安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Allow me to explain: Unlocking an achievement in a game on Steam uses exactly one line of code. The only argument is the internal name of the achievement. This line of code unlocks the achievement in your profile and would normally adjust the percentage as well. After calling this line of code, I call a line to store your stats immediately, just to be safe and make sure the achievement is sent to the Steam servers correctly. From there it is completely out of our hands; Developers have no control over this percentage.
If you see the achievement on your profile, the game has done all it can to affect this percentage from its end. There are indeed other games suffering from the same issue. Sometimes it comes and goes. Games can read this percentage, but they cannot change it at all. It is automatically generated by the Steam backend, and is unfortunately out of my hands.
How about adding cards?