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Or there moves better than others ? Yes, there are. There are also some that feel more useful at the beginning of the game and fall off afterwards. But that still leaves lot of open room in your choice of build, and lot of thinking to do if you want you whole party to synergise as much as possible.
Like, most people here would probably be quite surprised by knowing what are the first two moves I do when fighting the last boss, as well as what weapon that character has. I'm pretty sure that's a fairly uncomon way to open the fights, yet it's core to the synergies I'm using and it killed the last boss without him ever swinging his sword as me, both in his P1, P2 and P3.
So I'd say, while I wish that they balanced some stuff and gave more synergies to some of the characters out there (For example ImO Sciel and Monoco are a bit underwhelming in group synergy. They can do party play, yes, but haven't really seen any strong synergy from them), and some of the buffs/debuffs (lots of stuff centred around mark and burn, but defenseless, powerless, slow, as well as the 3 regular buffs themselves and shields, and so on are vastly underused in synergies). Sure. And I hope they can improve on some of that down the line (it's a solo game so I don't think we'll get THAT much though).
But for what YOU say, correctly build is already mroe than equal with skillfull parry/dodge.
Just like any RPG/ JRPG, build and synergies require you to go through enough of the game to unlock enough possibilities to build them. This is why early on you feel like parry/dodge is more important. That's because the differences between good builds and bad builds in RPG widen the higher the character levels are.
Huge disagree there. Once i got a decent number of skills for Monoco he started carrying me throughout a good portion of the game. I will say some of his skills are pretty meh but that's to be expected cuz they gotta balance early/mid/end game skills so you don't steam roll stuff the second you recruit him but Monoco's goated. For my playstyle, with a bit of setup help from the others he can come in second and one shot the whole enemy squad unless resist/null/absorb. Doesn't even need weakness. Not as effective as Maelle one shot builds but imo more satisfying to kill the enemy as one of them.