Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Tell us how we could improve and we will look into it!
+the manuals are neat
+berserk meter and feed o meter are separate
-inoculator promotes making risky/dumb decisions with a safeguard on at all times which nullifies the threat of a good zombie attack (even if they take out 75 HP), whereas map-placed healing items promote memorizing key locations and relocating accordingly.
-feed o meter feels weak
-2 years just to restore zps to 2.4-levels of gameplay?
Thanks, I'll stick to the 2.4 branch
Could this be adjusted so that the text is bigger so its easier to read?
That's called no culling ($nocull), yes I like to kill memes in ZP:S
the "inside-texture" of the survivor is only present in paul and pedro now, due to them really needing it.
Is this intentional?
zombies headshotting survivors
Only Mage could sort this in the next patch.
Sure, we can try increasing it. BTW, what resolution are you using?
Seems strange. We'll look into to make it work like that.
We'll investigate the Remmy issue and see what is actually wrong with it. The Revolver didn't get any major changes to it. Keep it in mind there is bullet drop-off/spread from very long range.
Regarding the switching guns/dropping items delay is to prevent an old rare crash on it. We may try slightly speeding up but no promises.
Fun fact: zombies were supposed to deal "HS" damage since game release of ZPS in the old source code. It just never worked. Now it does but not quite much.
Weak as in it has barely an impact on the zombie's speed change. I'm playing on the highest default fov setting, and yet I feel like feed-o-meter accomplishes very little in its gimmick. However I'm going by feeling and not fact, so take this with a grain (or a teaspoon) of salt.
1.Like what people said the text is little bit more small.
2.I think you can spend some time to make more old maps back like deathrun buildings etc,those used to be your the map you made,I want to see them back!Not just get ignored and disappeared.
The distorted faces are not just a meme, they are a core feature of ZPS and a USP. A good update would expand the inside texture feature to Marcus and Eugene!
Can i go back to the old models somehow?
This worked well in 3.0 but appears to be broken in 3.1.
You prob already know this, the weapon animation for the winchester is missing textures.