Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
I really want to play Fez and think the idea is genious, but he seriously needs to hire a PR guy to handle the public side of things. He makes an ass out of himself everytime he opens his mouth.
Pretty much this documentary shows you what almost every indie developer goes through before releasing a game, the stress and pressures of the launch are so much more when your studio is 1 or 2 people.
I bet the producers reached out to other games/studios but none would let them in like the 3 games represented in this documentary.
Pretty much I could relate to each of the developers in thier own way expecially when working on projects that you've spent countless hours at working.
Eh, maybe he/she caught the free showing on Netflix. Then again, there's precious little meat behind the OP's statement, so. . .
That was harsh and uncalled for. I agree with Deadlyruin.
I actually had a bad opinion of Phil Fish before I watched this movie but in the end I felt sorry for him. I really felt for the other developers too, but happy when it went well for them.
At least, this guy understands the flim. Thank you, I am that much less disappointed.