Fortune Summoners: Secret of the Elemental Stone

Fortune Summoners: Secret of the Elemental Stone

Is there an early way to revive fallen party members?
I'm currently at the Shrine of Wind, the second-ish dungeon in the game.

Much as the title asks..., is there any way, at this point in the game, to revive a fallen party member? Possibly an item or something?

I know that you can leave the dungeon and I know that there are those fountains at times, but I haven't found one in this dungeon and leaving the dungeon just puts me on an endless loop of delving down... losing Sana... and having to retreat.

Most of the encounters in the shrine I do just fine with. Arche is a beast and pretty well stomps my opponents. My problem is Sana... she's useful, but she seems to have a death wish.

When I leave Sana to her own devices while I use Arche to melt faces... Sana tends to either charge into the middle of a fight and then try to cast spells, or go and fight a different group of enemies, etc...

Whenever she tries to heal 90% of the time she decides that its essential to charge in front of Arche and get cozy with the enemy before starting the healing spell. I've tried using items, but the quick-heal takes too long to get off and she is already monster chow by then.

I've tried controling Sana myself... but I'm downright terrible with her. Especially when it comes to those solo underwater parts. Even if I pan the screen to get a better view... I either can't manage to use / land her ranged attacks, when I do land them they deal a useless amount of damage, or I try to cast a spell and either never have enough mana to win all the fights or simply can't manage to get them off in time.

I've tried just hauling ♥♥♥ through them and using the sleep spell to avoid battles and do whatever needs to be done to drain the water and let Arche clean house... but in then end it usually means another trip out of the dungeon with a dead Sana.

Worse yet there are a few places where there are chests and items underwater with a bunch of creatures and no way to drain water... so the only option to actually use Sana and live.

I know the game is hard and I generally suck at games that require good reaction timing, but I can't imagine I'm the only person lugging around a dead Sana for the entirety of this dungeon. Sadly she is required to get through most sections of it...

Normally if I ran into a situation like this in a game I would just grind until the problem character was overleveled for the section I couldn't handle, but this one caps the levels you can be at.

So is there any item or convenient way in dungeon to bring Sana back to life?
Dernière modification de BOYCOTT S-T-E-A-M!; 5 mars 2014 à 12h36
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Heh, I can't handle Arche at all and spent the game playing Sana instead myself.

Anyway, you can change her AI to do different things. You can tell her to stay back while you cream the monsters as Arche.
Good news: there are revive items, and even a spell that makes your whole party immune to drowning .

But you will get them later, and remember: you can buy just a certain amount of an item, after that the store refuses to sell you more of that item.

For the instance I recommend you to just let her die and keep going: Arche can solo almost everything at early game. Later on you will get plenty of revive items and better armor and max-life potions and it will be easier.
QuintSakugarne a écrit :
Heh, I can't handle Arche at all and spent the game playing Sana instead myself.

Anyway, you can change her AI to do different things. You can tell her to stay back while you cream the monsters as Arche.

Thats pretty much what I did for the majority of the dungeon. Either that or once Sana got to low health I'd manual control her and run her away to heal.

Its mainly the issue of when I have to do the solo sections. Currently I'm pretty much stuck a place where there are 4 or 5 merkids in the water and some on platforms above. The water has chests and things in it... I can't keep Sana alive long enough down there to do anything. One way or the other she ends up kicking the bucket.

The last 6 or 7 times I fired up the game to kill some time was just running down into the dungeon, getting to that room, and carting a dead Sana back. As an added bonus on the trips back Arche often gets poisoned and I end up forced to choose the "return to safety" option after a party death.

If there was only an item or way to revive i wouldn't even care about the deaths or the difficulty. I'm just getting to the point of shelving the game because I'm bored of doing the same sequence over and over.
Cris a écrit :
Good news: there are revive items, and even a spell that makes your whole party immune to drowning .

But you will get them later, and remember: you can buy just a certain amount of an item, after that the store refuses to sell you more of that item.

For the instance I recommend you to just let her die and keep going: Arche can solo almost everything at early game. Later on you will get plenty of revive items and better armor and max-life potions and it will be easier.

Yeah I figured later on there would be items and things and I hear that Sana becomes a total monster late game, but I'm never going to reach that point.

Where I'm at currently I have the best equipment I can buy, maxed levels for the area, and a full stock of healing items. I use Arche to do 99% of all the fighting...

... but then I reach the parts where only Sana can do it... and of course the end result is a dead little girl.
Kol a écrit :

... but then I reach the parts where only Sana can do it... and of course the end result is a dead little girl.

I know your feel: That certain part of the game and the extra-dungeon were the hardest moments playing this awesome game.

Even more: there are lots of topics on this very forum about people asking how to pass the same part you are stuck. You could check those threads and see if there is a solution for your problem.
Cris a écrit :
Kol a écrit :

... but then I reach the parts where only Sana can do it... and of course the end result is a dead little girl.

I know your feel: That certain part of the game and the extra-dungeon were the hardest moments playing this awesome game.

Even more: there are lots of topics on this very forum about people asking how to pass the same part you are stuck. You could check those threads and see if there is a solution for your problem.

I had searched the forums a good bit and read as many as I could find. Thats where I got most of the ideas like doing manual control, constant use of heal items, panning the view, using sleep, just running, etc.

