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If you search for other UE5 game forums (Remnant 2, Lords of Fallen, Immortals of Avenum, Fornite DX12) you will find people needing to test stability of their CPU platform. The new e-cores also seems to get in the way, along with iGPU if you have that present. Disabling those may fix this issue, along with testing a lower max turbo clock.
Or just skip that and use DX11, but this will not work for other newer UE5 games that use DX12 RHI only for nanite/lumen etc. features
Is it working fine now after you changed to dx11?
Hopefully they will fix it. I have been having these crashes since beta in June
---
Can confirm the DX11 flag worked for me, I forgot that I had similar issue with game vampire blood hunt and running that game on dx11 worked too so that might be the answer.
(I9 13900k, rtx 3080ti Aorus AIO, 64g DDR5)
https://steamcommunity.com/app/1501750/discussions/0/6644556627469851564/
Lords of Fallen has been patched significantly due to their crash reporting, the video memory error for Intel CPU's still pops up and can happen even at stock. It's likely hardware based and cannot be 'fixed' by game code.