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I really hope we see some FPS concepts in Space Engineers, but if you think it, this (SH) game was like one of the very firsts to actually make a space FPS that felt realistic. I bend to the developers
I'd imagine it has something to do with the developer having been bought by another company and some licensing issues have occured or something expired.
As Unbenannte said, we sold our game studio to Rovio in 2012. Futuremark is 100% forcused on making 3DMark and other benchmarks now. We're a small company and can no longer spare the time and people required to support our old game titles.
Since we will not be able to fix the issues with ranking, leaderboards and stats we decided to take the game down from Steam. As someone who worked on Shattered Horizon, it makes me sad to see it go, but it feels like the right thing to do.
If you own Shattered Horizon you can still play single-player and multiplayer on community servers, though stats are no longer being collected. If you have a CD-key from a promotion or gift, you will still be able to redeem it for a copy in Steam.
On behalf of everyone at Futuremark, and the ex-Futuremark Games Studio crew, thank you for buying and enjoying Shattered Horizon. "See you on the flipside."
"It was a nice ride"
That's understandable. Thanks for your honesty and good luck with your future projects. :)