Marvel's Spider-Man: Miles Morales

Marvel's Spider-Man: Miles Morales

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Nixxes_Community  [developer] Nov 15, 2022 @ 1:53am
Performance Tuning Guide
With the PC version of Marvel's Spider-Man: Miles Morales, we strive to deliver a very scalable game that works on a broad range of hardware. To help you tweak your performance, this guide gives you an overview of the available graphical settings and their effect on visuals and performance.

System requirements
Keep in mind the minimum system requirements listed below. The minimum specs are aimed at running the game with the Very Low preset in a resolution of 1280 x 720 pixels. The recommended specs are aimed at Medium settings with a resolution of 1920 x 1080 pixels.

  • Operating System: Windows 10 version 1909
  • Processor: Intel Core i3-4610, or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 950 or AMD Radeon RX 470
  • DirectX: Version 12
  • Storage: 75GB available HDD space
  • Operating System: Windows 10 version 1909
  • Processor: Intel Core i3-4670 (3.4 GHz), or AMD Ryzen 5 1600 (3.2 GHz)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6GB or AMD Radeon RX 580 8GB
  • DirectX: Version 12
  • Storage: 75GB available SSD space

For recommendations on system specifications for higher resolutions, higher graphical presets and ray-traced reflections, please refer to this infographic:

Update your drivers and game

For optimal performance, make sure you are using the latest drivers for your GPU and ensure your game is up to date. Restart Steam and check the Downloads section to make sure you have the latest version.

Performance Tuning
Marvel's Spider-Man: Miles Morales offers a broad range of settings that can be used to tweak graphical fidelity and performance. These settings are accessible from the menu before starting te game and from the options menu while pausing the game.

    Display Mode
  • Monitor
    Select the monitor the game should be displayed on.

  • Window Mode
    Switches between Fullscreen, Window Mode and Exclusive Fullscreen.

  • Display Resolution
    Changes the display resolution for the game. Keep the selected resolution equal to the resolution of your monitor for the best image quality. Higher resolutions require more GPU power.

  • Aspect Ratio
    Changes the current aspect ratio of the game. This can be used to simulate a wider or more narrow view of the game than the native aspect ratio of your display.

  • Refresh rate
    Sets the refresh rate used by your display device. Can only be adjusted when using Exclusive Fullscreen.

    Enabling VSYNC synchronizes the rate at which new frames are delivered to the screen by the game, preventing tearing. The Half Refresh Rate option limits the frame rate to half the refresh rate, to allow for a more consistent frame rate in situations where the full refresh rate can not consistently be reached.

  • NVIDIA Reflex Low Latency
    NVIDIA Reflex reduces system latency and increases PC responsiveness. When enabled, NVIDIA Reflex will reduce latency from the GPU. Boost mode will try to also reduce latency from the GPU. This option is only available on NVIDIA RTX GPUs.


  • Brightness
    Change the brightness of the game.

  • HDR
    Toggle between displaying the game in HDR or SDR. This option can only be toggled when HDR is already enabled in Windows.

  • HDR Max Luminance
    Adjust the maximum luminance produced by the game in HDR mode. Measured in nits.

  • HDR Paper White
    Adjust the base luminance of a white surface when the game is displayed in HDR mode. Measured in nits.

  • Contrast
    Adjust the contrast intensity of the image.


  • DLSS Frame Generation
    NVIDIA DLSS Frame Generation uses AI to render additional frames without compromising image quality or responsiveness. This feature requires a GeForce RTX 40 series graphics card.

  • Upscale Method
    Allows switching between multiple anti-aliasing and upscaling algorithms. These are used both to provide improved visuals as well as to improve performance. This includes Insomniac Games' Temporal Injection, NVIDIA DLSS, AMD FSR 2.1 and Intel XeSS. Use the options below to set a quality level, including the ability to set a minimum framerate and automatically adjust quality.

  • Upscale Quality
    Select the desired quality mode for the upscaling algorithm. Higher quality options use a higher intermediate rendering resolution, while high performance options use a lower resolution but will allow for higher framerate. Will always be set to Dynamic when a Dynamic Resolution Scaling target is set in the option below.

  • Upscale Sharpness
    Adjusts the sharpness of the selected upscaling technique.