None of them seems to mention whether or not there was any way to get an early game revive item or some other handy way to avoid a full trek out of the dungeon. Figured I'd make my own thread to try to focus on that part.

I'm still reading any I find in hopes that maybe something I read will work for me though.
Dernière modification de BOYCOTT S-T-E-A-M!; 5 mars 2014 à 13h42
Well I finally managed to beat that section of the Shrine of Wind. I can honestly say I can't even remember the last time I've gone through a section in a game like that. Easily that was the most masochistic gaming experience I have endured in more years of gaming than I can fathom.

I played Dark Souls on the PS3... a game most people talk about like its the "hardest" and most "challenging" game ever made... that game in its entirety was nothing compared to the ordeal of trying to survive just the Sana only underwater section of this Shrine.

If my life depended on it... and I was forced to choose between completing ANY of the Sana only sections of the Shrine of Wind in this game... or beating Dark Souls from start to finish in one sitting while blindfolded and having my nipples slowly hacksawed off...

I can damn well assure you I wouldn't be going through that Shrine of Wind!

P.S. If anyone else is experience hell that I did while playing this game... I sadly can't give you any advice on getting through it. I'm not even sure how I managed to get through it... I pretty much was just cycling through all the tricks and tips that people had said on the forums here... and of course beating my head into a wall as I once again carted a dead girls corpse to the surface. I suppose that a higher power just took some form of pity on my miserable existence and allowed me to succeed.
Dernière modification de BOYCOTT S-T-E-A-M!; 6 mars 2014 à 18h49
Kol a écrit :
while blindfolded and having my nipples slowly hacksawed off...

Ouch.

Btw, congratulations.
I just played easy mode lol.

And something I found to be rather effective, in general, was having Sana primarily use her basic magic attack in a downward fashion. This tends to get around enemies that dodge by hopping.

My only other thought would be shield + ice blast.
I just jumped over all the merkids and drained the water. The shield spell helps too.
very late post, but a possibility might be that sana had consistently gotten REALLY bad levels, since this game uses random stats every level up its not exactly impossible for any character to get super bad levels over and over, with sana that it makes her basicly feel half as strong as she should be, would most certainly impeed survivability just from lack of health and armor.
Liro Raeriyo a écrit :
very late post, but a possibility might be that sana had consistently gotten REALLY bad levels, since this game uses random stats every level up its not exactly impossible for any character to get super bad levels over and over, with sana that it makes her basicly feel half as strong as she should be, would most certainly impeed survivability just from lack of health and armor.

Thanks for the information! I was unaware that levels work with randomly allocated stats. I assumed it was a pattern of progression.

I do tend to have horrid luck when games are doing random things so its possible this could have been a factor.
Shield + Ice Blast would be all well and good... but there's only so much mana to use. Because the Ice Blast has no limit on its range and can go through the terrain, I've been standing on the edge and just raining ice death on enemies in the water before going in with Sana to open the way for Arche. But that can only work for so long until you run clean out of mana to use and I haven't seen anywhere to get MP restore items yet. I found 1... ONE mp restore item... in a CHEST in this VERY DUNGEON. Sana is in no way a good solo combatant, at least at this stage. She needs to be out of danger and in the back to be of any decent use. Solo? She's just a walking corpse.

I've gotten (I think) pretty deep into this dungeon and I've put up one hell of a fight to get this far. To say it would be an inconvenience to leave and come back would be an UNDERSTATEMENT! But I have no choice because Sana is "dead" and there is literally no possible way for me to proceed forward without her. She "died" before and I was lucky enough to find a second (for this dungeon) MoH the next screen over and collecting it reived her. But it was only a prolonged doom because I soon ran out of mana and fighting 3 Merrkids and 2 Merrkid Mages at once with ONLY Arche's sword and that (virtually useless) basic attack of Arche's only had one possible outcome.
Silvador a écrit :
Shield + Ice Blast would be all well and good... but there's only so much mana to use. Because the Ice Blast has no limit on its range and can go through the terrain, I've been standing on the edge and just raining ice death on enemies in the water before going in with Sana to open the way for Arche. But that can only work for so long until you run clean out of mana to use and I haven't seen anywhere to get MP restore items yet. I found 1... ONE mp restore item... in a CHEST in this VERY DUNGEON. Sana is in no way a good solo combatant, at least at this stage. She needs to be out of danger and in the back to be of any decent use. Solo? She's just a walking corpse.

I've gotten (I think) pretty deep into this dungeon and I've put up one hell of a fight to get this far. To say it would be an inconvenience to leave and come back would be an UNDERSTATEMENT! But I have no choice because Sana is "dead" and there is literally no possible way for me to proceed forward without her. She "died" before and I was lucky enough to find a second (for this dungeon) MoH the next screen over and collecting it reived her. But it was only a prolonged doom because I soon ran out of mana and fighting 3 Merrkids and 2 Merrkid Mages at once with ONLY Arche's sword and that (virtually useless) basic attack of Arche's only had one possible outcome.

I feel your pain on all that.

Personally, I had gotten into other games and this one got pushed further back into my backlog of things I want to play.

Maybe one day I'll dive back into again. Sometimes an extended break can result in you seeing things differently when you come back. Maybe next time Sana's solo sections in that dungeon won't seem quite so horrid.
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