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$!Mpl£ PL@Y£* Apr 24, 2013 @ 12:28am
First Impression Of Archeblade
First impression of Archeblade

Postby blaine12100 » Tue Apr 23, 2013 5:40 pm
First off i really liked the game.Looks really good.

Just wanted to tell something about the game-

1-Since it is a fighting game,Shoudn't we have full controller support which normally is the device used for playing fighting games as it helps in making combo's move etc which is difficult for a kb to work as it right now has"partial controller support".

2-There could be a system where players are rewarded with pts/ingame currency wherein while helping another teammate/scoring a kill would give them these pts which could be used to buy the characters which currently can be bought only real money.
3-We could also have some combo moves which would deal more damage than players just fighting normally,it would increase the co-operation aspect or we could have some type of finishers etc.

4-We could also have a better training mode which currently i found somewhat lacking and we could also put somekind of matches with bots which would somewhat simulate the real battles and give a feel of the game etc.

This is somewhat of a personal opinion and comments are appreciated.I know that the game is still in early access so this is just some pts i wanted to mention.
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[33rd] Tachi Apr 24, 2013 @ 12:44am 
Thanks for the feedback.

Further controller support is a work in progress, and is something that will come along.

Regarding an in game currency:

For combos do you mean additional combos to what already exist?

And a AI tutorial mode is something in the works as well!
$!Mpl£ PL@Y£* Apr 24, 2013 @ 1:48am 
For combo's i meant the fact that u could have combo's having various lenght's of combo's like short,medium and combo's wherein u have 2 players performing a move together like some sort of team moves etc.and maybe in the help menu u could simplify the way as to how the combo's are shown and u could also have some clips which show's how the combo is performed and how it looks like.
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