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The story is the same (even the true ending)
Do things here, kill things there, run here, gather that, there's nothing in the game that makes me care for anyone at all, there's not a single bond between me and anyone else, even at the true ending, they mean to show as if a strong bond is there between you and your pawn but the kindest thing I've ever did to my pawn is throwing her into the sea to cure her std.
If we could have a level of effort in character interaction like FF7 Rebirth.. I would throw this game in my GOTY list.
So what you're saying is, you don't like good guy vs. bad guy stories. If so, just say so. Some don't like that.
I'd rather have that than something like Elden Ring where there's basically no point other than fighting and exploration. At that point you might as well play FPS games. Even Rainbow Six: Letdown had a passable story to it.
all of those
if you want a specific example, at a certain point towards the end of the main story, the actual god character in the game setting has to step in and mind control some crony so he gives you a quest item
literally 'and then god mind controlled some random guy to give you something you need', as a plot device
not only does the story commit the unforgivable sin of using mind control, it uses it in conjunction with mcguffin delivery, and actually god intervening directly to mess with a minor character the main character could handle on his own
its blindingly stupid and offensive
demonstrating that the pathfinder (god) can simply bend people to his will, invalidates everything else that happened in the game, because the pathfinder could have just mind controlled everybody to make things happen the way they were hoping for, from the onset
this simple fkup detonates the entire narrative of the game and what we thought were the established rules of the setting (the god character cannot directly intervene with people and is just guiding you)
Interesting. Rather similar sounding to the deus ex machina that happens near the end of Tales of Arise, actually. Didn't like it there either.
Specifically: we never find out what happens to the Queen or the Regentkin. The mercenary who wants to fight you gets no real explanation as to his motives for being involved in the plot besides he wants to fight the Arisen. Phaesus's motives are not really explained or not made all that clear. There is no killing yourself to allow your pawn to become human. There's no Seneschal in this version of the story as far as I can tell. The main quest feels incomplete tbh
But everything about it is very much "Japan imitating European"... kinda like you get in isekai manga, except far less blatant.
The part that might be most relevant here is that while in Europe and America, re-using the same old story with a few twists would be considered unoriginal and lazy, Japan tends to regard repetitive storytelling as some sort of virtue, or as having some sort of special zen meaning unto itself... hence why almost every game series in Japan revolves around just making the same story again and again in slightly different settings with slightly different gimmicks.... e.g. Pokémon, Dynasty Warriors, Tales series, etc.
Heck, check out the Gundam franchise, where every single series tells the same story with the same character archetypes, the same attitudes, the same mistakes, and the only thing that changes is where the spiky bits on the signature white mecha is.
Dragon's Dogma is, like so many others, literally just a story of history repeating itself ad infinitum. That is the meta-plot of the series, like it is the meta-plot of countless others. So Dragon's Dogma 2 is the same plot as Dragon's Dogma 1, but in a new location and with new gameplay gimmicks. If we ever see a Dragon's Dogma 3, it will be exactly the same nonsense.
In fact I would bet money that DD2, if it doesn't flop entirely in the long-term, will get another Dark Arisen style DLC that probably revolves around some guy going: "I hate history repeating forever so I became a monster. Please beat me up to return to your regularly scheduled repetition."
you never find out what happened to the false arisen, you never deal with him yourself, you never deal with the 'plotting bad guy' yourself, you just get flown off by the dragon have your eternal battle and then you get thrust into post game
so all the buildup from part 1 of the game? Nothing comes of it, you just fight the dragon and ignore it because everybody dies or fks off after that and you become the king anyways
nothing you did in the city mattered, because everybody would have wound up in the same place in the end assuming you fought the dragon and won
it was all, 100% a waste of time and totally pointless, except for sending you off to meet the guy with the mcguffin that needs to be empowered with mcguffin juice
COME ON. COME ONNNNNN.
it's crazy, it's pants on head dumb storytelling, and its not lost in japanese translation and its not actually japanese storytelling (I play a lot of jrpgs and other japanese games), its just straight up foolish and bad
Like stranger of paradise was dumb and belligerent, but at least it was coherent and wrapped up the simple plot points and had a fun and easy to understand plot twist.
This is just nonsensical.
I don't understand how people had high expectations for the story with how much hype the game was getting. DD was always about the quality of the gameplay.
Could you rate it in Starfield points?