Age of Mythology: Retold

Age of Mythology: Retold

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game is too hard
Was doing well on hard mode for about 10 campaign missions.
Got rolled on "Isis hear my plea" so i lowered to moderate
Now i'm on "all is not lost" and i cant survive the first wave. I don't want to drop it down to easy otherwise there is no accomplishment.
Am i the only one struggling with this? As i have posted before, the AI is BS, enemy mobs will target your weakest units whereas yours will collide with your own just to attack an archer that its weak against.
Never had these problems in the extended edition!
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Currently playing in moderate. Decided that I wanted to beat the campaign before trying titan.

I beat "All is not lost" by bumping my economy and rushing Myth Age. Then used Ragnarok to get a bunch of heroes and just defend when needed. You can then keep creating dwarfs and villagers to collect resources and create additional units. You can also lure enemies to attack a particular spot with a fast unit like Amanra
Soul 8 sept. 2024 à 13h29 
Skill issue
Ryan 8 sept. 2024 à 13h32 
Soul a écrit :
Skill issue
grow up
Sith 8 sept. 2024 à 13h38 
The game is definitely more difficult in areas as compared to the last. Some missions can be finished in less than 5 minutes and others I had to restart multiple times before giving up and dropping down to standard.

I think the main issue is that fortification is mostly useless. Fortresses, towers and walls break faster than ever. All resources that go to those fortifications would be better off being spent on military units.
Dernière modification de Sith; 8 sept. 2024 à 13h49
skill issue
Ryan 8 sept. 2024 à 13h42 
skill issue
grow up
The AI is better/more annoying at the same time. It does make some of these missions a real beast once they start unit spamming at you. You need to be using the counter system. It's more aggressive than in some other civs, that is, if you're attacking something it's not meant to kill, you'll do next to nothing to it, but if you attack with the right unit, they just melt. You really have to learn this system and use it.

Meanwhile the AI spams, micros its catapults perfectly, and can be incredibly annoying when you want to heal, or mass for an attack, but keep getting 2-3 units of your army baited and killed over and over because the default stance is aggressive.

Lots of little quirks where the AI is basically set up to play as stupidly as possible so you have to micro in the right decisions overriding what is, in essence, deliberately hostile programming. WE did the same thing with AoE3DE too and believe me that's a frustration and a half.
The following is from Titan difficulty. The big key to this mission is to wall the left and right-most passages and boom your economy like no tomorrow. Make sure to funnel the attack waves to the center and place a healing spring there. Grab the southern TC asap and remember that blacksmith upgrades equals dwarves from the armoury.

Once there is like 2-3 minutes left on the clock, you should build a decent number of hirdmen to crush the cavalry, the rest should be a mix of jarls, hersirs, godi and a couple of ballista. Frost Giants help a bunch if you want to make them. Keep your free ballista from the cutscene up on the ridge in stand ground move, and it will aggro any wave going on the right.

Because you are Thor, you get Dwarven Mine, and when the attacks start you will be drowning in favor. Meaning that you essentially have infinite gold to mine. Though it is best to save that for mythic age. When you get to mythic age, you can also start mixing in Fire Giants.

Finally, once Oddy arrives, Ragnarok, go north with everything and use Skadi's god power to freeze the giant army protecting Garg and then nuke Garg with all you have.
Theres a few tricks to work on with "All is not lost".

Firstly, if you just want to win any way possible - you can go maximum cheese by walling in Gargarensis's base with gold mines. The boulders out the front block the ideal wall, but with Amanra's jump you can get a pretty decent wall-off by his two outer gates by forming a kind of "triangle" between his two gates and the cliff wall. Even if you can't quite make a perfect wall and human units can get through, as long as its good enough to stop myth units and siege towers you will cruise your way through even on Titan. Note that you need to build a lot of Hersirs and get the faith upgrade to have enough faith to do this in time, possibly including the following tip too.

Secondly, assuming you don't want to maximum cheese it - you actually have SIX minutes to build your Town Centre and start the ten minute countdown until he invades. You can take your town centre to 99% constructed and then just start gathering food/wood/gold with your villagers. Brokk and Eitri can mine gold for you as well. You can build other buildings, go and gather all the relics, make some farms or just stack up resources to age and tech up instantly. Make the second town centre as well while you are at it (don't finish it, just stop it at 99% so its ready. Just make sure you are ready to go at six minutes because the countdown will start then even if you aren't done with building yet.

Thirdly, the initial wave is quite strong but I personally found the best way to deal with it on Titan was to spend ten minutes completely booming out your economy with pure workers and tech upgrades (getting upgrades out of the dwarven armoury gives you free dwarves to mine with too). Rank up to Mythic age, get every tech and defensive building you need, stockpile some cash and then press Ragnarok the moment the wave comes. That initial army (with your upgrades) is pretty strong and should trounce the first wave.

