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Flushing 5 月 23 日 上午 3:43
Torpedo Frigate Bugs
I know that I have had multiple bugs with Torpedo Frigates simply not firing, at all.

This seems to happen when they are not in maximum range of their target. In such cases, when I issue attack orders they do a 180 degree turn and then try to fly away to reach their maximum range distance without firing a single shot, while getting annihilated.

It's really bad in skirmish and multiplayer, when you have made a bunch and are ready to take out their mothership and they just aren't firing.

I don't think that behavior is limited to them either, I see some other ships engage in funny targeting and firing behavior, but it may not be as pronounced because they aren't long range units.
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Blasterdox 5 月 23 日 上午 4:58 
it seems this happens if they are in a formation, they will still go to max range if not in a formation but they will fire at the target while moving there, at this point formations make units prioritize dying to move in a locked formation instead of breaking and attacking the enemy, there is mods that fix this somewhat but lets hope the game gets patched soon.
Flushing 5 月 23 日 上午 5:23 
引用自 Blasterdox
it seems this happens if they are in a formation, they will still go to max range if not in a formation but they will fire at the target while moving there, at this point formations make units prioritize dying to move in a locked formation instead of breaking and attacking the enemy, there is mods that fix this somewhat but lets hope the game gets patched soon.

Is there a way to cancel all formation requests and revert to mixed formation?

How formations are implemented with frigate and capital class ships has no meaningful impact apart from suicide.

I liked to use them because then I can easily moved them to better targeting positions on the Z-Axis, via wall formation, but they will just commit suicide.

Also when it comes to formations, what I find annoying is when I group units together, move them to a distance, first they will find a center point between them to form up, then they will move to the distance. Why can't they form up at the location that I assigned them to move? Move to the spot, then when everyone is there form up .

Instead, I manually move separate groups of ships and then form them up when they are together. Which is super annoying and negates the utility of formations.
最後修改者:Flushing; 5 月 23 日 上午 5:26
Blasterdox 5 月 23 日 上午 8:08 
引用自 Flushing
引用自 Blasterdox
it seems this happens if they are in a formation, they will still go to max range if not in a formation but they will fire at the target while moving there, at this point formations make units prioritize dying to move in a locked formation instead of breaking and attacking the enemy, there is mods that fix this somewhat but lets hope the game gets patched soon.

Is there a way to cancel all formation requests and revert to mixed formation?

How formations are implemented with frigate and capital class ships has no meaningful impact apart from suicide.

I liked to use them because then I can easily moved them to better targeting positions on the Z-Axis, via wall formation, but they will just commit suicide.

Also when it comes to formations, what I find annoying is when I group units together, move them to a distance, first they will find a center point between them to form up, then they will move to the distance. Why can't they form up at the location that I assigned them to move? Move to the spot, then when everyone is there form up .

Instead, I manually move separate groups of ships and then form them up when they are together. Which is super annoying and negates the utility of formations. [/quote]

Right click on the formation button and select the X, that disables formations, at least for a little while
Valnak 5 月 23 日 下午 6:32 
Torpedo frigate tips:
1. Make sure LOS is clear, the megaliths can block their los.
2. Continually make sure they're set to "no formation" - they continually squirrel around remaking formations so you have to keep doing this.
3. Something you can do is attack move (default: control + A) behind the desired target *requires a structure behind them* and the torpedo frigate will begin approaching the selected spot, usually but not always shooting what you told it to.

So my method is usually:
1. Set torpedo frigates to group
2. Get them in sniper spot (clear los, away from enemies)
3. Order them to attack
4. Cancel formation
5. Tell them to attack again
and sometimes
6. Attack move behind the target.
***BEWARE ATTACK MOVE WILL MAKE THEM CHARGE THAT SPOT - KEEP AN EYE ON THEM SO THEY DON'T GET IN SHORT RANGE***
Flushing 5 月 23 日 下午 6:39 
引用自 Valnak
Torpedo frigate tips:
1. Make sure LOS is clear, the megaliths can block their los.
2. Continually make sure they're set to "no formation" - they continually squirrel around remaking formations so you have to keep doing this.
3. Something you can do is attack move (default: control + A) behind the desired target *requires a structure behind them* and the torpedo frigate will begin approaching the selected spot, usually but not always shooting what you told it to.

So my method is usually:
1. Set torpedo frigates to group
2. Get them in sniper spot (clear los, away from enemies)
3. Order them to attack
4. Cancel formation
5. Tell them to attack again
and sometimes
6. Attack move behind the target.
***BEWARE ATTACK MOVE WILL MAKE THEM CHARGE THAT SPOT - KEEP AN EYE ON THEM SO THEY DON'T GET IN SHORT RANGE***

With CTRL + A are they picking their targets? Or is it the last target I assigned them to attack?
Flushing 5 月 23 日 下午 6:41 
引用自 Blasterdox
引用自 Flushing

Is there a way to cancel all formation requests and revert to mixed formation?

How formations are implemented with frigate and capital class ships has no meaningful impact apart from suicide.

I liked to use them because then I can easily moved them to better targeting positions on the Z-Axis, via wall formation, but they will just commit suicide.

Also when it comes to formations, what I find annoying is when I group units together, move them to a distance, first they will find a center point between them to form up, then they will move to the distance. Why can't they form up at the location that I assigned them to move? Move to the spot, then when everyone is there form up .

Instead, I manually move separate groups of ships and then form them up when they are together. Which is super annoying and negates the utility of formations. [/quote]

Right click on the formation button and select the X, that disables formations, at least for a little while [/quote]

Thank you
Valnak 5 月 23 日 下午 6:41 
You'll see a red line between your frigates and their selected target. It seems to always be the last thing you had them target, but just repeat the torpedo frigate dance until they work like they should.

I am 100% aware this is part of the ships' obsession with staying in formation. I wish they would fix it.
Flushing 5 月 23 日 下午 10:08 
引用自 Valnak
You'll see a red line between your frigates and their selected target. It seems to always be the last thing you had them target, but just repeat the torpedo frigate dance until they work like they should.

I am 100% aware this is part of the ships' obsession with staying in formation. I wish they would fix it.

Sorry, asked you the question on the other thread, what are the steps involved?

1. Do I press CTRL A first to issue an attack order?
2. After when I bring up the movement disk, I can move and my ships will continue to attack as they move to position?

I tried in a skirmish where I first chose to issue a regular attack command with the right mouse button.

Then, I press ctrl A because I thought it would bring up the movement disk. On my end it brings up the attack cursor.

In HW1 you would just issue a normal attack command, and then I'd you issued a movement command after it would continue attacking the target while moving and maintain a forward facing position. That's what I want to do.
Valnak 5 月 24 日 下午 2:19 
引用自 Flushing
Sorry, asked you the question on the other thread, what are the steps involved?

1. Do I press CTRL A first to issue an attack order?
This

Results in

That
引用自 Flushing
2. After when I bring up the movement disk, I can move and my ships will continue to attack as they move to position?
I do not know how to do this in this game. It might be as simple as just telling them to attack, then moving but it's hard to even tell what's happening.
最後修改者:Valnak; 5 月 24 日 下午 2:23
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