login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is actually a difficulty variant for many of the games. Some of them are always the same (like the ones that are just random generation) but The Door uses the hardest mode of the games, for example. It's not exposed to the user as an option, but I am considering adding that. It's mostly a UI problem of where to put the control!
And then some of the puzzles are randomly generated (like Sherlock or Mass Effect), and others have multiple forms (like King's Heir), so there is some variation.