Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Unbalanced design
Skillfully QTE >>>>Correctly build.
Many,many skills are unuseful.Conversly,QTE are very helpful,which is much better than character bulid.
I don't think it's a good idea in a good round RPG
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Showing 1-14 of 14 comments
Which skills are unuseful?
Originally posted by hammerinn:
Which skills are unuseful?
Most of Monoko's skills,some of Lune's and Scille's.Low damege and long chain
zefyris May 10 @ 6:02am 
absolutely not. Even the last "secret" boss can be killed without needing to do a single parry or dodge, and this without even starting to speak about cumulating damage to one shot him; as build synergies can be extremely strong.

Or there moves better than others ? Yes, there are. There are also some that feel more useful at the beginning of the game and fall off afterwards. But that still leaves lot of open room in your choice of build, and lot of thinking to do if you want you whole party to synergise as much as possible.

Like, most people here would probably be quite surprised by knowing what are the first two moves I do when fighting the last boss, as well as what weapon that character has. I'm pretty sure that's a fairly uncomon way to open the fights, yet it's core to the synergies I'm using and it killed the last boss without him ever swinging his sword as me, both in his P1, P2 and P3.

So I'd say, while I wish that they balanced some stuff and gave more synergies to some of the characters out there (For example ImO Sciel and Monoco are a bit underwhelming in group synergy. They can do party play, yes, but haven't really seen any strong synergy from them), and some of the buffs/debuffs (lots of stuff centred around mark and burn, but defenseless, powerless, slow, as well as the 3 regular buffs themselves and shields, and so on are vastly underused in synergies). Sure. And I hope they can improve on some of that down the line (it's a solo game so I don't think we'll get THAT much though).

But for what YOU say, correctly build is already mroe than equal with skillfull parry/dodge.
Last edited by zefyris; May 10 @ 6:03am
Originally posted by liangciwei:
Originally posted by hammerinn:
Which skills are unuseful?
Most of Monoko's skills,some of Lune's and Scille's.Low damege and long chain
Are you EVER playing him wrong then lol. He's one of my powerhouses. Sorry man, I have to say it's you.
Last edited by hammerinn; May 10 @ 6:03am
Originally posted by zefyris:
absolutely not. Even the last "secret" boss can be killed without needing to do a single parry or dodge, and this without even starting to speak about cumulating damage to one shot him; as build synergies can be extremely strong.

Or there moves better than others ? Yes, there are. There are also some that feel more useful at the beginning of the game and fall off afterwards. But that still leaves lot of open room in your choice of build, and lot of thinking to do if you want you whole party to synergise as much as possible.

Like, most people here would probably be quite surprised by knowing what are the first two moves I do when fighting the last boss, as well as what weapon that character has. I'm pretty sure that's a fairly uncomon way to open the fights, yet it's core to the synergies I'm using and it killed the last boss without him ever swinging his sword as me, both in his P1, P2 and P3.

So I'd say, while I wish that they balanced some stuff and gave more synergies to some of the characters out there (For example ImO Sciel and Monoco are a bit underwhelming in group synergy. They can do party play, yes, but haven't really seen any strong synergy from them), and some of the buffs/debuffs (lots of stuff centred around mark and burn, but defenseless, powerless, slow, as well as the 3 regular buffs themselves and shields, and so on are vastly underused in synergies). Sure. And I hope they can improve on some of that down the line (it's a solo game so I don't think we'll get THAT much though).

But for what YOU say, correctly build is already mroe than equal with skillfull parry/dodge.
The combo of parry & counter is better than mark , burn or other debuffs in most cases,beacuse it's hard to distube or interupte.To weaken a boss or a strong enemy usually needs 2 or 3 rounds,considering their attack power,it's high risk .
Originally posted by hammerinn:
Originally posted by liangciwei:
Most of Monoko's skills,some of Lune's and Scille's.Low damege and long chain
Are you EVER playing him wrong then lol. He's one of my powerhouses. Sorry man, I have to say it's you.
I agree that some of his skills (about 20%) is powerful,but the rest won't be used many times (<5)until my pass
zefyris May 10 @ 6:27am 
Originally posted by liangciwei:
Originally posted by zefyris:
absolutely not. Even the last "secret" boss can be killed without needing to do a single parry or dodge, and this without even starting to speak about cumulating damage to one shot him; as build synergies can be extremely strong.

Or there moves better than others ? Yes, there are. There are also some that feel more useful at the beginning of the game and fall off afterwards. But that still leaves lot of open room in your choice of build, and lot of thinking to do if you want you whole party to synergise as much as possible.

