Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion

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Yarlen  [utvikler] 17. des. 2015 kl. 9.49
Sins of a Solar Empire: Rebellion v1.83 Opt-In (Updated)
Ironclad Games and Stardock are pleased to present an opt-in for Sins of a Solar Empire version 1.83 today. Since there are many code changes in this build, it will be opt-in only until sometime in January.

To Opt-In:
  1. Select Sins of a Solar Empire: Rebellion from your Steam library list
  2. Right-click and select Properties
  3. Click the BETAS tab
  4. From the drop-down box, select opt-in and click CHECK CODE (hitting Enter will not work)
  5. Click CLOSE and Steam should pick up the new update and install it automatically
  6. To play multiplayer: You need to manually update your rebellion.user.setting file as follows -
    Open Windows Explorer to: Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting
  7. Open rebellion.user.setting use Notepad
  8. Look for IcoServerPort (line 40) and change the number which follows to 8000
  9. Save the file

Change Log:
  • (2/24) Fixed autocannon and laser sounds not playing.
  • (2/24) Fixed bug where AI players wouldn't build anything while constructing a titan.
  • Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType "RuinPlanet" to accomplish this. An example ability called "AbilityRuinPlanet.entity" demonstrates its usage.
  • Fixed moveAreaRadius and hyperspaceExitRadius being defined in scenarios and the randomizer. e.g. Randomly generated planets will now take the appropriate values from their entity definition.
  • Added backwards compatibility for any user made maps that were created using version 4 (the latest prior to this update). All standard maps have been updated to version 5.
  • Fixed "Wail of the Sacrificed". "ApplyBuffToTargetsAtAdjacentOrbitBodies" now affects all adjacent bodies regardless of whether they have been explored or not.
  • Fixed "Planet for a Planet".
  • Fixed Research modifier "ApplyBuffToAllOwnedShipsWhenOwnedPlanetFalls" from affecting all players. It now only affects the player who owned the planet.
  • useCostType "ResourcesAndMustHaveCapitalCrew" now allows designer to specify the capitalShipSlots and regular shipSlots.
  • Fixed bug where there was no music to play in the interim between frontend and entering a new match.
  • Added a new BuffInstantActionType "GiveExperience"
  • Modders can now specify up to 9 titans to build in the menu.
  • PlanetBombingAbsorption now shows up in tooltips and displays in red if the values have a negative impact on the player.
  • Advent Illusion frigates now refund for the correct amount (zero).
  • Fixed ResearchCostAdjustment not always displaying the correct color in tooltips.
  • Fixed crash when a capital ships dies and the player is using Polish.
  • Optimization improvements for online play.
  • Stability improvements to ICO.
  • Removed Stardock Activation requirement.
Sist redigert av Yarlen; 24. feb. 2016 kl. 17.22
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Viser 115 av 197 kommentarer
facciola007 17. des. 2015 kl. 9.53 
Hype hype hype!!!!!!!!!!!
slavemaster 17. des. 2015 kl. 10.08 
Removed Stardock Activation requirement.
Praise the Sun!
Lord Sola Cat 17. des. 2015 kl. 10.19 
whooooo hooooo!!!!
Gulp DragonDawn 17. des. 2015 kl. 10.27 
i get a beta code error after hitting check code. there is no code in this discussion, weird. i bought this on steam and it playes fine on beta opt-out and beta 180 mod opt-in.
facciola007 17. des. 2015 kl. 10.29 
Opprinnelig skrevet av danielmratliff21:
i get a beta code error after hitting check code. there is no code in this discussion, weird. i bought this on steam and it playes fine on beta opt-out and beta 180 mod opt-in.

Works for me try not hitting check code. Just opt in, close the box, you will get a download.
Gulp DragonDawn 17. des. 2015 kl. 10.30 
ah. then i suggest the dev remove the click check code button step. it might confuse others like myself.
facciola007 17. des. 2015 kl. 10.31 
Opprinnelig skrevet av danielmratliff21:
ah. then i suggest the dev remove the click check code button step. it might confuse others like myself.

Thats a steam option. Not Soase option. That looks the same for any game.
Gulp DragonDawn 17. des. 2015 kl. 10.33 
i mean the devs instruction to click it as a step. (the step shouldn't exist)
minix2poo 17. des. 2015 kl. 10.46 
destroying planets... wah....
everyone 17. des. 2015 kl. 11.06 
Is it Christmas already?
Limejunk 17. des. 2015 kl. 14.05 
Is it possible to add a handicap to the starting settings? I bought this game 2weeks ago and it is too easy to beat normal but unfortunatley too hard to beat hard :O. If there is handicap setting for the AI players many new players could get nice matches without frustrating battles. I would really appreciate the possibility to change the level of damge of the AI to get a chance.
I am looking forward to your answer.

Greetings :)
Rodso 17. des. 2015 kl. 16.26 
"Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType "RuinPlanet" to accomplish this. An example ability called "AbilityRuinPlanet.entity" demonstrates its usage."

o.o
Lavo 17. des. 2015 kl. 17.34 
It's finally here! So many things can be done now, this is so wonderful. Thank you Stardock!
DMATH 18. des. 2015 kl. 2.31 
Their is no emoticon for what i am feeling
WHIPperSNAPper 18. des. 2015 kl. 9.49 
Wow, I hadn't anticipated that we'd ever see any further patches.
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