After that, rebuild some workers and get to work. Axe-throwers, trolls and the ranged hero units out of the Great Hall are pretty good. Ballista are okay, but lose value on higher difficulties. Melee units should generally be avoided as the waves don't really stop and you don't want to get attritioned down - just use your walls and repair them as needed. Fire Giants are kind of GOATed with their AOE as well. Upgrade your walls at some stage before the attack and protect your towers/fortresses, if you don't mind light cheese you can eliminate the eastern/western passages with gold mines as well to block their pathing and focus everything on the centre. At some point, they sneak flying scouts to the back of your base and throw an Underworld Passage there, but its a weak attack that can easily be crushed by a few throwaway units.
Dernière modification de FireAgain; 8 sept. 2024 à 14h08
I somehow beat All is Not Lost though. And the very next mission is just completely ♥♥♥♥♥♥♥♥ again. They never stop attacking and send huge waves at you. every single time I though I had something going I lose mots of my army and then get attack FROM THE NEXT WAVE WHILE STILL FIGHTING THE PREVIOUS ONE. Sorry but this is ♥♥♥♥♥♥♥♥. It should be on after the other and not this constant aggro army spam the AI does with fully upgared units. The devs needs to fix this it's ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. I play on Hard, the AI gets not ressource bonuses on Hard and should be challenging but fair.

This misses the mark BY A LOT
Raikao a écrit :
I somehow beat All is Not Lost though. And the very next mission is just completely ♥♥♥♥♥♥♥♥ again. They never stop attacking and send huge waves at you. every single time I though I had something going I lose mots of my army and then get attack FROM THE NEXT WAVE WHILE STILL FIGHTING THE PREVIOUS ONE. Sorry but this is ♥♥♥♥♥♥♥♥. It should be on after the other and not this constant aggro army spam the AI does with fully upgared units. The devs needs to fix this it's ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. I play on Hard, the AI gets not ressource bonuses on Hard and should be challenging but fair.

This misses the mark BY A LOT
Nah, 31 is a cakewalk. Just need some strategy to match the approach.

Either commit to the bottom island base, build a chunky navy and destroy all docks - you can NEVER be attacked after docks are gone and can underworld passage in and out to free prisoners all you like. The attacks you get before then are easily handled by a strong navy.

Alternatively (and this is my preferred option), head for the northern-most base. You only need to defend one pathway, you only need to free the two nearest cages to you and then build enough of an army + siege to handle the eastern base that you have visibility on. Underworld passage directly on top of it, blow all of your god powers and destroy the building next to the cage to free the prisoners you now have exactly 15 prisoners - all prisoners go into the passage while your army fights and wins/loses, then sail all your prisoners to the island for an easy win. You barely need to defend from any waves at all.

Smoked and rolled. Cannot mess it up. Don't land on the closest western base. It sucks and is well defended, and you have to fight multiple attack angles and break open the main base to win anyway. Pain in the ass.
Dernière modification de FireAgain; 24 sept. 2024 à 6h23
Bren a écrit :
Was doing well on hard mode for about 10 campaign missions.
Got rolled on "Isis hear my plea" so i lowered to moderate
Now i'm on "all is not lost" and i cant survive the first wave. I don't want to drop it down to easy otherwise there is no accomplishment.
Am i the only one struggling with this? As i have posted before, the AI is BS, enemy mobs will target your weakest units whereas yours will collide with your own just to attack an archer that its weak against.
Never had these problems in the extended edition!

Skill issue, already finished all campaigns on hard
Skill issue, Titan difficulty seemed way easier for me in Retold compare to extented edition and they dumb down many levels to make it easier even on Titan diff
DarkPassengeR a écrit :
Skill issue, Titan difficulty seemed way easier for me in Retold compare to extented edition and they dumb down many levels to make it easier even on Titan diff
i already beated campaign on titan in extented edition recently so i moved to play multiplayer ranked in retold
DarkPassengeR a écrit :
Skill issue, Titan difficulty seemed way easier for me in Retold compare to extented edition and they dumb down many levels to make it easier even on Titan diff

Dont know how you can even argue that Titan difficulty in retold is easier and dumbed down compared to extended. AI is way more aggressive and "smarter" in retold. (Dont get me wrong, its still pretty dumb. As it turns out its really hard to make a good believable RTS AI hence why so many of them cheat)

For example, in Extended edition, all is not lost sent 4 fenris wolves and 4 raiding calvary in their first wave. On Titan difficulty

Retold sent me in the first wave on titan:
8 huskarls, 6 Hippeuses, 9 gastraphetoros, 3 cyclop's, 9 Fenris wolves, 7 Godis, 11 hirdmen, 8 huskarls, 7 Jarls, 4 Prodromos, 4 heavy peltists, 4 manticores, 2 battle boars and a bunch more from another stream that was still coming I was too lazy to count. Its consistent across most of the campaign, attack waves are considerably larger and more frequent. (To the point of ludicrousness with pre-patch long way from home)

Don't worry it isn't just you. AI is a lot harder in retold compared to original. Games are about fun, so don't worry if you want to bump it down to easy. I did have fun with Titan AI in the campaign but it sure did remind me a lot of the time I was fighting a cheating robot instead of whoever the villain of the mission was. For all is not lost, while giants are super cool, I found going through Bragi and Tyr for super bezerkers was better since you can afford a LOT of them and a lot of trolls and god powers when they all eventually die. Wolves themselves though are a trap. Don't build them. You can also wall off the rightmost path with 2 casts of dwarvern mines, letting you switch between the two other paths much easier. Also be ready for the eventual underworld passage that will appear behind you.
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Posté le 8 sept. 2024 à 12h46
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