Source Filmmaker

Source Filmmaker

Reset Model or Part of Model to T-Pose/Default Pose
To describe my quesion more, I have a model of Sonic that I've done a running animation, but I don't like the way his spines are, and when I delete the animation of the spines, they're frozen in some awkward position that I don't like, and I want it to go back to the default pose when you first import the model into the shot. Is there any way to do this?
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While In the motion editor, select Sonic in the Animation Set editor and Pull the Default slider from left to right. (I think that would work.)
Hmm, that didn't seem to do anything, I haven't found the default slider to do anything in Gmod or SFM.
I found a rather tedious way to do this, which is creating a new animation set of the same model then copy every single pos and rot value in the new model and pasting these values onto the existing model. It still takes a very long time to do so.
You can import the ref/default/ragdoll sequence.
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4 yorumdan 1 ile 4 arası gösteriliyor
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Gönderilme Tarihi: 30 Haz 2013 @ 17:27
İleti: 4