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AngryBlade 7/jun/2014 às 9:53
-SOLVED- Coloring Issues
I've tried opening the .vmt files and nothing seems to work. I can't seem to color the cross comm for the scout. I am trying to get the eye patch red instead of white. Also, anyone know how to help witht bills hat? I've tried the same tecnique for it aswell.
Última edição por AngryBlade; 7/jun/2014 às 16:11
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Pte Jack 7/jun/2014 às 13:42 
There is a Workshop materials fix for the Bill. Also, which cross-com, the sniper/spy is different from the scout cross-comm
AngryBlade 7/jun/2014 às 13:43 
Okay, and yeah the scout cosmetic.
Pte Jack 7/jun/2014 às 13:46 
I've played with the scout's cross-comm... hang on, I can't remember if I had to fix the textures for the eye-piece or just add a material override to it.
The eye piece is a separate vtf/vmt from the actual cross-comm btw.
AngryBlade 7/jun/2014 às 13:48 
Okay and I didn't know that!
Pte Jack 7/jun/2014 às 14:53 
Ok, I don't think I had to make changes to the eye piece material, but i did have to fix the material for the hat portion.

Right click on the hat in the animation set editor and add an override materials
Send the hat to the element viewer
go to the element viewer and at the bottom of the list click the + beside materials to expand it.
find the smnc_pyro_illum material for the hat your working on (red or blue)
right click on that and add a COLOR attribute
name it $colortint_base (the lens should turn black)
now click the + beside the smnc_pyro_illum file you added the attribute to
there you'll find a black color swatch, click on that and change the colour, the lens should change as you move through the colours.
AngryBlade 7/jun/2014 às 15:03 
Hmm it doesn't seem to work. I did "add an overide materials" and I am doing it right here? The eyepatch is still white. Do I use color_array instead?
Última edição por AngryBlade; 7/jun/2014 às 15:04
Pte Jack 7/jun/2014 às 15:40 
hang on , let me kill the fixed materials I have and see what happens
Pte Jack 7/jun/2014 às 15:44 
Ok, I must have edited the material for the lens too. Maybe I'll upload the materials to the workshop. The main reason I haven't is because the pyro_illum will affect any model that calls it and I have no way of telling what does.

Edit: Nope that won't work

Hang on...

Última edição por Pte Jack; 7/jun/2014 às 15:48
AngryBlade 7/jun/2014 às 15:45 
Oh okay gotcha
Última edição por AngryBlade; 7/jun/2014 às 15:48
R234 7/jun/2014 às 15:51 
Search function, guys. I answered this one quite a while ago.
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Source Filmmaker > Discussões gerais > Detalhes do tópico
Publicado em: 7/jun/2014 às 9:53
Mensagens: 10