Bounty of One

Bounty of One

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FAQ - Part 2
Gameplay and Content

➼ Are you going to add more characters in the future❓
▸ After Jody, we will be done with characters for the full release




➼ Do the characters play differently❓
▸ Yes, all characters start with a different legendary weapon and tweaked stats that provide different gameplay for each of them.




➼ Does the game feature microtransactions or DLCs❓
▸ No micro transactions. DLCs might come in the future.




➼ Do you plan on adding more content after the game releases❓
▸ After the release, we might add more content through DLCs.




➼ What is the main gameplay loop of Bounty of One❓
▸ Kill the enemies coming for you, get stronger, survive, and take down the Undertaker.




➼ Are there custom classes/character builds in Bounty of One❓
▸ Each run is different, and it is up to you to make the best choice from what is given to you. All the objects in the game synergize together, some better than others… Experiment and find the best combinations!




➼ Is there going to be a competitive/ranked mode in Bounty of One❓
▸ We have a high-score ladder that you can compete on! Be ready. The competition for first place is fierce!




➼ Will you be able to play the game against friends or in co-op❓
▸ The game is playable in local co-op. You can also play together with your friends through Steam Remote Play (find out how to do so within the FAQ).





➼ How will a run unfold❓
▸ All runs would be composed of three sections. Each section lasts for about 8 min, and then a boss appears. Once you've defeated the third boss, the Undertaker, you have won the run. You can continue playing in Endless for fun, but your score only matters until the Undertaker’s fight, and you will not unlock any achievement beyond that. 3 b




➼ How many bosses will we have❓
▸ By the end of Early Access, we will have 5 bosses in the game.




➼ How many characters are planned❓
▸ Characters are playable in Bounty of One: Serra, Nigel, Ollin, Roger, Natoko, R0b3rt, Madlyn, and Jody.



➼ Will there be different modes/maps❓
▸ We already have three modes at the moment. Maps might come later on. We also would like to implement some kind of "encyclopedia" in the game so that you can have more information on enemies/weapons/characters etc...




➼ Does cooldown reduction work on dashes❓
▸ Yes.




➼ Are you invincible while dashing/can you dash through enemies❓
▸ Yes.




➼ How do Pierce and Bounce interact❓
▸ Pierce comes before a bounce. For example, if you have 3 pierces and 1 bounce, you will first use all your piercings, and then the projectile will bounce on the next enemy.




➼ How does bounce interact with Bulletstorm❓
▸ Projectiles spawned by Bulletstorms cannot change direction. Therefore, they will interact with Bulletstorm the same way Pierce does. The projectiles will go through an additional enemy before disappearing.




➼ Does bounce work with Nigel/Sheriffken❓
▸ Yes. However, it is less perceivable. Nigel starts with Sheriffken, an item that gives you pierce and makes your shots come back to you. Much in the same way as Bullet Storm, projectiles can’t change direction when on their way back to the player, and since you have 5 pieces already and bounce come after pierce, your bounce will most often happen on the way back, and it then acts the same way as a pierce. It is still effective, though.




➼ Why don't we have access to the number given by Damage and Attack speed upgrades❓
▸ Given that there are many objects that modify those numbers in real-time (Gluttony, Blowgun, Adrenaline, etc..), we thought that the numbers would not be indicative of the actual bonus given after the modifier. Therefore, it would have made the game more confusing. You can, however, now see the total multipliers applied to your damage, attack speed, and your move speed.




➼ What happens with Lucky Strike (Gain Pierce when you crit) when you have a 100% crit chance? Is it infinite❓
▸ Nope, the max number is 10. We decided to input a limit to it because otherwise, the interaction between Lucky Strike and Bulletstorm would be - even more - broken.
We didn't put the limit in the description as it would be confusing. The encyclopedia does let you know about that max amount.




➼ How does Reckless Rush (dash that hurts you but gives you more damage) interact with other objects❓
▸ With the Soothing dash (heal dash), the two items cancel each other out (you will still get the damage bonus though).

▸ With Plot Armor (the shield that prevents 1 damage on CD), the self-damage will be mitigated once. Then, while Plot Armor is on cooldown, you will still take damage by dashing.

▸ If you have Reckless Rush, Soothing Dash, and Plot Armor, dashing while at full HP and Plot Armor ready will not inflict damage.

▸ The damage boost will always work whether or not you take damage.