Tomb Raider

Tomb Raider

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Tomb Raider > General Discussions > Topic Details
Photosynthesis Nov 19, 2013 @ 1:09pm
One of the most linear, scripted and QTE-driven games out there?
I picked up this game hoping for an open-world survival experience. Imagine my surprise once I found out, that this is one of most linear, on-rail, dumbed-down, scripted and QTE-driven pieces of garbage I have ever laid my hands on! You're not the player/adventurer/puzzle solver - you're a spectator of a cheap action flick. Press "W" to run forward, tap "Space" to jump across obsticles, shoot bad guys and occasionally solve a "mind-bending" puzzle which involves shooting rope arrows or burning something with a torch. The only survival element is hunting. You hunt critters and larger game and collect SALVAGE. Then you use salvage to upgrade your weapons. Makes sense, doesn't it? Oh, I forgot a few more elements: Lara gets cold and hungry. One cutscene of Lara making a fire and cooking and that's taken care of for the rest of the game. One of the most useful weapons is the bow. Wouldn't it be great to craft your own arrows and conserve ammo, taking time to plan an attack and effectively applying a more stealthy approach, since we're like... surviving? Yeah, would be great, but sadly, large amounts of ammo crates and arrows are placed on every step of your linear path. Cranking the difficulty up to Hard doesn't help at all. The only times you die is when you fail to "press "random button" not to die". Lara runs, jumps, shoots, taunts her enemies while everything around bursts into flames in slow motion. If that's your idea of an adventure / survival / open-world game - you can stick it up your ♥♥♥♥. Pros: Graphics and boobs. Cons: Pretty much everything. I remember myself playing the original Tomb Raider on PlayStation - now that was a great and challenging experience. Somewhere along the line the evolution of games came to a complete stop. It's all downhill from this point.
Last edited by Photosynthesis; Nov 19, 2013 @ 1:15pm
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Supermarine Nov 19, 2013 @ 1:42pm 
Two things are clear:

a) You didn't like the game
b) Your expectations were not met

As I recall, TR 2013 was never marketed as a heavy puzzle-solving, survival or open-world experience. This is an action-adventure game, like all its predecesors. It's planned like a movie, and that was very clear from the start.

The "survival" issue, discussed elsewhere, is a game theme, not a genre.

Some games are planned linear, some are open-ended, some are sandboxes, others are loosely scripted. What makes it a bad game is the fact that it fails to deliver what it promises. All other factors are a matter of personal taste and preferences. An on-rails shooter is not necessarily a bad game when compared to a free-roaming one. It would be only a personal opinion.

From the product point of view, it promises and it delivers. The devs didn't lie. Also, there's plenty of previews, reviews, lets-plays and whatnot around the Internet.

Too bad you bought a game you did not fully enjoy. If you don't like surprises, it seems you should do your homework next time.
Motionsick Nov 19, 2013 @ 2:56pm 
The OP is pretty much spot on in most of his complaints, and I was expecting something more like MG snake eater when I bought this game. Despite not matching my expectations the game was pretty fun anyway, I absolutly loved the melee until it became overpowered.
GoBucks76 Nov 19, 2013 @ 3:55pm 
Well said, Supermarine - there's no reason ANYONE should be surprised about the gameplay of Tomb Raider - there was plenty of coverage in gaming magazines and the internet leading up to the release of the game months ago and there are plenty of reviews that anyone who wanted to know what the game is really like could've found.if they spent a little time looking...

I've heard lots of complaints that the game isn't like the old Tomb Raider series and there aren't enough puzzle solving or tomb raiding. But this is a reboot of the old games and people had stopped buyig the old model Tomb Raiders. Legend, Anniversary & Underworld took the series to a new level and now this game takes us on a journey that none of the previous games ever imagined...
I2epresent Nov 19, 2013 @ 9:18pm 
There are plenty of old-school platformers out there if you're into playing ridiculously difficult games where a twitch at the wrong time can send your character off a cliff. In fact, there are 9 other Tomb Raider games where you can get your fix.

Crystal Dynamics tried something new this time by going the cinematic, story-driven, character-driven route, and that's not a bad thing. Why do it? Because the technology is sufficiently advanced, because of the influence of games like Mass Effect and The Walking Dead, and because gamers familiar with the Tomb Raider franchise have grown up.

