Shattered Pixel Dungeon

Shattered Pixel Dungeon

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Coming Soon to Shattered: A New City Quest!
In this blog post I'm going to go over all of the things I've added in v3.3 patches.

View full event information here:
https://steamcommunity.com/ogg/1769170/announcements/detail/541132417437532313
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Showing 1-13 of 13 comments
Great update, keep it coming

In the future, it would be great to see a slight change in format where you start in a small friendly village in which you can pick quests for the dungeon runs, that subsequently unlock more rewards/buffs for future runs or access to different dungeons. Village can have many rotating NPCs with different functions and unique trade offers.

Also, there can be a player hideout in that you can upgrade/decorate with stuff you find in the dungeons.

Ultimately would be nice to have open areas as well with hostiles that you can access from the village.

All in all, great little game, excited to see what it will grow into.
Originally posted by Mat:
Great update, keep it coming

In the future, it would be great to see a slight change in format where you start in a small friendly village in which you can pick quests for the dungeon runs, that subsequently unlock more rewards/buffs for future runs or access to different dungeons. Village can have many rotating NPCs with different functions and unique trade offers.

Also, there can be a player hideout in that you can upgrade/decorate with stuff you find in the dungeons.

Ultimately would be nice to have open areas as well with hostiles that you can access from the village.

All in all, great little game, excited to see what it will grow into.

Thanks for the suggestion! A lot of this is asking for Shattered to be made into a 'roguelite' though. It's very much intentional that there is no progression between runs, and I don't intend to change that. I do agree that it's annoying that the world above the dungeon is pretty much totally implied right now though, and while I can't say how it would work I would like to do something with that, even just including more information about it in lore documents.
Holy peak insane update and rework to detection, it looks amazing
С новым ИИ мобов играть станет немного проще, особенно с испытанием "Единый разум". Отличная работа!
Last edited by ENSIGN KAPITOSHKA; Mar 8 @ 10:02am
Don't change the way the necromancer summons skeletons. That would be too terrifying
Originally posted by Родзелло:
Як вийти з пыдземелля?)

Do you mean the quest tester area? You're given a purple escape crystal which you can use to leave.
Originally posted by Родзелло:
Як вийти з пыдземелля?)
Use the crystal
Cool idea for a dungeon, but it’s missing some new enemies—that way you could really show off the new AI and all the mechanics. What do you need to do to get out of the dungeon?
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