Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (испанский Лат. Ам.)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
edit: still kills me.... I think I'm done for on this one.
Screenshot
edit: just played. Wow - that was easy that time... I thought I'd tried that the first time, but I guess I didn't stick with it. I noticed I was taking fire initially and I bet I kept moving because of it. I also noticed a couple men this try had trouble turning 90 degrees to engage like we'd talked about in another post. I wonder if that's what happened the first time I played and I assumed they were just too high to shoot down into the gulley? Once I clicked them and redirected their aim they engaged the remainder.
Like you - I find working my way to the spawn point and camping to be my normal approach. The fun of the game is taking the map and getting to that point unless I just can't make enough progress and then I hunker down. I just played my favorite map of the game so far last night - called "Laneways." The full possibility of the game really came out to me on that one. If you want to try it out I'd love to hear your thoughts on it. Laneways felt like a large scale battle to me.
I really had a tough time understanding the map/seeing all of the screen correctly when playing - didn't really know how the whole map worked - so I went in and took some screenshots today just to rotate it around and get a better feel for the lay of the land. I actually thought there was a wall in one place where there wasn't one (it's open air undernath at base in the middle) - so I would've probably played it a little bit different if I'd have noticed quicker.