  • Dynamic Resolution Scaling
    OFF, 30, 45, 60, or higher if your screen supports it. Can be used to set a target frame rate which the game will aim to accomplish, by automatically adjusting internal rendering resolution to achieve the best visual quality while maintaining frame rate.

  • Anti-Aliasing
    Techniques to smooth out geometry edges. The default setting is TAA, or Temporal anti-aliasing. You can also disable this setting or choose SMAA.

    Graphics Menu

  • Preset
    Select from a range of pre-defined graphics settings for various levels of performance, with the choice of: Very Low, Low, Medium, High and Very High. This changes the settings below. Higher presets offer better image quality, but require more CPU and GPU power.

  • Texture Quality
    Choose between Low, Medium, High and Very High. Higher settings improve the visual quality of textures, but require more video memory.

  • Texture Filtering
    Select between Trilinear, 2x, 4x, 8x, 16x Anisotropic. Higher quality filtering improves texture quality when viewing at an angle, lower quality can improve GPU performance.

  • Shadow Quality
    Select between Very Low, Low, Medium, High, Very High. Higher quality adds more detail to the shadows, lower quality reduces the cost on the GPU.

  • Ambient Occlusion
    Darkens creases and corners in the game in order to add depth. Choose between Off, SSAO and HBAO+.

  • Screen Space Reflections
    Enable or disable screen space reflections.

    Ray-tracing Settings
    Ray-tracing is available on compatible hardware. Enabling ray-tracing has a big impact on both CPU and GPU performance. The combination with upscaling options can improve performance.

  • Ray-traced Reflections
    On or Off. Enables the use of raytracing hardware to create realistic real-time reflections that properly represent both off-screen objects and objects that are moving. This can be quite expensive especially at higher settings.

  • Ray-traced shadows
    Medium, High, Very high or Off. Enables the use of raytracing hardware to create more realistic and details shadows from natural light sources.

  • Reflection Resolution
    Adjusts the number of rays used to render the reflections. The Very High reflection resolution can have a significant impact on frame rate, especially when combined with a high display resolution, and is only recommended on high-end GPUs or at lower display resolutions.

  • Reflection Geometry Detail
    When set to Very High, geometry like buildings will use higher quality meshes for raytracing, resulting in a much more realistic reflection. Select High for better performance.

  • Object Range
    Allows adjusting the range at which objects are considered for raytracing. Lower values can be used to reduce the CPU work needed to prepare for raytracing, and will help avoid the CPU becoming a bottleneck.

    Geometry settings
    Marvel's Spider-Man Remastered offers a range of geometry settings, that control the amount and detail of objects visible on screen. Lowering these settings can improve performance in the open world.

  • Level of Detail
    Higher quality increases the distance at which objects fade to a lower detail level. Lower quality decreases this distance, improving GPU and CPU performance.

  • Traffic Density
    Adjusts the amount of cars driving through the city. Lower values can help reduce CPU bottlenecks. After adjusting it the setting will gradually take effect as you traverse through the city.

  • Crowd Density
    Adjusts the number of pedestrians traversing the city. After adjusting it the change will gradually take affect as you keep moving through the city. Lower values can help reduce CPU bottlenecks, as well as allow for faster rendering on the GPU.

  • Hair Quality
    Adjust the density and the curvature of characters hair.

  • Weather particle quality
    Adjust the quality of the weather particle effects throughout the game.

    Camera Effects
    Marvel's Spider-Man Remastered offers a range of camera effects to customize the look of the game. These settings can be configured to taste.

  • Depth of Field
    Simulates the camera effect of having only a certain part of view in focus.

  • Bloom
    Allows bright spots on the screen to bleed light onto their surrounding area.

  • Lens Flares
    Enable to allow bright lights to create internal reflection and scattering artifacts as if viewed through a camera lens.

  • Chromatic Aberration
    Enables Chromatic Aberration, which simulates real-world lens distortion effects.

  • Vignette
    Enables the Vignette effect which darkens the image towards the edges of the screen to simulate camera lens behavior.

  • Field of View
    Increases or decreases the camera viewing angle by the selected percentage.

  • Motion Blur
    Makes movement appear smoother by blurring geometry along the direction it is moving.

  • Film Grain Strength
    Controls the amount of film grain that is simulated, to create a film-like distortion effect.
Last edited by Nixxes_Community; Nov 15, 2022 @ 5:43am