Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion

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Hayabusa May 2, 2013 @ 11:17am
Why no single player campaign missions?
Why this visually beautiful game with excelent gameplay, doesn´t have a single player campaign missions and storyline, with lots of epic cut scenes between missions, dialogues etc etc etc...
This game is like a man having a beautiful, hot, sexy and horny girl, but BRAINLESS and SPEATCHLESS or like going to the ♥♥♥♥♥s, pay and choose what to do... No flirt, almost no dialogue, no story line, its just pure sex! (Game options) Sir, what do you want? Hm.. for now, i just want ♥♥♥♥♥ (1 solar sistem). Sir, anything more? ahhhh yes... i wanna ♥♥♥♥♥♥♥ too (multiple solar sistems). Sir, is that enough? Hell nooo, i wanna ♥♥♥♥ you in the♥♥♥♥♥too (galaxy)... This is all great, but... what if a player decide that he wants a more serious girl and not barbie dool or a ♥♥♥♥♥, and still do the same things, but in a more... lovely way with story, dialogue, flirt, romance, walking in the park, having dinner, going to the cinema etc etc... just a GOD DAMN STORY... This is like buying an empty book, where you write and draw your own story... Bahhh, SERIOUSLY, a game like this, with so beautiful and graceful grafics, excelent gameplay feels so empty without a campaign missions and story line... Its just squirmish.. :( This game could have been much better than Homeworld 1 and 2... better than Hegemonia, better than Starwolfs and the other related rts space games, but for me, its not and ill not buy this expansion because of that... I really hope, that if they are thinking about lauching a third game, they lauch it with a decent Campaign Storyline equal to its grafics and gameplay. FUUUUUCK.
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Showing 1-15 of 21 comments
GoaFan77 May 2, 2013 @ 6:56pm 
I think its going to happen with Sins 2, they've said they want to make a campaign but only when they think they can do it right.

Sins was mostly inspired by old 4X space games like Master of Orion, which did not have a campaign, and personally I think Sins would never have had its gameplay so solid had the small dev team been distracted by a campaign.
Hayabusa May 3, 2013 @ 11:05am 
I really hope you are right man... really! And thanks for the reply ;)
prowler41 May 4, 2013 @ 10:21am 
I wonder how It would be if they did make one. Maybe the main bad guy would be the thing the Vsari was running from and all sides have to unite but you use your forces to overthrow the parts of the enemy empires that hate you so you can allie yourself with the loyalists and the final act will be you fighting the things that were chasing the Vsari
untoreh Aug 24, 2013 @ 9:29am 
I think a short campaign of like 4-5 hours just to make you confident with the gameplay would be enough.
AzureAlliance Aug 24, 2013 @ 1:23pm 
I feel your pain, OP, I really do.

This is what you get in game caught between an RTS (that would definitely have a campaign) and a 4X (that would definitely not have a campaign). In this case of a campaign, the 4X side won.
OctoSavage Aug 25, 2013 @ 4:23pm 
For one the company who made it didn't have a very large budgest to begin with, i believe. So why waste $ on voice actors, pre-rendered scenes, and motion cap when they could put it toward design, mechanics, and in game graphics.

games of the 4x genre also don't tend to have a campaign option because their regular games often take just as long as a regular campaign anyway. 4x games often take 4+ hours to complete. While a long "skirmish" this can also be considred as a short, dynamic campaign due to how deep the mechanics of the game are and how games can turn out, especially in a FFA game with allied victory.

that said, it wouldn't hurt the game to have one to help introduce its mechanics to players. But what it really needs is a better tutorial to explain some of the little nuances; like how trade routes work and other small mechanics that could have a big impact.
The Tarman Aug 26, 2013 @ 10:55pm 
(WARNING : OPINIONS WRITTEN AS FACT AHEAD)


You ask for a campaign and you'll get some crap like what Starcraft is.That is, a game that is at times a slave to its dumb lore (You HAVE to fight on Char for X reason and then you HAVE to go to Aiur for this reason and ofc you have to accomplish these 3 objectives.....♥♥♥♥ that noise )instead of HUGE, MASSIVE, ENORMOUS and best of all NON LINEAR universes (not worlds, UNIVERSES) where anything the devs want is possible based on imagination and not badly written stupid linear lore from the last game written to make sequels possible. Kerrigan lived and got away! OH BOY! ANOTHER EXPANSION OF LINEAR STUPID MAPS WHERE I BUILD MY BASE AND ZERG WITH x,y, z units!!!!!

