Banzai Escape 2 Subterranean

Banzai Escape 2 Subterranean

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Eglaios Jan 26, 2022 @ 12:15am
Personal tips to progress through the game
Hi, I'm just sharing here comments / strategies about the difficulties I met through the game, and I think if anyone wanna share its own tricks as well, should be nice!
It could either help newer players, or devs could see if there's an exploit that's too strong :

-Boss 1 (Juno) : Usual strat : Taunt the boss, then dash behind him once it prepares a melee, so its back is exposed to fire (making sure there's no melee minion nearby ; these are pretty easy to get rid of tho).

-Zone Medium, last level : This was my biggest peak of difficulty ; enemies have Famas, which brings their accuracy at a whole new level. The jammer stage especially was a massacre : I kept running back to the pre-stage rooms, but enemies always followed me, and once they were at the last place they saw me, they wouldn't leave it! (And I couldn't avoid them to return to the jammers). Plus, my guns were quite weak.
Despite of that (and after a whole bunch of revives), I blew up the first jammer, but the second one was in an exposed area, so for this one, I just kept rushing on it, spamming shotgun while ignoring the enemies around me (I litteraly did die once every mag I emptied, but it was a lot faster then).
I ended this one jammers stage of Zone 2-last level with 100 nanos less than the amount I started with.

-Boss 2 (Jena) : This one wasn't that hard but I maybe exploited it a bit too much tho ; among the rooms before the battle area, there's a large one with chests in it, including a "permanent" ammo chest. I ended up bringing Jena alone there, and just kept my distances by running around the chest room while shooting at her. I ended up the stage with only 30 nanos less than the amount I started with.

-Zone Hard (I'm 40% so far) : Many enemies, and they pack a punch... Hopefuly, it's not that impossible, since I have the AA-12 AkA "spammer shotgun" from Jena, and the F2000 that does ~45dmg on headshots, with great accuracy.
My main problem is that the enemies always come grouped, often 3-4 of them, which makes them a pain to fight (that's why grenades exist lol).
In objective-based rounds where enemies permanently respawn, my strategy is kinda to wait for an opportunity to kill 1-2 enemies who guard the closest objective, then rush this objective and take down the other ones guarding it, before the previously-killed ones respawn. (There are maps that make that a lot harder though, like the metro railway...)


And while being here, I'm really pleased to see how I like this game : I don't often enjoy that type of gameplay since it's pretty hard to balance, but I think the team did a great job on that! Thank you so much to for making that game!

I have a pretty... normal pc, no gaming specs, and the game runs on 20fps with minimum settings, but it's still surprisingly enjoyable and allows enough precision.