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Steam'i çevirmemize yardım edin
It is afterall Tomb Raider in name only.The game has little in common with the old Tomb Raider gameplay.
There are very few tombs to raid and the platforming is incredibly easy(such is the trend nowadays) compared to Tomb Raiders pixel accurate jumping.
If you like Uncharted and perhaps Batman:Arkham you should like this.
p.s. I did'nt mind the end boss as I have an aversion to boss battles :)
I'm a gamer of the 90's (and the 80's *sadface) and I played the original Tomb Raiders. With that said, I enjoyed this game as much as the first two games in the series, and more than every game beyond those.
I think the reason that I enjoyed this game was that I didn't buy it for the chance at a challenge, and to be honest that wasn't why I ever played Tomb Raider. I was always pretty good at the games so I can't recall struggling much in the earlier titles. I actually enjoyed them because I just liked the character and the Indiana Jones concept, not to mention the first Tomb Raider was technically quite advanced when it released and had a lot of associated "wow" factor.
I do love challenging games, but I guess the type of games that I seek out for a challenge are just different, and so I never ended up suffering a disappointment with this title.
I wrote a relatively long, semi-coherent post about the things I liked in the game, and I'd stand by them in the face of most criticisms. But, I also respect your opinion and I thought you conveyed it well. Now, if Crystal Dynamics decides to make a legitimately challenging Tomb Raider game using the mechanics (such as the perfectly executed buttonless cover system) that they've polished in this game, I'd be all the more excited to see it.
I miss the puzzles that actually took a little thought to figure out, and I dislike that the game feels very linear. I haven't beat the game yet, but I feel like I might be getting close. I'm a little disappointed with its length after being so excited to play a new TR title. I'm guessing they made it short so they can pump out a ton of DLC.
One thing I did enjoy was the weapon system, skill point system and how you can use the bow, though I felt like when you had to use the rope shot, they made it very obvious.
I am enjoying this as an action game (it reminds me a little of Uncharted), but it just doesn't have it's old tomb raider "feel" that I love.
So, thats why I scored it low. It was like rebooting a Mortal Kombat, but this time there are no fatalities and you don't get to fight Kahn, Goro or Shang at the end, even when they were hyped through the entire game lol. My point being, whatever MK was, it is no longer that way in the reboot. They did the same with this Raider game. Its not Tomb Raider. The rebooted Lara will never really be LARA CROFT if they continue on that path and the next games follow suit to the game styling of this one. Just my opinions on it though. :)
However, I really like this new one. I didn't find it difficult, but I also didn't find it mind-numbingly easy either (looking at you Torchlight II...). I've also spent most of the game running between 20-25fps (on an Intel 3000 HD integrated chipset) and it kept (and is still keeping) me interested in playing it more...though the first half of Shanty Town is horribly evil and nearly unplayable, sometimes dropping as low as about 5 fps (opening that gate was literally painful).
Sure, the tomb puzzles were really easy, but I kinda think this game was really supposed to be more about the story and setting things up. Lara isn't some world-renown, globe-trotting badass. She's a student who becomes (due to her situation) a badass. Hopefully future games will have more and more well integrated puzzles.
I have to say though...I remember the old Tomb Raider games being just about as linear as this one. Maybe you had access to larger areas, but didn't you still have to solve all the puzzles in a certain order to progress?
Sorry if this just seems like I'm rambling...it's 10am and I haven't been to sleep yet.......
It was pointed out above: the new Tomb Raider is simple and not too challenging. While there were a couple of sequences which took me a bit longer to work out, most of the puzzles and the laughable "Optional Tombs" were straightforwrard. I still remember having a minscule heart-attack when I completed the first optional tomb and was left with 250 salvage and 100xp as a reward. It would be a good idea to actually be able to view a recovered artefact.
The main reason behind this process of simplifying the game is obviously the fear of antagonising immature gamers which jump into a game expecting to senslessly bash and blow things up without using too many brain cells. This is a reboot and it is not a mystery that--while they did their best-- Crystal Dynamics have clearly targeted new gamers and attempted to draw brand new customers rather than the base of fans that have been with Tomb Raider since the 90s.
Realistically, there are now two camps of Tomb Raider gamers. Team one has the experience of playing the old Tomb Raiders as far as the 1990s. They understand the essence of the game well and naturally, the new TR is not good enough for them. It is too simple, straightforward, almost too modern. The other group are new gamers that play Tomb Raider because it has been given a modern revamp. They recognise what they want in the game, plough through the main campaign in 10 hours, get to level 50 on the multiplayer and feel satisfied.
Personally, I enjoyed the game. The story is still strong, interesting and engaging. Although it is nothing like the old Raiders, it still retains the same excitement that I felt when completing Legend or Underworld. The character of Lara Croft has been preserved well and I would say that it survived the "modernisation" of the game. As to what comes next, I really do not know. I get the feeling that this game is good but not good enough. At the moment I cannot say whether future Tomb Raider games will drift away from the old model even further or whether Crystal Dynamics decide to return to the game's roots. Let's hope for the best!
The original tomb raider gameplay sucked anyway. Puzzles were notorious for being hard for the sake of being so and didn't really require skills in anyway. They were practically just "doh, I see now" moments rather than "aha!" moments. Let's not harp on about the original tomb raiders like they were masterpieces themselves, they weren't.
I consider this game a healthy initial starting over. It has basic mechanics established and a good visuals style and platforming system.
You should be glad Lara is getting attention again. This means the sequel to this game will be far more looked after now that this one is a hit. Likely eidos/square weren't completely confident in the selling power of tomb raider as of late, and I can't blame them after the last few.
As such, the puzzle complexity and certain gameplay things are certainly much simpler and streamlined, but don't forget, more realistic. As if in the real world someones going to walk into a cave where some beach bum layed out a big elaborate sequence of beams/ropes and ledges to jump to to reach his "booty".
The puzzles in the game border on the grounded. Small feats that would be marvelled at in reality, practicle puzzles. It's safe to say now that the game is a success we'll get a nicely expanded apon sequel with a longer better story and better puzzles and other things.
Fans should be supporting the game, not dissing it. It means Tomb Raider has a healthy looking at once again. The game is certainly fun and personally, the best Max Payne game ever made :P
Time will tell, and this game would certainly lend itself well to some DLC, but I'm not sure how much of a role that played in the game's length. They didn't release a bevy of day 1 tombs at premium prices and they haven't really hinted at what's to come.
The reason I think the game is actually a little shorter (relative to some games) was how much technical effort went into what is already there. I realize this game won't get a lot of acclaim for its technical execution of combat and stealth and cover mechanics because those are not things that really matter to its older core fanbase. But, these are all things that they did so well that the majority of them are genre-leading in their execution now. It was a 4 year production and to me it feels like they spent 4 years doing their best to refine the aspect of actually playing Lara Croft. In that regard they hit the ball out of the park because her controls are almost flawless and I can't really think of a game recently that gave me less headaches with controls.
I could be wrong, but that's the impression that I've gotten after playing the game and having a quite a bit of games to look back on in reference. I really felt like the product was super focused and many of the technical aspects were super polished. It's a bit of a shame that Nvidia 600 series cards are having issues, but those are things that should be resolved by the end of the month and then what will everyone be left with? A prime example of how to build the controls for a character in a 3rd person game.
Yes, Tomb Raider has always been a playground game but ultimately a linear experience in the games that I've played. The new one really didn't change much in this regard.
Could you just imagine a Max Payne game with controls and mechanics that are as fluid and competent as Tomb Raider's? My heart's aflutter.