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Tried 2 games of multiplayer and got bored, I have way too many 3rd person games with multiplayer tacked on to give a damn about TR's.
I get not being able to go crazy and add like an epilogue or something, but outfits? Additional weapons? How about wedging in a tomb or two into the environment? A mode where you can release the caged wolves unto Reyes? Anything?!
personally, after all that EA-Activision last days micro-transaction hype i afraid Square Enix can also turn to dark side. thinking about buying those MP weapon upgrades for real money rather than salvage makes me wince.
I don't buy DLC because i see it and think "OMG I NEEZ MOAR!!!!11!!!!!!!!" It's not as the DLC as where they're going with it. They're focusing on the MP aspect rather than the SP. We know TR as a single player game, though the controls were ♥♥♥♥. I am not buying a single DLC for TR because of this. MP will last longer than warfighter, that I am certain. I don't want it to be you gotta have MP in your game to survive.
Single player DLC in particular helps a game more than people think...adding 2-3 hours of gameplay every 4-6 months between sequals will help players stay interested, even causing them to replay the game from start to finish long after the initial content becomes stale. The more they keep their customers interested, the better their next title will sell.
This brings us to what they are doing with Tomb Raider DLC..I'd be perfectly happy with no DLC at all, but knowing that they're going to be putting hundreds/thousands of man-hours into content for a tacked on multiplayer instead of rounding out some of the short-comings of the Single Player story that brought the million+ gamers to this point is a little disheartening.
It's not "OMG we need DLC!", it's "If they make DLC, they should do it right.".
1..2 outfits really? lmao, what is the point.
We should get organized! Do not underestimate the power of the consumer. Any idea how?
Fu CD