Zombie Panic! Source

Zombie Panic! Source

Преглед на статистиките:
Тази тема е заключена
Tabajara  [разработчик] 15 окт. 2020 в 11:16
v3.1 Feedback & Suggestions
Hi,

We've just released the latest v3.1 major update to Zombie Panic Source. Please, be sure to share your feedback and suggestions regarding the update in this thread with full details and info of what kind of issues you've encountered in-game. Be constructive and specific when reporting a bug or a game balance issue, suggesting ways to possibly sort this problem.

https://steamcommunity.com/games/zps/announcements/detail/2885077187675548830
Thank you for continue supporting us and providing your feedback.

Cheers,
Tabajara
Последно редактиран от Tabajara; 15 окт. 2020 в 11:17
< >
Показване на 1-15 от 130 коментара
Tabajara  [разработчик] 15 окт. 2020 в 11:35 
For example: "The AK-47 recoil seems weird. Perhaps less/more spread; maybe reduce the way it goes to left-right; how about making more accurate in the first shoots a bit more and not going straight up".

Tell us how we could improve and we will look into it!
+melee is finally restored to a decent level, however it may be a tad too easy to kill zombies with heavier melees.

+the manuals are neat

+berserk meter and feed o meter are separate

-inoculator promotes making risky/dumb decisions with a safeguard on at all times which nullifies the threat of a good zombie attack (even if they take out 75 HP), whereas map-placed healing items promote memorizing key locations and relocating accordingly.

-feed o meter feels weak

-2 years just to restore zps to 2.4-levels of gameplay?

Thanks, I'll stick to the 2.4 branch
Jessica isnt textured on the inside anymore. Worst update evar.
The in-game player list used to mute players, the text in it is TOO SMALL.

Could this be adjusted so that the text is bigger so its easier to read?
Първоначално публикувано от Jessica Mannings:
Jessica isnt textured on the inside anymore. Worst update evar.


That's called no culling ($nocull), yes I like to kill memes in ZP:S :cleandino:
the "inside-texture" of the survivor is only present in paul and pedro now, due to them really needing it.
Also, as a survivor when I pick up a new weapon it does NOT change to that weapon.

Is this intentional?
Remmy‘s spread is worse than the 3.0 shorty one and feels extremely weak, 3 shots point blank didn’t kill a zombie, Magnum feels very weird to use like i have to aim above the head to get a headshot because directly it didn’t register properly. Also the inventory switching cooldown when switching guns/dropping ammo is way too long, it wasn’t that long before.
-rep
zombies headshotting survivors
Tabajara  [разработчик] 16 окт. 2020 в 5:48 
Първоначално публикувано от اعطي sex الى الله:
-feed o meter feels weak
You need to be more specific. Weak as regenerating? It yes, then it is suppose to be that way for balance purposes.

Първоначално публикувано от Jessica Mannings:
Jessica isnt textured on the inside anymore. Worst update evar.
Only Mage could sort this in the next patch.

Първоначално публикувано от AUS Midnight:
The in-game player list used to mute players, the text in it is TOO SMALL.

Could this be adjusted so that the text is bigger so its easier to read?
Sure, we can try increasing it. BTW, what resolution are you using?

Първоначално публикувано от AUS Midnight:
Also, as a survivor when I pick up a new weapon it does NOT change to that weapon.

Is this intentional?
Seems strange. We'll look into to make it work like that.

Първоначално публикувано от | - X-Mach1ne - |:
Remmy‘s spread is worse than the 3.0 shorty one and feels extremely weak, 3 shots point blank didn’t kill a zombie, Magnum feels very weird to use like i have to aim above the head to get a headshot because directly it didn’t register properly. Also the inventory switching cooldown when switching guns/dropping ammo is way too long, it wasn’t that long before.
We'll investigate the Remmy issue and see what is actually wrong with it. The Revolver didn't get any major changes to it. Keep it in mind there is bullet drop-off/spread from very long range.
Regarding the switching guns/dropping items delay is to prevent an old rare crash on it. We may try slightly speeding up but no promises.

Първоначално публикувано от Postal:
-rep
zombies headshotting survivors
Fun fact: zombies were supposed to deal "HS" damage since game release of ZPS in the old source code. It just never worked. Now it does but not quite much.
Последно редактиран от Tabajara; 16 окт. 2020 в 5:48
Първоначално публикувано от Tabajara:
Първоначално публикувано от اعطي sex الى الله:
-feed o meter feels weak
You need to be more specific. Weak as regenerating? It yes, then it is suppose to be that way for balance purposes.

Weak as in it has barely an impact on the zombie's speed change. I'm playing on the highest default fov setting, and yet I feel like feed-o-meter accomplishes very little in its gimmick. However I'm going by feeling and not fact, so take this with a grain (or a teaspoon) of salt.
Последно редактиран от walk; 16 окт. 2020 в 5:51
I love how you guys added like new models for when someone turns infected. They no longer turn into a bloody zombie anymore and you can easily identify who was infected. Really clever idea. Idk if this always has been in the game. But I'm just barely noticing it now.
I think this update is totally quite good. But I still have some suggestions.

1.Like what people said the text is little bit more small.

2.I think you can spend some time to make more old maps back like deathrun buildings etc,those used to be your the map you made,I want to see them back!Not just get ignored and disappeared.
Последно редактиран от so49>_<; 16 окт. 2020 в 8:01
Първоначално публикувано от Mage:
Първоначално публикувано от Jessica Mannings:
Jessica isnt textured on the inside anymore. Worst update evar.


That's called no culling ($nocull), yes I like to kill memes in ZP:S :cleandino:
Send this man straight to jail!

The distorted faces are not just a meme, they are a core feature of ZPS and a USP. A good update would expand the inside texture feature to Marcus and Eugene!

Can i go back to the old models somehow?
Последно редактиран от Barnacell; 16 окт. 2020 в 14:14
The player list for mute does NOT remember the people you have muted and does not auto update when people join and j\leave the server.

This worked well in 3.0 but appears to be broken in 3.1.

You prob already know this, the weapon animation for the winchester is missing textures.
Последно редактиран от [AUS] Midnight; 16 окт. 2020 в 16:50
< >
Показване на 1-15 от 130 коментара
На страница: 1530 50