Tomb Raider

Tomb Raider

View Stats:
Tomb Raider > General Discussions > Topic Details
Drakedge Mar 19, 2013 @ 2:22pm
Dear Crystal Dynamics - Thank you.
After a plethora of disappointing releases of "AAA" games it is a breath of fresh air to finally see a game that lives up to the deserving title of AAA. This has been my best trip into the tombe raider franchise, ever.
< >
Showing 1-15 of 31 comments
Grand-Dad v2.0* Mar 19, 2013 @ 2:54pm 
I AGREE. Finally, a decent TR game. (I think the overall concensus is that, while there are a lot of issues with the PC version (too many QT events, Too Easy Problems to solve, and just a bit too linear (possibly unavoidable for this episode), you are most definitly on the right track. Many times I actually experienced the wonder/fun I had with the original TR all those years ago.
Crank it up a bit, address some of the aforementioned "issues" and you will have most of us coming back for more...and more.
(I cannot tell you how many times I actually "FELT" Lara's pain as her body was getting all "beat to hell". ...and those "high-altitute feats of derring me sweaty palms and a feeling in the pit of my stomach)
I will certainly buy the next installment.

Yagyū Mar 19, 2013 @ 3:11pm 
Drakedge Mar 19, 2013 @ 3:58pm 
My only complaint about the game is trivial honestly. I had the hair problem, but it was patched out in a short bit of time, and it wasn't a big deal anyway, just kinda quirky. My complaint which is minor is that hunting for food is pointless. I liked that Lara needed to hunt for food in the beginning, but then it kind of becomes just an EXP grab. I would of liked to have seen it been important through out the game, but not hinderingly so.

Again a minor thing, just after making a big deal of it in the beginning of the game, it would have been nice to see it through out.

That being said, my OP stands.
Yrth Mar 19, 2013 @ 4:26pm 
Bleah. Major issues with the game which you lot seem to think aren't that big:

A) Whack-a-Mole (what you call QT). Just die until you're memorized the pre-ordained sequence of keystrokes that the developer has determined in advance you will have to use to stay alive. Absolutely no skill involved whatsoever, just a way for people with the reflexes of a 12-year-old to impress other 12-year-olds. Every great game I've ever played has always shared a single common characteristic: No Whack-a-Mole. It has never been anything more than a cheap stunt. Age has not improved it.

B) The frequent times when your point-of-view is deliberately and specifically pre-empted by the program for the blatant purpose of making the game-play trailers more impressive and dramatic. This is done despite the fact that suddenly ripping you out of the immersion and flipping your point of view around 140 degrees has never added to the playability of *anything*. Keep the advertising out of the game, thank you very much. Nothing ruins a game more than knowing that the developers considered selling the game considerably more important than being able to *play* the game.

C) Unskippable cut-scenes. The mark of a graphic developer who is telling you, not very subtly, "I put out ten hours assembling this 30 second cut-scene, so by GOD you're going to spend ten hours watching it, so SHUT UP." I like cut-scenes - they can greatly add to the depth of a game. But once you've seen them, watching them again is just like watching a toilet paper Ad for the millionth time. It doesn't matter how fabulous it is - it's old now. I'll watch them again if I lay off the game for six months and come back to it, but for that I'd have to want to play it again, now, wouldn't I?

Beyond that, quibbles. Maybe a snootch too linear, could have made the interface better, yadda yadda and like that. But aside from the aforementioned three things, this had *real* potential to be one of the great surprises of the year. Kind of like a second Dishonored. With names like Square Enix and Edios on it, I expected considerably better, but frankly, it doesn't matter how talented the chef is if the kitchen manager is an idiot. I guess two surprise terrific games in one year is asking a bit much.

First shot at the Laura Croft franchise for me. From the comments, it's been much worse. If this qualifies as a great *improvement*, I shudder to think...
Drakedge Mar 21, 2013 @ 3:56pm 
Some people hate QTE, other people think they add to the drama in a way that's a little difficult to pull off in other methods.

