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The combat should be simple enough to AI to handle. Not sure how well the AI will handle building the armies etc.
AI does get bonuses and penalties based on the difficulty level but also it plays differently based on these difficulty levels.
For example, at lower difficulty levels the AI tries to simulate what beginner players might do such as forget to place an Amenity or a Supply or not build up armies in quite the optimal way. Whereas at the higher levels, the AI is pretty good at min/maxing.
That said, we will be looking to do a lot of additional tuning of the AI once actual strategy masters get their hands on it and start doing terrible, terrible things to not just the AI but in multiplayer.
Maybe we should have a shirt that says "Because of me, they had to put out a patch!" ;)
How will you know how the AI was beaten to improve it? Will you collect save game or end game files and analyze them for patterns where you can improve?
https://www.youtube.com/watch?v=8FpXkDrwarY&ab_channel=Ara%3AHistoryUntold
Assuredly with mods coming in after release, is there a way to make sure the AI knows how to handle mod-added units and buildings? Would there be a way to tell the AI how to use a new feature that is modded in? I'm thinking back to how Humankind AI never used modded units and Civ 4-6 AI never understood the gravity of modded features like Civ 4's Ryse and Fall mod that added revolutions and how to avoid them.
ARA has plenty of improvements avaliable and they claim you won't even experience them all at a time in each game. I am sure you will have plently of possible manufacturing (crafting) capabilities to choose from, so additional buildings are not that of a problem, by the time you get bored maybe some kind of flc or dlc will come out etc.
Yep, Civ 6 AI is premium cringe, its a shame, otherwise the game is great, but what game if the AI is on level it was 20yo.
Unless the mod maker make changes to AI, the AI can not use mods or get even confused by mods… mod is something that AI is nit programmed to handle, so it is black spot in the AI selection tree. So read the mod desceiption and id the author says that he has also modded the AI to use the mod… better avoid that mod. (Unless it is Only decorative)
This one is worrying and it still seems like another dysfunctional AI from strategy games...
What did you expect?
Computers are not fast enough to run real AI. Not even near!
So the AI is always desision tree. Do this or that. Do this or that. And always people find a way to ”cheat” the AI to do stupid things. Because when you allways do the same thing based on same desision tree.. you become predictable,
I remember modding for Civ IV, there were keyword plugins to tell the game AI how to handle buildings and units, but didn't expand to new game features. I was kinda hoping a dev would answer if possible how far the AI goes, if it adapts to see the positives and negatives of new buildings and units or if it was a keyword thing, etc.