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Relatar um problema com a tradução
Mind Control must let you do what the heck you want with that CONTROLLED alien. If not so, don't call it "mind control" but "mind interference with normal behavior"
My sniper went panic! She realy liked that Muton i can say.. so.. Panicked and killed my medic instead
After all they're the enemy anyway.
On the other hand, treating them like teammates is also broken.
My suggested fixes:
- They should not generate panic on death (It's an ALIEN YOU GUYS, why are you so attached to it?!)
- if the last enemy on the map is MC'd, he should do the "mind merge feedback" animation and outright die, giving you the victory. In multiplayer, having the last enemy MC'd is a win, so why not here?!
- grenades and psychic attacks should be usable on MC'd enemies to damage them.
- As soon as they exit mind control, it should immediately trigger reaction fire from anything that's on overwatch. That way, as you wait for MC to finish, you put your whole squad on watch, and as it wakes up, you have 6 guys putting him down. This also allows for some rare situations where the enemy will survive, which adds a bit of interest instead of "MC enemy, he's as good as dead, no problem".
Instead, just don't allow them to shoot when loosing mind-control or dash UNLESS they were released forcefully (aka the controller got killed) - in that case, allow them the full range of their movements.
my suggested fixes:
1 - MC should be treated as a long term investment. The goal is to keep the creature MC'd and treat it as an asset. Mechanics should be changed to allow the controller to refresh the control, requiring LOS and costing a full turn every two or three turns.
2 - On MC death, the controller suffers the will penalty, not the entire team. Makes keeping the MC alive a higher priority, future MC's become more difficult for the affected psionic if they are inside a creatures mind when it dies. If the player decides to take the easy kill while an alien is MC'd, there should be a consequence.
3 - Seems obvious the mission should be a win if remaining aliens are all MC'd. It should count as a live captures for interogations and weapons. You probably have all the captures done by this point anyway, but it's an option vs taking arc throwers late game for last needed live captures.
4 - No auto reaction fire on loss of MC. If you fail to maintain MC then you should have to deal with the aliens position when you lose MC.
The only Option that is needed for MC is that a controlled Unit CANT Grenade or blast itself because MC or not there must be a glimpse of selfawareness and a will for survival.