This game was made (Oh yes I sure as hell do know this for sure!) to make Starcraft mechanics seem dull and itsure as hell did for me.

Note - this post is 90% a joke but there is some of my real feeling on this subject hidden in the insanity
Last edited by The Tarman; Aug 26, 2013 @ 11:00pm
Woob Sep 4, 2013 @ 3:08pm 
I also like the sandbox of this. Use your imagination and make up your own plot as you play a skirmish/custom game against the AI. Why does it always have to be some shabby screenwriter who needs to supply you with a story? :)
AzureAlliance Sep 4, 2013 @ 5:29pm 
Originally posted by Keyboard Cat:
Why does it always have to be some shabby screenwriter who needs to supply you with a story?

Because we're RTS gamers who demand a campaign and ask questions when a game doesn't have a campaign. This is what happens when you blend genres.
Woob Sep 5, 2013 @ 2:34am 
Originally posted by AzureAlliance:
Originally posted by Keyboard Cat:
Why does it always have to be some shabby screenwriter who needs to supply you with a story?

Because we're RTS gamers who demand a campaign and ask questions when a game doesn't have a campaign. This is what happens when you blend genres.

Yet at the same time you see people moaning and ♥♥♥♥♥ing about how crappy main plots are in so many games. Here you don't have to complain, since it has no campaign. I think it works brilliantly for Sins of a Solar Empire, as it's fun without any.
[MAG] Levito Sep 5, 2013 @ 3:41am 
I think it'd be awesome to play as the TEC on the front of the Vasari-TEC war then when the Advent arrive teaming up with some of the Vasari to overcome them.
Blodo Sep 5, 2013 @ 9:58am 
You can do that if you start a diplomacy enabled game. Vasari and Advent hate the TEC more than each other, they usually do team up in games. I always start the game as some faction of the empires in mind then make up my own story go along with it. On large fleet sizes and hard or better AI the battles get truly epic in scale, and I'm usually the underdog for the first few hours of the game which adds to the drama. And if I want something refreshing, there's tons of mods... dunno what I'd do without them. Just wish there was steam workshop integration!
Phoenix Oct 20, 2014 @ 1:00am 
i think that an awesome idea would be a multiple path game where your choices in the game influenc3e what happens latter like a lot of games nowadays and in my opinion its the only way to create a truly interesting and fun campaign mode for Sins.

maybe be like a huge universe map (or maybe solar system maps if they find a way) where you have missions to achieve and when you succeed it unlocks more while still having the difficulty at a level to give a fight if your being stupid. And while this is happening you can give cut scenes and all that to continue the story with maybe 1 or 2 campaigns with different races to start and maybe adding more later. (how awesome would it be if it added random events like ships being destroyed, finding old destroyed ships from a advanced race and various buffs to players who take control of them which includes the AI)

what do ya all think
Venrez Oct 20, 2014 @ 8:31pm 
Because its a 4x game.

4x games traditionally dont have singleplayer campaigns.

Use your imagination. Make up your own story. I do so for every game of Sins I play.

Its not hard.
WHIPperSNAPper Oct 21, 2014 @ 4:05am 
As one of the few advocates for team PvP games, I'd like to see a campaign that ends with introducing players to online multiplayer. Sins deserves to be as popular as Starcraft is. Perhaps some of the final missions could require logging onto Ironclad Online to team up with other campaign players for a comp stomp and then later some actual <gasp> Team PvP.

Can you imagine the looks on players' faces?

"OMG! You mean the campaign wants me to play over the Internet against a real human opponent (who is also at noob skill level)? Stranger danger! No touchie! Fear!"
Last edited by WHIPperSNAPper; Oct 21, 2014 @ 4:07am
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Date Posted: May 2, 2013 @ 11:17am
Posts: 21