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Докладване на проблем с превода
skill lvl: 0 1 2
lenght: 100% 80% 60%
also debuff lenght depends on difficulty.
[must have on later levels and last boss,it give you a chance to survive if you suck=)]
+8)effect of herb
skill lvl 0 1 2
effect 100% 125% 150%
[crap...actually, it can save your butt on higher difficulty]
+9)status resist
drops the debuff chance, don't know how strong
[more better than duration bless,give you real chance to survive ^_^]
+10)item effect
rise lifetime of buffs
lvl 0 - 30sec
lvl 1 - 34sec
lvl 2 - 38sec
[who knows...]
+11)boost recovery
depends on current HP
skill lvl: 0 1 2 3
with 100% hp : 8:20 6:15 5:00 4:10 min
with 75% hp : 1:10 0:50 0:40 0:35 min
with 50% hp: 0:37 0:28 0:22 0:19 min
(100% 75% 60% 50% charging time => 1st lvl of bless very usefull)
charging time the same for all difficulty
boost time 17sec on every difficulty(except nm - 6 sec)
[good if you have SP,needed for true last boss]
+12)skill recovery
lvl 0: 2.5sec for charging skill
lvl 1: 2.35sec for charging skill
lvl 2: 2.15sec for charging skill
lvl 3: 1.9sec for charging skill
(it's really hard to test...)
[much better than boost I supposed]
13)mp usage
like having 25% more mana (on skill lvl 3)
skill lvl 0 1 2 3
skill cost 100% 94% 88% 80%
skills cost +10 mana on nm (from 20% of your mana to 30% for example)
[I'm always trying to buy lvl 1 or 2]
+14)run speed/attack range
[Ah,it's realy great,but impossible without farming...]
+15)mana depletion time (depends on gems)
when you using skills, mana not deplete in one blow, need time for that. and only after that mana regen will be working:
0 gems: full mana is out in 5.4sec
1 gems: full mana is out in 4.5sec
2 gems: full mana is out in 4sec
3 gems: full mana is out in 3.5sec
+16)mana regen (depends on gems)
0 gems:mana full recovery time 14.5sec
1 gems:mana full recovery time 11sec
2 gems:mana full recovery time 9sec
3 gems:mana full recovery time 7.5sec
PS: "+" mean complete point
- A number of them you can't actually test as they are percentage chance based or the like.
- In this game even a couple points one way or the other for defence or attack can make a noticeable difference so the armour upgrades are not useless.
- The SP increase one adds 25% to the amount of SP you gain on a kill from a mob at that difficulty. In nightmare your SP gains from kills are 1% that of what they are in normal by design (verified on the XSeed forums by an XSeed staff member) so an extra 25% on very little is very very little.
Generally speaking all can be useful, you just need to spend what you have on what you feel you can afford and what would be useful to you. It's easy enough to get all the blessings in any difficulty level other than nightmare mode though.