Legend of Grimrock

Legend of Grimrock

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Like the Game but it has some major annoyances
I bought this game about a week ago and was excited about it. The first few levels I was enjoying myself until about level 4 or 5 where Timers started to become a real obsticle. By this I mean of course any puzzle where moving around at precisely the right time is necessary to step on a plate, avoid a pit, block a ball of light etc.

Now I'm up to LvL 7,8,9 and this is more than annoying. Yes I'm able to do them. Is it fun - no. Is it a challenge - maybe. Does it add to the game experience or make me want to stab the devs in the eye with a no. 2 pencil?

Ultimately it's just lazy game design to me - an artificial challenge that shouldn't be apart of a game like this. It's really a shame because what started as a game that was a lot of fun is now ending in me wanting to blow through it.

At levels 1-4 if asked I would have supported a sequal to this game in a heartbeat. Now it's so uber annoying with it's hop-scotch step timers as fun "puzzles" I'd rather forget about it as quickly as possible.
Senast ändrad av YouVotedTrump&AllYouGotWasAHat; 4 apr, 2013 @ 19:06
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Dr.Disaster 5 apr, 2013 @ 2:17 
It would be lazy game design if LoG had turned out to be another brain-dead shooter game but it's not. Dungeon crawlers have always been about combat AND puzzles, timed or not.
I don't recall arguing the game should be a FPS or braindead - infact quite the opposite. Timed movement puzzles ARE braindead, annoying, tiresome, and lazy game design. It's a simple distinction to make so don't troll the thread making false claims I'm saying something I'm not...
Dr.Disaster 5 apr, 2013 @ 12:41 
You did not argue and i made no claim. It's an opinion and i stay with it.

btw an interesting argument to say timed movement puzzles are brain-dead. Like me you played Portal 1+2. There timed movement puzzles are also part of the game. Did they annoy you too?
Forgetting your incomplete, non-sequitor opening fragments of a sentence. Maybe I didn't make it clear the first time - I'd rather you not troll the thread. You like playing timed hop-scotch - WE GET IT. Do you need to troll this thread more to make that known?

And to your absurd comparison of Portal to this game. They are apples and well - orange seeds perhaps. Portal has a modern POV this does not, so in a puzzle that depends on movement you are not artificially constrained. Second timers don't matter much in Portal once you have the puzzle solved they are very generous LoG is not at all you can have the puzzle solved and still sit there for awhile before you execute it correctly. And lastly Portal puzzles encourage a great amount of experimentation without penalty Grimrock does not which is EXACTLY why Portal puzzles are FUN and Grimrock timers are Just A F-cking Pain. Now go back to your bridge you POS.

Senast ändrad av YouVotedTrump&AllYouGotWasAHat; 5 apr, 2013 @ 13:56
psychodegu 6 apr, 2013 @ 16:57 
Singh, you being an ♥♥♥♥. Dr.D has a point, to me both of the games have much the same timed exicution style puzzles, only Portal starts it later and is over really quick (so you don't get as annoyed). Yeah I got fusterated a few times in LoG, but i did so in Portal as well.
cjhangen 8 apr, 2013 @ 10:32 
Singh, I completely agree with you. These particular puzzles pretty much ruined the game experience for me. There was one puzzle, around level 5 or so that finally broke my will to continue with the game. A not-fun-at-all rhythm puzzle where you had to step/side step/step/hit swith/turn etc etc, with zero margin of error (or fall in to a pit and start over). I must have tried it 50 plus times. Fun? Nope.

Some of the puzzles were quite good in this game (creative) and I really liked the rpg elements and exploration. Heck, I even liked the spell-slinging system.

I just couldn't continue any more with the increasing number of "hop scotch" puzzles.
umblikal 9 apr, 2013 @ 9:51 
I also hate timed puzzles in games but some may love it (never meet one before by the way)
Bender 26 apr, 2013 @ 13:09 
I like the game too, my only constructive critisum would be to add more ways of gaining xp. I feel like im always to weak. Also a blacksmith function would be cool, or a way to use your old weapons instead of just throwing them on the floor. guess im nit picking tho overal a decent game.
I could do with a little less time puzzles, I dont think they ruin the game. But a little more combat and little less timed puzzled would inhance the expereience
I agree - acrobatic challenges are not mental challenges and detract from the overall experience.

For me that detraction made the game subpar given the amount of tedious and tiresome acrobatic maneuvers there were. The game would have been better served if the developers invested more energy into other areas of the game.

I agree with Singh.

Timed puzzle for Sword of Nex is really annoying.

I love Intelectual Puzzle,
but dont like Hardcore Acrobatic Puzzle that have players to repeat
save and load 10+ times.

if there is some "Movement Speed+ Potion" in-game,
i will pay it for 20 herbs.
homasho 5 maj, 2013 @ 10:32 
Reading all the above, I think I stop playing LOG now (which fortunately enough was a present, and I have not lost my money), because the time puzzles are nothing for my over 70 year old hands.

ICU all at on Skyrim, which is real fun to play - without any time limits.
hdgnomus 28 jun, 2013 @ 8:57 
Have to agree here, I pretty much hate timed puzzles where I might well know how to do something but can't actually execute the key strokes necessary to move through an acrobatic sequence with no margin for error (level 5, here's looking at you).
Which is a shame, because otherwise I thought that this was a fun game.
If anyone has made some nice custom dungeons with puzzles relying on brains, those are welcome.

Incidentally, also hated those acrobat puzzles in Portal.
Got to agree. All was fine until I hit the level 4 and then I literally hit the wall. I'm not the most patient type and those puzzles are really not good to my health.
Balinor 1 jul, 2013 @ 5:43 
Yeah the timing puzzles are another reason I finally stop playing this game and just give up.
Kiakro 3 jul, 2013 @ 23:46 
I agree to a point, it felt like there was a lack of creativity in the puzzles after about floor 5. I love the hidden buttons and stuff but when it comes down to the onslaught of hit button, now here's 4 seconds to do something that requires 3.5 seconds.. That is when I want to ragequit with a tommy gun.

I was really hoping they would excercise my brain muscle a bit more, would love to see puzzles on walls that require a bit of thought. Some of those portal mazes are pretty tricky as well but I respect that.
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Datum skrivet: 4 apr, 2013 @ 19:05
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