autentificare
|
limbă
български (Bulgară)
čeština (Cehă)
Dansk (Daneză)
Nederlands (Olandeză)
English (Engleză)
Suomi (Finlandeză)
Français (Franceză)
Deutsch (Germană)
Ελληνικά (Greacă)
Magyar (Maghiară)
Italiano (Italiană)
日本語 (Japoneză)
한국어 (Coreeană)
Norsk (Norvegiană)
Polski (Poloneză)
Português (Portugheză)
Português-Brasil (Portugheză-Brazilia)
Русский (Rusă)
简体中文 (Chineză simplificată)
Español (Spaniolă)
Svenska (Suedeză)
繁體中文 (Chineză tradițională)
ไทย (Tailandeză)
Türkçe (Turcă)
Українська (Ucraineană)
Ajută-ne să traducem Steam
OK, thanks, I'll try that. This game seems almost as hard as Ultima Underworld :)
When you get into the deeper levels of Grimrock you will start to encounter monsters that you HAVE to sidestep. Ogres do a charging attack that will plow your whole party if you don't move. Fire elementals like to throw fireballs at your party and then juke away. Those are just a couple of examples. You definitely have to be crafty with movement in Grimrock and not just expect to stand and fight monsters hoping your stats and RNG will save you.
It seems your memory fails in regard to UU 1+2. There the enemies can kick your characters butt in no time if you do not handle the controls well including "dancing around". Since LoG is a realtime based game like both UU's were one will never become invincible thru any equipment and/or skills given to the party. For example acquiring both full Valor and Lurker set on your front row characters will help them a lot in combat but it will not make them immune to physical attacks. If you expected something like that you definatly play the wrong game.
That's what happened to you, you are trying play the game like a Migh&Magic game, eventually a FF variation with timed turns, but it's no the right game. If you persist in that approach it's not a surprise no difficulty will fit you. You think easy is easy but play it more and you'll change your opinion.
For the dance game yeah it's a total requirement, you probably never played similar games like Dungeon Master or Land of Lore, but for all it's possible and a requirement. In fact the only way to removes it is to remove the real time element like M&M or to disable party movements during fights like in FF and many. Otherwise dance is possible so the difficulty has to be setup with dance otherwise it would be a joke for players using the dance.
The game difficulty is well adjusted. I'm by no means a hardcore gamer (and this is my first dungeon crawler) and I find Normal dificulty to be right where it needs to be. The fights are challenging and you'll die a few times, but it's a learning process. Dancing around the monsters and learning to take advantage of your surroundings is a vital part of the game. And I don't see how it invalidates it as an RPG. In real time RPGs, you have to learn how to sidestep enemies. That being said, LoG isn't a full-blown RPG, it merely has some of its characteristics.
I hope you have given it a chance and continued playing it, because I think this is trully a gem of a game.
this guy is spot on , you have always had to dodge in games like this, dundeon master's , captive , bloodwych etc...
you cant just stand there and trade .
Hell yes.