For part B - you can change the angle of the camera by pushing "C" if Lara is in your way.

For Part C the cut scenes are skipable, i believe spacebar skips. Either way look in the bottom left hand corner and you will see the que to skip. Though the thing that makes this adventure great is the story.
DragonRR Mar 21, 2013 @ 4:59pm 
Aside from the QTE moments which reduce later into the game or at least become a bit more sensible..

Great game, pretty stunning graphics especially with everything maxed, combat sometimes excellent and even the story is quite good. Well done Crystal Dynamics :)
Rhambus Mar 21, 2013 @ 5:04pm 
I love this game. This is the most fluidly playing action/adventure game I've played in a long time. It's just disturbing it has taken a developer this long to make another great adventure game.
Migz - DH Mar 22, 2013 @ 2:58pm 
Finally finished the storyline, and I really liked it.

I wish QTEs hadn't been there in 2 or 3 places, but that's really, really not bad.

Thought the visuals were very well done.

Setting was very fun and interesting.

Overall, I believe this is a good restart for Lara Croft and look forward to the next chapter.
Game is pretty much amazing except of a few flaws that can be ironed out with the sequel.
Migz - DH Apr 3, 2013 @ 5:44pm 
Looks like the Tomb Raider franchise is in some peril due to SquareEnix's recent reports and job cuts.

I hope everything works out well for the CD team and the Tomb Raider games!!
fatwednesdayite Apr 4, 2013 @ 1:01am 
As long as Crystal Dynamics listen to their fans and eliminate all the obvious problems with this Tomb Raider in a sequel, this title is headed for a GOTY anytime now.
DogMeat Apr 4, 2013 @ 1:25am 
I think people are really over-exaggerating the QTEs... they are bad at the start especially due to which button you need to press being unclear but they die off after that.

As for the gaming taking control of the camera for a cinematic angle... as far back as the very original Tomb Raider on PS1 they did that.
fenke Apr 4, 2013 @ 3:46am 
Originally posted by Drakedge:
My complaint which is minor is that hunting for food is pointless. I liked that Lara needed to hunt for food in the beginning, but then it kind of becomes just an EXP grab. I would of liked to have seen it been important through out the game, but not hinderingly so.

I wonder if the second and third time wouldn't be hindering. I look at it as if it were a movie, where I could imagine you'd show the audience the first time she hunts an animal, kills it and etc.. But not a second and third time. We are a smart audience, we understand she's just learned to hunt and we understand she'll hunt some more during her life on the island, we really don't need to see it every single time.
Shibirian Apr 4, 2013 @ 4:12am 
Been years since I've played the same game three(!) times in a row (the last being Homeworld, if I remember right).

Thank you very much for all the fun! (A few bigger tombs in the next installment would be very nice to have, lo.)
Lexy Apr 4, 2013 @ 4:58am 
Well to be honest, I have to say the "Dissapointing triple-A releases" comtinues with Tomb raider. This is an obvious sell out and the multitude of DLC's that've just been released show you so as well. I didn't find the game enjoyable, it was linear and rather plot-hole filled. Lara does some pretty stupid stuff and seems too bothered by things. Overexagerate sometimes to make her seem weak and vunderable. Seems alittle like Bioshock Infinite, starts off -okay- but at it's core it is just another same-y game.

Also I'm somone that dislikes QTE's because they detract from the enjoyment of cut scenes, they don't add tention for me, they add a level of frustraition because I can't sit and watch something happening I have to constantly be on the lookout for keyboard ques.

On the other hand, it is my two pennies worth and I won't be buying another Game from crystal dynamics or squeenix again ( Mainly because Squeenix tend to "Asianify" everything with their anime CGI and put their "samey" games out there ) I got the "deus ex HR vibe" when starting this game, It looked good, played good but after about 2 - 3 hours in, the core gameplay left me bored and uncaring.
< >
Showing 1-15 of 31 comments
Per page: 15 30 50

Tomb Raider > General Discussions > Topic Details
Date Posted: Mar 19, 2013 @ 2:22pm
Posts: 31