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Endless mode is a common request. I'm aware people want something like it but I don't have any direct plans for it at the moment.
To be clear, 'avoidable' damage means things like Goo's pump up attack, Tengu's traps, the electricity on the floor when fighting DM-300, etc. These attacks can be avoided entirely with good positioning regardless of your play style. It does not include regular attacks.
That is not what I am planning to do with the functionality, but branching paths are going to be more possible now from a technical standpoint. For now I plan to use this functionality so that the troll and imp quests can take place on their own unique sub-floors.
PS: you are the artist of this piece, as long as you take pleasure in the creation: the quality will be there. Take your time like Nature, Gïa: the result will be a fun game for us.
And thank you for the answer for the Dungeon branches .
Ahh, fair enough, that makes a lot more sense. Was thinking basically every hit is avoidable if you play it smart :-)