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It also has a story mode which has much more generous parry/dodge windows.
There is also a mod that makes the parry windows even larger.
You WILL have to make use of the dodge mechanic and the parry mechanic to some extent though. So if you absolutely hate that type of thing, this might not be the game for you unfortunately...
I don't hate it, I just suck at it. I mean I can dodge and parry in Souls Likes or games like rise of the ronin but those don't usually try to trick you the way this game does where an enemy can jump for an attack, and other times the jump is just a jump. The dodge I can do just fine, but like I said, I read that later in the game there are a lot of enemies that can only be killed with a parry. That's the part I'm worried about, is it true?
The parrying timing is also fairly unintuitive, at least to me. If you want a game that has great parrying mechanics, get Lies of P.
Don't play Expert mode if you can't handle it. Either go Story mode or Expeditioner.
Expeditioner is for people who like classic turn base power scaling so you can tank a few more hits. Expert is for people who want it to become skill base and you're gonna have to Parry and Dodge a lot.
People crying about the parry is the same chumps forcing theirselves to play Expert mode when they're not up to par and wouldn't lower their ego. Don't fall in that same pitfall.
I was playing on Story. lmao and I'm not complaining, I clearly stated that I just suck, never said anything negative about the game so please don't project what other people are doing on me. :)
Someone also beat this game on expert making a defense build and just eating every hit while healing, so parry is not MANDATORY, just encouraged.
Parrying is *not* a reaction mechanic. It's a timing mechanic. The game tells you which move they are about to use and give various audio/visual cues - you will see the same attack over and over again throughout your playthrough and once you learn the timing you do not need to "react." I play this game a lot on my phone and I can parry when I'm on the bus streaming from my house - the latency is not an issue because the game telegraphs the attacks.
Never said you're one of them if you got hit by the stone I threw in the air that's not on me. Clearly told you don't fall in the same pitfall.
On topic, Dodges are fine. You're gonna finish the game relying on it. A bit slow on the damage but story mode health is lowered anyway so it's all good.
There are attacks in Expert mode that straight up deletes your character from existence(the battle) if fail to dodge/parry but that doesn't exist in story mode. It just lets you tank it like it any other hit.
You're gonna be just fine.
Few optional bosses and loot enemies that require parrying to beat. Other than that, it is manageable if you don't have a massive ego. Like stated before. The story is incredible. I would recommend playing on story mode just to experience it. There are also mods if you are still having trouble, which are very easy to install.
Or you can boost defense and just eat hits, even if you suck at the mechanic you can work around it. There is dodging, healing, defense stat, shields. So you have quite a few options :D
People keep saying that but it does feel like those attacks switch up. For example in the tutorial this girl does a 3 stage attack where she charges at me to attack, but the wind up time varies every time, sometimes she swings as soon as she reaches me, sometimes she's takes a few seconds after reaching me to swing, so that's not timing, that's reaction. Her second attack is a jump, sometimes it's an attack, and sometimes she's just jumping in the air, that's not timing, it's deception, then her third attack is a dive bomb attack that also has varying windup times and animations. Those variations are what always get me because it tries to trick you and fake you out.
You never know on Steam Forums. Some people are just trolls so I just wanted to set a boundary. But okay, if the difference between dodging and parrying is just damage output then it's not as rough as I thought.
"Maelle performs a combo" is a three-stage attack which ends with a jump.
"Maelle attacks" is where she will stand and hold her sword for a moment before attacking.
The timing for these moves is always the same, they are different moves and the game tells you which one she is about to do. The parry window is small so perhaps you feel like the timings are changing when you miss one, but they are the same every time, and this is true throughout the entire game.
I'm not entirely sure, but as far as I know the reason attacks seem to have different start ups for the same attack is because they are timed to the music.
https://www.nexusmods.com/clairobscurexpedition33/mods/28
Keep in mind though if you install the longest version (5x longer) you might stay in the parry animation for so long that you can't parry all follow up attacks if they are quick enough. But 2x or 3x easier should be fine.
In the latter half of the game there are definitely enemies with wind up attacks so long that you can hit parry three times before the attack finally comes out. So putting enough points into defence is still worth it.
On a side note I don't understand why the devs felt the need to put parry into the game in the first place. There are soooo many passive skills that lets you build an absolute tank, glass canon, strong with mostly base attacks, vampire (life steal), dare devil (can't be healed but dishes out more) and so on.
Even with no grinding at all characters will get to 9999HP damage well before the end of the game.
Take a look at the creative director's favorite game which would explain a lot. I think adding parry into this game is the right step. Been playing turn based for almost two decades at this point and they're seriously getting stale and all they did was make animations flashier for your attacks or some weird gimmick in recent years. Old marios games from the ds figured this out much early on.