controller... I just tested it on DungeonLand and a few other games.. it works fine.
YET Sacred citadel doesn't let me do anything with it. It doesn't even detect the buttons being pressed when I try to config and when I start a game.. I hit the controller thinking it might allow it to be used by another player. NOTHING happens..

So what is going on here?
Just tried a friends USB PDP Afterglow controller. Windows 7 detects it, and other games can use it.. Sacred Citadel cannot.
I am using the regular wireless 360 controller with the wireless adapter and I am having no issues. If you're having problems you can go into device manager, find your controller listed and right click and go to properties, then go to the driver tab and click update driver, choose Browse my computer then Let me pick from a list and then take a check out of show compatible hardware and a lot of times there will be an option to select a 360 controller (if you have a 3rd party wired controller). This is how you get your controller working in other games but I can't verify that it works in Sacred Citadel.
I have the exact same problem with my Wii-classic pro controller (using the Mayflash wii-to-usb converter) works fine in any other game except this one.
Amerika eredeti hozzászólása:
I am using the regular wireless 360 controller with the wireless adapter and I am having no issues. If you're having problems you can go into device manager, find your controller listed and right click and go to properties, then go to the driver tab and click update driver, choose Browse my computer then Let me pick from a list and then take a check out of show compatible hardware and a lot of times there will be an option to select a 360 controller (if you have a 3rd party wired controller). This is how you get your controller working in other games but I can't verify that it works in Sacred Citadel.

The game may ONLY support Xbox brand controllers.
If you look, it even uses the same icons for the buttons within the game (Press A to join in) etc etc...

All the controller says and is listed is an HID-COMPLIANT GAME CONTROLLER
Legutóbb szerkesztette: Marbles; 2013. ápr. 17., 1:52
I have had a problem in a couple games (I think Split/Second was one?) where the game would only recognize an *official* stock 360 controller. Even though they are Xinput "360 controllers", Windows 7 generally recognizes the specific make of the controller for me (Horipad EX2 Turbo, Madcatz gamepad, etc) under hardware in the control panel. It may be that the developers set the game (unintentionally) to somehow only recognize stock controllers, controllers listed by that *name*. I recall a workaround being changing the registry entry that "names" the controller. Alternatively, you might be able to "trick" the game into thinking you have a "standard" 360 controller some other way (like a .ini file tweak forcing controllers only). Once it begins to respond to Xinput, once it switches over, I think you'd be good to go.

Speaking of Xinput, that's another possible issue. You may want to be sure that's what your controllers are set for. *Xinput* is what 360 controllers and most new games use, *DirectInput* is the outdated api used by older PC games. Some controllers like Logitech's new models have a switch that let's you choose between them. Emulations software for PS3 controllers etc. probably has a similar option. And if you have an older DirectInput controller (any non-360 controller made before 2006 would almost certainly be DirectInput) you may need a program like x360ce to make it emulate Xinput.

I'm sorry I'd try to figure this out but I don't own the game yet and there is not demo. I hope this information puts someone on the right track to a solution, though.
Legutóbb szerkesztette: Jinx; 2013. ápr. 17., 2:06
Logitech Dual-Action with "x360ce" application (which allows to emulate X-Box controller) works ok. Without application, games doesn't recognize my controller, so looks like game can work only with X-Box controllers
Jinx eredeti hozzászólása:
I have had a problem in a couple games (I think Split/Second was one?) where the game would only recognize an *official* stock 360 controller. Even though they are Xinput "360 controllers", Windows 7 generally recognizes the specific make of the controller for me (Horipad EX2 Turbo, Madcatz gamepad, etc) under hardware in the control panel. It may be that the developers set the game (unintentionally) to somehow only recognize stock controllers, controllers listed by that *name*. I recall a workaround being changing the registry entry that "names" the controller. Alternatively, you might be able to "trick" the game into thinking you have a "standard" 360 controller some other way (like a .ini file tweak forcing controllers only). Once it begins to respond to Xinput, once it switches over, I think you'd be good to go.

Speaking of Xinput, that's another possible issue. You may want to be sure that's what your controllers are set for. *Xinput* is what 360 controllers and most new games use, *DirectInput* is the outdated api used by older PC games. Some controllers like Logitech's new models have a switch that let's you choose between them. Emulations software for PS3 controllers etc. probably has a similar option. And if you have an older DirectInput controller (any non-360 controller made before 2006 would almost certainly be DirectInput) you may need a program like x360ce to make it emulate Xinput.

I'm sorry I'd try to figure this out but I don't own the game yet and there is not demo. I hope this information puts someone on the right track to a solution, though.

Read my post that is a few up. If you have a controller that shows up as anything but the 360 controller you can change the driver using the procedure I stated and it will work. I've done that on a couple of friends computers and it works fine. However, on one of them I had to install an MS SDK so that the proper driver would show up on the laptop I was fixing as for some reason the OEM didn't include it in the OS even though it's a base file that comes with Win7.

I have a power A 360 wired controller I can try when I get home to see if it works with the game or not.
you might need to go into your controller settings Advanced Properties and set the device as the preferred game controller. Some games won't pick up a controller otherwise.
I use Saitek Rumble 2600 and doesn't work too :( even with x360ce :(
Same problem as above with x360ce but fixed it by making a few copys of xinput1_3.dll renaming them to xinput1_2.dll, xinput1_1.dll, xinput9_1_0.dll hope this helps :)
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