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that being said TL was never intended to be DS or NWN.. it was a casual rpg for simple hack and slah loot fest dungeon crawling and TL2 just adds to that same general idea. turn on hard and load the mod.. if that doesnt do it your pretty much screwed. :)
I tried Synergies, but its not really what i want. I do love the added class though.
My ONLY issue with TL2 is the serious lack of character development in terms of skills. There are 6 skills in 3 trees for a total of 18 abilities, and many of those are just passive buffs.
I want many abilities, like 20 per tree with unique attributes. I just cant stand the fact that you pretty much have to pick 1, maybe 2 attack talents and mostly stay with those the entire game. It makes everything feel bland and boring. I want many different abilities to choose from.
Diablo 3 gave me that choice for more abilities. Limited skills but runes that change them. theres what, 18 base skills, and each has 6 to 9 runes which change its base effects. That was the only redeeming factor for D3 though, the rest of the game was mediocre at best. But having so many options to change your skills, change how they act, damage and damage type. It added a lot to the character customization, atleast until endgame.
Ive been looking around and cant find anything.. i have a feeling its probably going to take a long time for any mods like what i want to come out. :(
Also, is GUTS the editor that Runic promised a long time ago would launch with TL2?
I did play titanquest and i really loved the choices with skills and such, but its big drawback was the game became stale at the start of act 2. Felt like it was mimicking Diablo 2 to the T. same general scenery for each area. I stopped right around there on the characters i tried. Also it seems the dificulty curve jumped WAY up around that point as well.
Ill have to give it another go until TorchED is out.
http://www.youtube.com/watch?v=OWbXdDpyarA