Museum of Mechanics: Lockpicking

Museum of Mechanics: Lockpicking

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Breadth of Difficulty?
How is difficulty handled for the minigames? Is there a subset of each lockpicking game with various states of difficulty or is there only a single iteration of each mechanic to give you the general idea of how it works?
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Showing 1-3 of 3 comments
Hanni Jan 13 @ 11:30am 
Only one very very easy iteration of each mechanic.
Last edited by Hanni; Jan 13 @ 11:30am
xoonaka Jan 13 @ 3:00pm 
That's a bit disappointing... I didn't expect a generator of random puzzles or anything, but multiple iterations of it would've been nice. Thanks for the info!
Johnnemann  [developer] Jan 15 @ 7:22pm 
Hi,

There is actually a difficulty variant for many of the games. Some of them are always the same (like the ones that are just random generation) but The Door uses the hardest mode of the games, for example. It's not exposed to the user as an option, but I am considering adding that. It's mostly a UI problem of where to put the control!

And then some of the puzzles are randomly generated (like Sherlock or Mass Effect), and others have multiple forms (like King's Heir), so there is some variation.
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