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Zgłoś problem z tłumaczeniem
That would break the economy of the game.
The one exception is for solar power plants, which dont have the normal primary resource so they continue to create energy over time (as they dont have primary resources they dont need anything to continue production). If you wanted to stop this, all you would have to do is add crystals to their primary resource and they will act like the player version
Can someone edit the starting to thread to include :
1) all the tools needed to install them
2) the load order
3) what do you do if there is one that has an update ?
So people would not have to search through 200 replies
You can use almost all X3TC mods/scripts with AP, unless they've been adapted for it, so check first for the AP version.
About 90% of the most used plugins and mods are archived, in their latest versions, on X3downloads website (www.xdownloads.co.uk). Site is under maintenance due to a recent attack and being rebuilt. But you can go to the OneDrive backup they have:
https://onedrive.live.com/?id=E72F879570FF993E!1469&cid=E72F879570FF993E&group=0
Just explore the X3 Terran Conflict and X3 AP folders to find your favourite addons :-)
2. Load order is not really important. Some addons require to rename the <whatever name>.cat and .dat with numbers like 12.dat and 12.cat if you already have 11 files with numbers in main directory (which is .../X3 Terran Conflict for X3TC and .../X3 Terran Conflict/addon if you play X3AP. The Plugin Manager automatically renames those specicic files with the right numbers.
You can otherwise unpack the plugins manually and put the files in the /scripts and /t folders whenever needed. For AP, remember that you don't have to care of the "scripts", "t", or sometimes the "director" folders that are in the main root X3 Terran Conflict folder. They need to be at least in the X3 Terran Conflict/addon subfolder.
3. If one is updated, reinstall it manually or with (better way) the Plugin Manager. And as I already said, as most of the plugins are archived on the previous site, you don't have to search everywhere.
For Traders:
- Free Jumps for AIs 1.4.04 coupled with EmergencyJumps 4a so my Universal Traders keep safe when stumbling upon ennemies when they visit some heat border sectors.
- Jump to Me 1.0 is also useful to gather ships in a sector.
- Mk3 Optimzed 1.8.9.7 fixed, so UTs are even more smarter while travelling and trading.
- UT profit, to see how much each trader has gained while working autonomously.
Navigation / Exploration:
- Galactic Explorer 1.9.8.12 coupled with Gal Ex spawn mod0 so I can send (preferably a fast interceptor) a ship to map the universe early in a game.
- dock lockup fix
- safe undocking
- bounce 1.7, all useful to minimize accidents at stations, and bounce is a must when you start getting in huge battles, reducing by around 100 times the collisions between your ships and with other objects.
Hey,
after many years I'm returning to the x universe. In the egosoft forum I only find Revelation by litcube. Was that mod meant?
I also can't find the IEX mod.
I've been searching in this list
https://forum.egosoft.com/viewtopic.php?f=94&t=216690
Anybody can help me?
litcube.xtimelines.net/wiki/index.php/Main_Page
www.moddb.com/mods/star-wars-lu-swlu
Wow this looks really good. Im going to try this out once i finish my current campaign.