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So for example, when you first start on a map where you (Y↓) and the "veiled" object (O↓) are oriented in a normal manner and observing gravitional pulls in the same, default direction. If you step into the veil and rotate the map clockwise 90°, as you noticed, the object and map will move while you are unaffected. At this point the gravity states change to Y↓ and O→. The moment you exit the veil, that gravitational relationship will stay constant until you change it in the veil again. So after exiting the veil, if you decide to rotate the map 90° counter-clockwise, from a relatively-neutral map perspective, you would look like this: Y← and O↓.
I myself didn't understand the mechanics in the fourth chapter and just rotated in the veil until I came upon the solution, but toward the end of the chapter, you'll need it, or it will take some major plugging-and-entering before you get it.
Sorry if this explanation seems too convoluted or non-sensical, but it was the only way I could think to explain it.
Well anyway, I've blabbed enough. Good luck with the game.
This means that some levels can have three different gravity points to keep track of: regular (your body), inverse (opposite your body gravity, when you turn white), and the veiled object. Often levels will have a gravity indicator for these three points of gravity, like hanging lamps or chains or rolling balls, and color-coded to match (so the white shaded indicator is for your inverse gravity and so on). When you change the veil-linked object's gravity, you will notice that the indicator changes too, so that is one way to keep track of your directions.
Thanks a lot! This was realy helpfull comment, using which I finnally finished IV-V "The Intersection" level!