安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
This same method can also be done for cameras if you need to animate a camera across multiple shots without changing the angle. I have had to do this a lot because i had to blade shots constantly in order to achieve certain effects i wanted.
1.in the clip editor select the shot in the timeline that has the animation you want to carry over.
2.change to the graph editor.
3.select the model name over in the animation set editor.
4. move the timeline playhead to the end of the shot, but be sure not to move it to the very end because that is actually where the next shot begins.
5. Then press M (mark) which should create a key at that point in the timeline. What this is doing is marking the position of every bone within the model at that point in the timeline, which is what you need for the following shot that you bladed.
6. right click the key you created and select to copy it.
7. now go back to the clip editor and select the next shot.
8. change back to the graph editor
9. select the model in the animation set editor
10. move the playhead to the beginning of that shot and right click in the timeline just above the playhead marker and select paste and the key will be pasted. you will see the model change to the pose.
if you want, upload your .dmx save file to sendspace.com (or any file hosting site you like) and i will take a look at it.
I loaded the IK rig onto the heavy in that next shot and then re-pasted the Key again and it worked, he turned right around and faced the medic.