But don't worry, little buddy, there's a steady stream of indie platformers, FPS twitchfestivals and raid-heavy MMOs if you like running with the "skillz" crowd.
Photosynthesis Nov 20, 2013 @ 5:23am 
I'm not necessarily into hardcore puzzle games, but in TR the effort required to achieve something is non-existant. I played through all other TR games and being a fan of the franchise was expecting something at least a bit similar. No puzzles, no complex platforming, no nothing. Just an interactive movie (not a good one, as well) for the masses to enjoy. Tomb Raider games (until this one) stopped selling, because the gaming community became too dumb for puzzles.

For me it's one more franchise that the developers screwed. Too bad. TR was once unique.

P.S. I respect your opinion and I agree it's my own fault for having high expectations and avoiding checking out reviews prior to buying. I guess I'm a slacker.
Last edited by Photosynthesis; Nov 20, 2013 @ 5:24am
GoBucks76 Nov 20, 2013 @ 6:48am 
Hey we aren't playing games like Space Invaders, Pacman and Missle Command these days either... Gamers aren't dumb - there are plenty of puzzle games out there, but they're mostly in the casual game area and their sales are pretty limited. Tastes change.

I've played ALL of the Tomb Raider games since the beginning and while I have good memories of the older games people want more than simple puzzle solving or platforming. I'm sorry if you felt that you wasted your money on Tomb Raider, but it's unlikely that you'll see another classic Tomb Raider that is made up of all of the tropes of the old games.
Galleoth Nov 20, 2013 @ 3:30pm 
If you have games based on what you hope for, is there any game that could ever possibly satisfy you?
BlackOpzFX Nov 20, 2013 @ 9:49pm 
Originally posted by Galleoth:
If you have games based on what you hope for, is there any game that could ever possibly satisfy you?

Of course. When I play "Need for Speed" sequels I have an expectation of the car handling from previous games. If they wanted to go so far away from original TR - THEN CHANGE THE NAME!! Old TR fans are gonna expect that a game name Tomb Raider is , errr...... something like previous games in the serious. I don't fault ANY TR buyer for being confused - Its a pure Bait/Switch by using the TR name for a game thats nothing like TR. They should have given it a different name 'Starring Laura Croft"
Sheldipez Nov 21, 2013 @ 12:08am 
I wouldn't call this garbage but it's a not near what I was expecting. When they were previewing it they were talking about it being a survival experience with having the whole island for Lara to explore. Thus far it's >really< linear and closest comparison is the Uncharted series (which I didn't like) comes to mind, just with quick time events and a female version of Wolverine (she takes insane amount of damage then just walks away.) I'm only like two hours in but no sign of any Tombs quite yet.

It's OK, but I'd say a few a quid is about right for this. I prefer the likes of Legend. Bit too much hand-holding going on, but as I say I'm only a few hours in so maybe the game will open up a lot more.
Lithari Nov 21, 2013 @ 6:53am 
I normally like QTE games, but unlike other QTE games, you have virtually 1-2 seconds to press a button, while other games give more fair time to do something before the time runs out, though there were options to make it faster, giving it more challenge, but this game gives no options for that....which is how it gets a 2.5/10, the rating is by this: 10.0 for the good graphics, -7.5 for the craply done QTEs.
Sheldipez Nov 21, 2013 @ 7:11am 
The graphics are pretty but I don't think it's enough for a game to get by on eye candy alone in this day n age. There has to be more than that.
X.e.N.o Nov 21, 2013 @ 12:47pm 
I just completed the game and loved it....yes the QTE are not fun but the exploring and story is great.....LOVED IT!
Photosynthesis Nov 21, 2013 @ 1:11pm 
Exploring? Sorry, must've missed that part.
Blackhat Nov 21, 2013 @ 1:33pm 
but its still great fun yea?
Chik'Tikka Quick Nov 22, 2013 @ 11:51pm 
I loved this game, even on mah cruddy laptop, can't wait to play it thru again when i get a system with a 770 in it+^_^+ only gripe i had was the abundant ammo, woulda been more immersive if i was constantly out gunned cause of severely limited ammo, forcing me to choose my shots carefully, but hey, that might have been too much for noobs +^_^+
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Tomb Raider > General Discussions > Topic Details
Date Posted: Nov 19, 2013 @ 1:09pm
Posts: 125