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Steam 번역에 참여하세요
All the characters can be OP if they're built for damage early game for example the 70 burst damage skolldir throw shich is an excellent initioator.
I agree that he is powerful early game with the lightning being an incredibly useful tool against groups of enemies. but then again so is Yuri's lazer.
To be fair I think that if you dont have much experience against skree he can be a it of a handful but as soon as he's snared or stunned he has no way to easily combat one let alone two enemies.
Now, this is mostly within Pub games, competitive he is probably fairly balanced. However, I'm fairly sure that his current winrate in most games is going to be quite high. The reason he is so good is that he has a low CD skill that Pushes lane, Harasses opponents, Stops pushes, and can Kill with burst. Skree on a lane by himself can dominate, and not to mention he is actually hard to kill if a decent player zones you correctly.
Now it may sound like I'm saying he is a huge deal and needs tons of nerfs but no. He is just so all around good due to Sawblade that you want to have one on your team. Skree on AI is actually more powerful than Raelynn and should, often, be a free win unless he is ganked and shut down consistently. Its not that he is broken, but he is just in such a good spot right now that the advantages of having Skree on your team is huge; and if you are fighting against one its normally an uphill battle (assuming general competence all around).
What I do have a problem with is Totem. I don't think an impassible wall that can completely block off an area should be capable of that much health. Even more worrying is the fact that it can let Skree outpush Lonestar. Nothing short of a Voltar train should be able to do that.
Also not to be a **** but will you please try utilizing periods? I agree with much of what you say, but your posts are very difficult to read as is. I feel your points may be more well received this way.
And this brings up one of my main gripes with the game at this point: you have to pick your build before you know who you are going to battle. Are you really going to pick a certain loadout for the *chance* of fighting a specific enemy naut, or will you stick with a build that may be more successful against most other nauts?
If we could pick upgrades on the field, certain enemies would be a lot less troublesome than they currently are. (For instance by picking Regeneration as soon as you know that the enemy has a Gnaw, or going for a ranged Skol if you know that the enemy has a lot of nauts that can deal damage from a distance and will never get all too close to you.)