Like, most people here would probably be quite surprised by knowing what are the first two moves I do when fighting the last boss, as well as what weapon that character has. I'm pretty sure that's a fairly uncomon way to open the fights, yet it's core to the synergies I'm using and it killed the last boss without him ever swinging his sword as me, both in his P1, P2 and P3.

So I'd say, while I wish that they balanced some stuff and gave more synergies to some of the characters out there (For example ImO Sciel and Monoco are a bit underwhelming in group synergy. They can do party play, yes, but haven't really seen any strong synergy from them), and some of the buffs/debuffs (lots of stuff centred around mark and burn, but defenseless, powerless, slow, as well as the 3 regular buffs themselves and shields, and so on are vastly underused in synergies). Sure. And I hope they can improve on some of that down the line (it's a solo game so I don't think we'll get THAT much though).

But for what YOU say, correctly build is already mroe than equal with skillfull parry/dodge.
The combo of parry & counter is better than mark , burn or other debuffs in most cases,beacuse it's hard to distube or interupte.To weaken a boss or a strong enemy usually needs 2 or 3 rounds,considering their attack power,it's high risk .
Voisin, I had 500 burn stack on the last secret boss before he swung his sword at me once, and I had still room in terms of turns to go through to add more (but he died too soon); what are you talking about.

Just like any RPG/ JRPG, build and synergies require you to go through enough of the game to unlock enough possibilities to build them. This is why early on you feel like parry/dodge is more important. That's because the differences between good builds and bad builds in RPG widen the higher the character levels are.
Last edited by zefyris; May 10 @ 6:29am
Originally posted by zefyris:
Originally posted by liangciwei:
The combo of parry & counter is better than mark , burn or other debuffs in most cases,beacuse it's hard to distube or interupte.To weaken a boss or a strong enemy usually needs 2 or 3 rounds,considering their attack power,it's high risk .
Voisin, I had 500 burn stack on the last secret boss before he swung his sword at me once, and I had still room in terms of turns to go through to add more (but he died too soon); what are you talking about.

Just like any RPG/ JRPG, build and synergies require you to go through enough of the game to unlock enough possibilities to build them. This is why early on you feel like parry/dodge is more important. That's because the differences between good builds and bad builds in RPG widen the higher the character levels are.
You have done well.What I want to say is,builds needs a better returns,a fully-complicated combo should be cause to tenfold or more damage than stendahl
zefyris May 10 @ 8:59am 
Originally posted by liangciwei:
Originally posted by zefyris:
Voisin, I had 500 burn stack on the last secret boss before he swung his sword at me once, and I had still room in terms of turns to go through to add more (but he died too soon); what are you talking about.

Just like any RPG/ JRPG, build and synergies require you to go through enough of the game to unlock enough possibilities to build them. This is why early on you feel like parry/dodge is more important. That's because the differences between good builds and bad builds in RPG widen the higher the character levels are.
You have done well.What I want to say is,builds needs a better returns,a fully-complicated combo should be cause to tenfold or more damage than stendahl
Yes and no. it's Stendhal that should only net the damage it does now through way more synergies than it currently does. That ability has no real setup outside of using as many direct damage boosting buffs as possible. The design for Stendhal is bad. Burning Canvas is an excellent design in comparison imo.
Monoco is a literal bull in a china shop if you build him out correctly
Originally posted by liangciwei:
Originally posted by hammerinn:
Which skills are unuseful?
Most of Monoko's skills,some of Lune's and Scille's.Low damege and long chain
I so disagree.
Originally posted by liangciwei:
Originally posted by hammerinn:
Are you EVER playing him wrong then lol. He's one of my powerhouses. Sorry man, I have to say it's you.
I agree that some of his skills (about 20%) is powerful,but the rest won't be used many times (<5)until my pass
You're just talking ♥♥♥♥ my friend. Give us some examples.
Jester May 10 @ 2:45pm 
Lower ego and go play turn base mode.
Originally posted by liangciwei:
Originally posted by hammerinn:
Which skills are unuseful?
Most of Monoko's skills,some of Lune's and Scille's.Low damege and long chain

Huge disagree there. Once i got a decent number of skills for Monoco he started carrying me throughout a good portion of the game. I will say some of his skills are pretty meh but that's to be expected cuz they gotta balance early/mid/end game skills so you don't steam roll stuff the second you recruit him but Monoco's goated. For my playstyle, with a bit of setup help from the others he can come in second and one shot the whole enemy squad unless resist/null/absorb. Doesn't even need weakness. Not as effective as Maelle one shot builds but imo more satisfying to kill the enemy as one of them.
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