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It will be a very complicated mech to build when you make it the way I build it.
2 uac5. 2 machine guns and lasers in the arms.
Now go and try if you can make my build
DONE.
Not sure why you'd want this, but here.
Black Hawk (Nova) Silly
Base Tech Level: Standard (Clan)
Level Era
----------------------------------------------------
Experimental 2849+ (Early Succession Wars -)
Advanced -
Standard 2870+ (Early Succession Wars -)
Tech Rating: F/X-X-E-D
Weight: 50 tons
BV: 1,669
Cost: 10,979,688 C-bills
Source: TRO: 3050
Role: Skirmisher
Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro
Internal: 83
Armor: 160/169 (Standard)
Internal Armor
----------------------------------------
Head 3 9
Center Torso 16 23
Center Torso (rear) 8
Right Torso 12 16
Right Torso (rear) 8
Left Torso 12 16
Left Torso (rear) 8
Right Arm 8 16
Left Arm 8 16
Right Leg 12 20
Left Leg 12 20
Weapons Loc Heat Omni
--------------------------------------------
Ultra AC/5 LA 1 Pod
Ultra AC/5 RA 1 Pod
Machine Gun RA 0 Pod
Machine Gun LA 0 Pod
ER Medium Laser RA 5 Pod
ER Medium Laser LA 5 Pod
Ammo Loc Shots Omni
-----------------------------------------
Ultra AC/5 Ammo RT 20 Pod
Machine Gun Ammo [Half] LT 100 Pod
Ultra AC/5 Ammo LT 20 Pod
Ultra AC/5 Ammo RT 20 Pod
Carrying Capacity
----------------------
One battle armor squad
Quirks
------
Combat Computer
Narrow/Low Profile
Also LeO was a legendary MW4 player prior to MWO.
Unfortunately, in MW5C, none of those disadvantages are present.
So it's just a rofl-stomp machine for anything you can possibly compare it to even remotely close to it's weight class in this game.
I think they should increase the heat. Alpha striking all 12 er meds should bring you close to 100% heat. In MW2 I don't think you even fire all 12 without overheating.
This is true, people often fall into the trap of "bigger is better" in MW even though the smaller weapons have very similar DPS, many with superior DPH.
Alpha's look cool, but unless you one-shot the mech your fighting or manage to get some lucky crits and destroy some components... alpha doesn't do crap... and the mechs with superior DPS/DPH win, because DPH is the "real" metric of how fast you can damage things in a MW game past the initial volley.
NVA simply has far too many hardpoints, plain and simple, allowing for a level of boating that ensures you'll always be DPSing at your maximum thermal threshold (doing the maximum possible damage relative to your thermals at any given time).
Also, for the person who was planning on Just doing NVA's until they can transition into TBRs at the beginning of this thread. It works, I have one more NVA to replace in my star before it's TBR across the board for all members. I did not use any in-between mechs at all.
We're not?
I was originally referencing the fact that due to MWO being a competitive PvP game, they had to give handicaps to certain chassis in order to make them viable (balanced) vs. more overpowered ones.
So, if they already knew that in practice certain mechs underperform in real time use, why wouldn't they leverage that knowledge from one game to another?
Just looking at the Nova within MW5 Clans, 70 tonnes and below it is so much better than everything else. It's so good people are just using a whole star of novas.
Once you strip everything off, the Storm Crow has 3 extra tons since it doesn't jump (23 tons vs 16 tons but Nova has 4 integral DHS so really it's 23 vs 20 tons) AND more base armor (443 vs 381). It also uses Ferro armor which means, ton per ton, if you add the same amount of extra plating armor then the Storm Crow will benefit even more (38.4 points per ton vs 32). It's 10% heavier and about 10% stronger.
However what the Nova has, uniquely, is a stupid amount of small weapon mounts. 1 ER large laser is not even remotely as good as 4 ER medium lasers. Which suggests that the real balance problem here isn't the Nova, it's the fact that as you go up in tonnage most mechs have fewer but bigger weapons but the game is balanced such that the best lasers are the smallest i.e. most numerous ones.
Run the Stormcrow with 2 LPL and 3-4 CERML or 1 gauss and 5-6 CERML. Faster, harder to hit, does more damage, better heat management.
Post up the raw stats on your stormcrow. I put the NVA earlier on in the thread.
The stats in the mechlab before pilot buffs.