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https://steamcommunity.com/sharedfiles/filedetails/?id=2825357443
I have one big question. When are we getting paid for doing Sega's Q&A?
I will add it in case of ^^ Thanks for sharing
And, the bad end can't be watch it in the Musseum.
Sonic CD
Sonic CD's victory jingle is very quiet.
Post-ending AMV speed issues.
Sonic 2
A.I.-controlled Tails
Gets pretty frequently stuck in the level designs of various Zones, rather than him de-spawning off-screen and flying / swimming back in, resulting in him jumping often and producing jump sound effects often.
I've not seen this specific problem happen like this in any other public official release of Sonic 2. When this anomaly happens, player character death or reaching end of level seems to resolve the issue. For the latter, it appears that Tails kinda drops back into the level very suddenly, rather than flying back in.
Ring Collection Sound Effects
There seems to be a problem with the sound effect itself, quality seems reduced from its original counterpart.
Furthermore, the sound effects don't pan correctly consistently. Sometimes a close trail of rings collected fast results in most of the sound effect playing in the left or right channel, rather than always alternating channels akin to the original game.
Normally the sound is supposed to switch between the left and right audio channels for every other ring, but instead it's inconsistent and causes the ring SFX to cut itself off.
General - Tails' flight assist cannot be controlled with just the d-pad. You have to keep pressing jump to maintain flight
Chemical Plant Zone - When you die, the pylons in the background that move disappear
Chemical Plant Zone - Destroying the boss causes a horrible noise to play instead of the usual explosion noises
Hill Top Zone - Upside-down spiker badniks that hang to a ceiling do not load at all
Mystic Cave Zone Act 1 - A set of moving boxes is going the wrong way round
Oil Ocean Zone Act 2 - The background position is incorrect for the boss
Metropolis Zone Act 2 - The set of 3 rings that gave you 4 each hasn't been fixed
Sky Chase Zone - You can die if you spin dash on the plane (Fixed in Sonic Compilation/ Sonic Classics)
Wing Fortress Zone - If you have too much speed when you fall/jump down after defeating the laser boss, you will walk right off of the platform and die (The cutscene will begin to play, but will not stop you in time)
Sonic 3 & Knuckles
Zone Boss widescreen boundaries
These are messed up and super easy to glitch. For example in IceCap Zone: Act 2 boss boundary can be bypassed with Super Sonic's high speed, allowing you to break open the end-of-level capsule and move on to the next level without defeating the boss itself. (Screenshot.)
Special Stage Music
Sonic 3&K Special stages and music does not speed up. Not only that but when you get a life it starts all over.
Carnival Night Zone: Act 2
A level area can be outran, and cause instant death off-screen. The sound effect and functionality of the speed booster also fail to activate.
Carnival Night Zone: Act 2 Spring
Mushroom Hill Zone Act 2 uses an incorrect spring and it prevents the player from accessing a Giant Ring. The proper spring can be found later in the level. Image 1 is the spring in question, Image 2 is the intended destination, image 3 is Origins's destination, and Image 4 is the correct type of Spring that can still be found later in the level.
Museum Mode
Many of the Sonic 3D Blast and Chaotix music on the Museum are wrongly labeled.
Amongst the already mentioned mix up of music tracks and music titles, additionally Sandopolis Zone is incorrectly named as Sandpolis Zone in some text of the Sounds section. (Steam version.)
Don't hesitate to tell me if I miss someone and/or something
An option to choose your game physics style, like S3K or CD would be awesome.
I've also noticed there is a very very high pitched chirp that plays shortly after the drop dash animation completes. It only plays when you are in the air and don't actually hit the ground before the animation completes.
S3 AIR and Mania don't have this kind of chirp, and frankly it is annoying.