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Anyway, you can change her AI to do different things. You can tell her to stay back while you cream the monsters as Arche.
But you will get them later, and remember: you can buy just a certain amount of an item, after that the store refuses to sell you more of that item.
For the instance I recommend you to just let her die and keep going: Arche can solo almost everything at early game. Later on you will get plenty of revive items and better armor and max-life potions and it will be easier.
Thats pretty much what I did for the majority of the dungeon. Either that or once Sana got to low health I'd manual control her and run her away to heal.
Its mainly the issue of when I have to do the solo sections. Currently I'm pretty much stuck a place where there are 4 or 5 merkids in the water and some on platforms above. The water has chests and things in it... I can't keep Sana alive long enough down there to do anything. One way or the other she ends up kicking the bucket.
The last 6 or 7 times I fired up the game to kill some time was just running down into the dungeon, getting to that room, and carting a dead Sana back. As an added bonus on the trips back Arche often gets poisoned and I end up forced to choose the "return to safety" option after a party death.
If there was only an item or way to revive i wouldn't even care about the deaths or the difficulty. I'm just getting to the point of shelving the game because I'm bored of doing the same sequence over and over.
Yeah I figured later on there would be items and things and I hear that Sana becomes a total monster late game, but I'm never going to reach that point.
Where I'm at currently I have the best equipment I can buy, maxed levels for the area, and a full stock of healing items. I use Arche to do 99% of all the fighting...
... but then I reach the parts where only Sana can do it... and of course the end result is a dead little girl.
I know your feel: That certain part of the game and the extra-dungeon were the hardest moments playing this awesome game.
Even more: there are lots of topics on this very forum about people asking how to pass the same part you are stuck. You could check those threads and see if there is a solution for your problem.
I had searched the forums a good bit and read as many as I could find. Thats where I got most of the ideas like doing manual control, constant use of heal items, panning the view, using sleep, just running, etc.
None of them seems to mention whether or not there was any way to get an early game revive item or some other handy way to avoid a full trek out of the dungeon. Figured I'd make my own thread to try to focus on that part.
I'm still reading any I find in hopes that maybe something I read will work for me though.
I played Dark Souls on the PS3... a game most people talk about like its the "hardest" and most "challenging" game ever made... that game in its entirety was nothing compared to the ordeal of trying to survive just the Sana only underwater section of this Shrine.
If my life depended on it... and I was forced to choose between completing ANY of the Sana only sections of the Shrine of Wind in this game... or beating Dark Souls from start to finish in one sitting while blindfolded and having my nipples slowly hacksawed off...
I can damn well assure you I wouldn't be going through that Shrine of Wind!
P.S. If anyone else is experience hell that I did while playing this game... I sadly can't give you any advice on getting through it. I'm not even sure how I managed to get through it... I pretty much was just cycling through all the tricks and tips that people had said on the forums here... and of course beating my head into a wall as I once again carted a dead girls corpse to the surface. I suppose that a higher power just took some form of pity on my miserable existence and allowed me to succeed.
Ouch.
Btw, congratulations.
And something I found to be rather effective, in general, was having Sana primarily use her basic magic attack in a downward fashion. This tends to get around enemies that dodge by hopping.
My only other thought would be shield + ice blast.
Thanks for the information! I was unaware that levels work with randomly allocated stats. I assumed it was a pattern of progression.
I do tend to have horrid luck when games are doing random things so its possible this could have been a factor.
I've gotten (I think) pretty deep into this dungeon and I've put up one hell of a fight to get this far. To say it would be an inconvenience to leave and come back would be an UNDERSTATEMENT! But I have no choice because Sana is "dead" and there is literally no possible way for me to proceed forward without her. She "died" before and I was lucky enough to find a second (for this dungeon) MoH the next screen over and collecting it reived her. But it was only a prolonged doom because I soon ran out of mana and fighting 3 Merrkids and 2 Merrkid Mages at once with ONLY Arche's sword and that (virtually useless) basic attack of Arche's only had one possible outcome.
I feel your pain on all that.
Personally, I had gotten into other games and this one got pushed further back into my backlog of things I want to play.
Maybe one day I'll dive back into again. Sometimes an extended break can result in you seeing things differently when you come back. Maybe next time Sana's solo sections in that dungeon won't seem quite so horrid.