Ys Origin

Ys Origin

檢視統計資料:
Immortal King 2013 年 8 月 6 日 下午 3:17
ACHIEVEMENTS BROKEN!
I have wait a long time, this achievements get fixed so i can continue playing this game, but no answer, i just sent a ticket to steam, and they say to me it was a developers fault, about like 6 weeks i send a mail to xseeds support, and this is what i wrote them, and the answer..

Do you read steam forums; there's a problem with YS Origins; The Global % of Achievements, isn't updating, i have an achievement that says 0% has it, but a lot of people have it; i send a ticket to steam, and they answer me that i have to contact the developers...
thanks for the answer

____

Hello,

According to our programmer, this issue is due to a cloud synce issue on Steam's side, so there is no way for us to address it ourselves.

From what I'm being told, I believe that if you continue to look at other games' forums then you will see that the issue is not unique to Ys Origin.

Ken @ XSEED Games

____

they are just droppin' the ball to one and another...
this is the mail of support; support@xseedgames.com
send them a mail saying to fix the achievements, that steam say that is not a cloud synce
< >
目前顯示第 1-3 則留言,共 3
Sara  [開發人員] 2013 年 8 月 6 日 下午 3:41 
It's indeed not a cloud sync issue. Ken may have been slightly mixed up, but it is on Steam's end.

Allow me to explain: Unlocking an achievement in a game on Steam uses exactly one line of code. The only argument is the internal name of the achievement. This line of code unlocks the achievement in your profile and would normally adjust the percentage as well. After calling this line of code, I call a line to store your stats immediately, just to be safe and make sure the achievement is sent to the Steam servers correctly. From there it is completely out of our hands; Developers have no control over this percentage.

If you see the achievement on your profile, the game has done all it can to affect this percentage from its end. There are indeed other games suffering from the same issue. Sometimes it comes and goes. Games can read this percentage, but they cannot change it at all. It is automatically generated by the Steam backend, and is unfortunately out of my hands. :sfsad:
最後修改者:Sara; 2013 年 8 月 6 日 下午 3:51
Tatakae Genshijin 2013 年 8 月 12 日 下午 7:22 
引用自 Sara
It's indeed not a cloud sync issue. Ken may have been slightly mixed up, but it is on Steam's end.

Allow me to explain: Unlocking an achievement in a game on Steam uses exactly one line of code. The only argument is the internal name of the achievement. This line of code unlocks the achievement in your profile and would normally adjust the percentage as well. After calling this line of code, I call a line to store your stats immediately, just to be safe and make sure the achievement is sent to the Steam servers correctly. From there it is completely out of our hands; Developers have no control over this percentage.

If you see the achievement on your profile, the game has done all it can to affect this percentage from its end. There are indeed other games suffering from the same issue. Sometimes it comes and goes. Games can read this percentage, but they cannot change it at all. It is automatically generated by the Steam backend, and is unfortunately out of my hands. :sfsad:

How about adding cards?
Sara  [開發人員] 2013 年 8 月 12 日 下午 7:40 
引用自 Tatakae Genshijin
How about adding cards?
This isn't really the topic for that, but cards will be added eventually; The others in XSEED are way too busy right now and I can't do it on my own. We've gotten tons of requests for it and we absolutely want to, we just don't have a chance right now. We will when we can!
< >
目前顯示第 1-3 則留言,共 3
每頁顯示: 1530 50

張貼日期: 2013 年 8 月 6 日 下午 3:17
回覆: 3