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but the problem is that the smd are so loud because of the frame rate that ipi handles ( 60FPS)
and the final Smd are exported with "times/frame" and "rotation data" for each bones and each frames.
About the format, you don't especially require the DMX format, SMD is just fine too.
you could also using retargeting technque to clean up your mocap data
http://youtu.be/VfBQNCqiM2M
To Fuzzzzz: yes I heard about re-targeting for applying multiple mocap to one skeleton, just need to understand how it work in C4D
To Pte Jack: yes the first video I link is this one ;) but he does't tell the things I don't know: transfert from SFM to C4D, and use differents mocap on one skeleton :(
https://developer.valvesoftware.com/wiki/SFM/Facial_Motion_Capture_Animation
I am just starting down this road but I am sure that you can do the following.
I believe ipisoft creates FBX (filmbox mocap) format animations, follow your example and take the mocap into a 3D editor like Blender, Maya or 3DSMax. Use one of these to create a Sequence for the model and recompile that sequence into the model, or create an animation set and export that to SFM.
I have seen something briefly on a new feature in SFM but I haven't investigated it yet. Apparently there was a patch (0.9.8.2) to SFM that included an utliity called fbx2dmx. Do a search on that.
Here's the article ( http://steamcommunity.com/app/1840/discussions/0/810939351458605610/ )