Lethal Company

Lethal Company

issues with the car
I tried out the company cruiser a bit and I have a few issue with it that I think just make it kinda useless.

1. moon landscape- most moons have very bumpy landscape, which doesn't seem to pair well with the cruiser. furthermore, the moons that have more flat landscape (IE experimentation and offense) tend have the entrance so close to the ship that the cruiser becomes pointless.

2. controls - the cruiser is extremely hard to control. I often found myself having trouble making any turns without spinning out or crashing into parts of the landscape. also, whenever there is even a slight bump, the cruiser tends to get stuck on it or have trouble getting over it.

3. field of view- the dash board makes it hard to see whats in front of me. which is particularly important when the movement of the cruiser is reliant on driving on the right landscape.

I think the company cruiser is a good idea, and Zeekers implemented the car pretty well. And I think that the cruiser as implemented works pretty well as a car. but a car isn't something that really works in a game with environments like Lethal Company. I feel that it would be beneficial to draw the difference between a car (Or a van in this case) and an all terrain vehicle. all terrain vehicles exist because the majority of cars, vans included, are not equipped to go on more rough terrain. I just think that Zeekers choice of car isn't the best for the environments in lethal company. I think the van idea works for the movement of scrap, but I'd suggest making it more all-terrain friendly. I'm making this a discussion to see if anyone else has their own nit-picks about the cruiser or maybe their own reasons for thinking the cruiser is perfect and i'm wrong. What are your thoughts?
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Maybe it's because I'm new to the cruiser, but I would've liked to have it drive like vehicles in quite a few other games, with no need to manually look around and change gears and stuff. I feel like it's complexity for complexity's sake, and would rather just trek to my destination as usual (admittedly, as the dedicated operator of my team, I do little of that anyway). Keep the lights, horn, ignition, and the rest something you need to manually look at and activate, but have the actual driving be a lot less cumbersome than it is right now.

After my friend blew himself up trying to learn how to steer it (he went around in high speed circles and bumped against a lot of stuff) my group agreed it was pretty pointless and a waste of money. I wouldn't drive it right now even if someone paid me to do it.

I agree that the FOV is pretty horrendous; I often wondered if I'm actually a midget trying to drive an enormous vehicle.
1. i kinda agree with that, i already expected that when it was announced
2. i agree but i think this is part of what make it fun to use.
3. eh, it's okay, and realistic

I just think the company cruiser tried to be realistic
The cruiser is clunky on purpose. A lot of things in the game were designed that way.
Originally posted by Sakkepaahdin:
The cruiser is clunky on purpose. A lot of things in the game were designed that way.
I agree with you, but there is a difference between clunky and borderline unusable. I also think that discussing this is valuable. After all, why would Zeekers release it as a beta instead of a full update if they believed that it was fully ready? I think they are looking for feed back on how to improve it, which would be needed for something as game-changing as the company cruiser. short and sweet, I agree it should be a bit clunky so that it isn't a cake walk, but I feel that it should be possible to drive it since that is the whole thing a car does.
it's funny but it's not fun
its very annoying that you need to look away from the where you want to go, to manually switch to reverse or drive, and then go, and reversing with W key, feels weird, and the ejector seat kills you if you are even on slightly low health. It was also a nightmare for me and my friend to get the car on the magnet, and it took 2 tries, and it didnt even end up staying on, it just ended up despawning and we lost $400 for no reason. The company is full of giant crates, which make getting the car on the ship, FURATING, when it controls like a piece of junk. but the new monsters are kinda cool I guess...
Originally posted by Mr_Prangle:
its very annoying that you need to look away from the where you want to go, to manually switch to reverse or drive, and then go, and reversing with W key, feels weird, and the ejector seat kills you if you are even on slightly low health. It was also a nightmare for me and my friend to get the car on the magnet, and it took 2 tries, and it didnt even end up staying on, it just ended up despawning and we lost $400 for no reason. The company is full of giant crates, which make getting the car on the ship, FURATING, when it controls like a piece of junk. but the new monsters are kinda cool I guess...
I thought the warranty would just let me spawn a new one when I go to each moon... turns out I have no clue what the warranty means
illdie Jun 29 @ 9:35pm 
Originally posted by Sakkepaahdin:
The cruiser is clunky on purpose. A lot of things in the game were designed that way.
Other things are designed to be clunky or goofy when you start using them, but still allow for depth as you get a feel for them. The jetpack is the perfect example, its controls are unintuitive and limiting at first in very funny ways, but when you learn them it becomes a super useful item for transporting loot around. With the car it seems like no matter how good you become at it, the game is actively opposed to it being useful at all, at which point there's no point in getting it once you're over the comedy aspect of it.
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Date Posted: Jun 29 @ 8:51am
Posts: 8