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The easiest way for me is to indoctrinate teach my way of eating food and my fashion sense to their kids and also convert them when they grow older and their parents by using the priest
Also, you could buy them a castle or upgrade their village to stone hillfort so they CAN fuedalize. Once all those are met, they typically switch to feudalism when they wake up one day and feel like doing it. Also, you could invite a noble to court that has your religion and culture, build a castle for them, set the tribals as their vassals and lower the micro-ing a little bit so you have 2 people, the AI and you, working to teach the tribals your way of life and upgrade their hillforts so they start modernizing
If your tribal vassles start modernizing, you are at an advantage. Villages and mud huts < cities and castles because you get better troops, more cash, cash-built buildings, and other great advantages so you will gain power as a result.
Thanks. I will try manually helping them, it will just take a very very long time because as I said, I don't have much money. But I would assume that it will have a snowball effect when they start converting and I get more money. Would it be better to start with vassals with more land and that like me more or is that not so important? Also, I only need to do one county to let them convert right? Also do children of my king have the "feudal" status and if they become landed will they already be feudal?
And only bother with their capital. Nowhere else affects their decision to feudalize.
Once they have a stone hillfort (and the appropriate religion), they should make the choice to feudalize within a month or so.
As for a snowball effect; kinda? Cities rake in the cash, castles are terrible for cash but great for armies. Cathedrals are.....'okay' because they are unreliable because they usually go to the religious heads rather than you. Then again, more castles meaning way more troops. More troops means more raiders. More raiders helps you raise money to invest in things like cities and upgrading more vassals.
How do I know which county is a capital for a vassal?
Edit: It's where their court is, so go to their court and find a vassal of theirs that is "in so and so vassal's court" and there you have it; their court.
Alternatively, there is a very gamey hack you can do that is technically not a cheat. You can take control of a huge chunk of the scandinavian counties for yourself (most or all if possible), then adopt feudalism. This will convert every single one of your held counties to a castle with a city. Then you can distribute your holdings to new vassals. The main problem with this method is even being able to get control of so many places in the first place.
This works, in theory. I say in theory because a lot relies on your vassals wanting to go to war against you. If the vassals have no reason to wage war against you then you might have few opportunities to Feudalise them.
I think it still took around 100-200 years to eventually achieve my goal fully, simply because: 1) The vasals needed Stone Hill Forts, 2) They needed to start a civil war/take part in one.
On one occasion I recall I seriously botched on attempt at Feudalising some recently conquered lands, because it turned out that they had almost no upgrades, and I do not know why but I sent Feudal Lords to take control of them.
Suffice to say the Feudal Lords had 0 income, no levies and no garrisons. This is because you need Tribal Nobles to handle Tribes. If you use Feudal Lords... let's just say it's a mess.